Psychic Robot wrote:
4e is a commercial success. That has nothing to do with it being good. Likewise, Twilight is a commercial success. By your reasoning, Twilight is good. Are you telling me that Twilight has any redeeming qualities whatsoever? (Let me answer that for you: no, it does not. And 4e's ability to generate revenue doesn't prove that it's a well-designed game.)
I mean I hate Twilight, and I think it sucks. But a lot of people do find redeeming qualities about it.
Really if people bought 4E and continue to buy 4E products, then it does prove that it has some good qualities. You may not think so, but then there are people that thought 3E sucked and would likely say the same thing about any commercial success that had.
It's really more about what people are looking for. We have a slanted view of RPGs because unlike most gamers we played 3.5 above 5th level. Most 3.5 games started at 1st level, and probably broke up or ended before they even made it to 4th. They probably didn't have any kind of engaging overarching plot and were a series of one shot dungeon crawls with a little plot reason to be in there like "rescue the princess" or "kill the goblin king." And there wasn't scry/teleport ambushes, there wasn't locate object used to triangulate the position of treasure, and people didn't walk around with a wand of wraith strike.
It was a straight up dungeon crawl, where you opened doors and you killed shit. And for that style, 4E works actually pretty well. It's a pretty basic dungeon crawling RPG that doesn't penalize stupidity all that heavily (so it's more accessible to newbies) and is easy enough for most people to pick up.
Now most of us at the den want something deeper than that, but I don't necessarily think that your average D&D player does.