Dark Sun returns

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souran
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Post by souran »

So right off the bat, this idea is incompatible with the “points of light” model of 4E.
Um, why? Everything I remember about dark sun is the iconic points of light campaign. Everywhere sucks except a few tiny areas where people can strach out a life. It may be points of dimness but it still fits the bill better than Ebberron by a long ways and better than Forgotten Realms in most places.

Anyway, considering that points of light is the context for the default, unmapped, H1-3, P-13, E1-3 adventures and really has little to do with any campaignworld thus far published I don't see how this is somehow game destroying or setting defining.


I just think its funny that in a rush to prove how much 4e is something you don't play or want to play you state that the idea that arcane magic is costly or bad that makes it compatible with points of light. That just does not follow.
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Post by Psychic Robot »

Souran, the main problem with adapting Dark Sun to 4e is the designer mindset of "nothing should exist that might be considered remotely not fun." If you're denying classes equipment, you're denying the fighter his gear, and that is Not Fun. If the wizard has higher AC than the defender, the defender can't perform his "role," and that is Not Fun. If characters are dying from environmental hazards, they are dying from circumstances that they have no real control over, and that is Not Fun.

There's also the secondary problem of the specific "no evil characters allowed" mindset of 4e. Dark Sun sounds like it's a very Mad Max/Fallout type of universe, which means that the majority of people involved in the setting are going to put survival over morality. In a gritty setting like Dark Sun, there stands a good chance that the PCs are not going to be Lawful Good paladins of virtue. Rather, they're going to be scrappers and scavengers who might end up eating the orcs they kill. This leaves 4e in a bit of a conundrum: if the developers push for a more "anti-hero" theme, they're going to upset their target audience, and if the developers keep their "only good guys" mindset, they're going to run into issues of verisimilitude.

Overall, Dark Sun just isn't going to appeal to 4e's target audience unless they reimagine Dark Sun for 4e--and then it's not going to be Dark Sun anymore; it'll just be Somewhat Dim Sun.
Last edited by Psychic Robot on Thu Aug 27, 2009 10:28 pm, edited 1 time in total.
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Post by souran »

Psychic Robot wrote:Souran, the main problem with adapting Dark Sun to 4e is the designer mindset of "nothing should exist that might be considered remotely not fun." If you're denying classes equipment, you're denying the fighter his gear, and that is Not Fun. If the wizard has higher AC than the defender, the defender can't perform his "role," and that is Not Fun. If characters are dying from environmental hazards, they are dying from circumstances that they have no real control over, and that is Not Fun.
See I agree that you shouldn't have things that are just not fun. That doesn't mean that you can't have grit. The fighter won't be perpetually lower ac than the wizard. Nor does being lower ac than the wizard mean that he can't do his role. (defenders often do not have the highest reflex or will defenses and yet still seem to function). Again, look at fallout like you mention. That game makes you start with crap (but effective) equipment and is still fun. It manages to show how harsh the wasteland is without making you seem totatlly powerless against it.
There's also the secondary problem of the specific "no evil characters allowed" mindset of 4e. Dark Sun sounds like it's a very Mad Max/Fallout type of universe, which means that the majority of people involved in the setting are going to put survival over morality. In a gritty setting like Dark Sun, there stands a good chance that the PCs are not going to be Lawful Good paladins of virtue. Rather, they're going to be scrappers and scavengers who might end up eating the orcs they kill. This leaves 4e in a bit of a conundrum: if the developers push for a more "anti-hero" theme, they're going to upset their target audience, and if the developers keep their "only good guys" mindset, they're going to run into issues of verisimilitude.
Actually, I think that by scrapping the "great wheel of stupidity" alignment system and going with a system that actually makes neutral "I look out for my own self interest, neither out of pure selfishness nor selflessness."
instead of "I try to balance cosmic forces because Richard Nixon told me that evil is just as important as good. So becuase I helped an old lady cross the street I have to murder some orphans" means that characters can reasonably be neutral in d&d and therefore more than willing to do the sort of things that the anti-heros do in those post apocolypse stories.

Remember anti-hero does not mean antagonist. Conan is an anti-hero because he is a thief and a treasure hunter even though he ways fights evil and the horrors of his world.

Indiana Jones is an anti-hero because he is motivated by his desire to find historical artifacts. He isn't out to rescue everybody. He wants to get things for the measuem.

Evil characters on the other hand, even in dark sun, are still likely to create problems rather than interest. The proscription against evil characters is really 4e's giant "don't be a dick at the game table" provision. So again, I don't see a problem with 4e being able to represent the world we know as dark sun.
Overall, Dark Sun just isn't going to appeal to 4e's target audience unless they reimagine Dark Sun for 4e--and then it's not going to be Dark Sun anymore; it'll just be Somewhat Dim Sun.
I totally disagree. I don't see why 2e could somehow do these things that 4e can't. I also that statements like "dark sun isn't for 4e's target audience" is a kind of strange derogatory elitism. Who was dark sun for then? The target audience for D&D has not changed over the years. The game has always been targeted at the 15-20 (and possibly 25) year old market. The game could be played by those people and they had the time to play. They also had the expendible cash to want to allocate to the hobby.

Its still going to be D&D with dune as its basis more than tolkien. Its not going to have shopping malls and amusement park rides. 4E is just as robust for game world modeling as 3e, or 2e or gurps.
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Post by Psychic Robot »

souran wrote:See I agree that you shouldn't have things that are just not fun. That doesn't mean that you can't have grit. The fighter won't be perpetually lower ac than the wizard. Nor does being lower ac than the wizard mean that he can't do his role. (defenders often do not have the highest reflex or will defenses and yet still seem to function). Again, look at fallout like you mention. That game makes you start with crap (but effective) equipment and is still fun. It manages to show how harsh the wasteland is without making you seem totatlly powerless against it.
The thing is that settings like Dark Sun are created in such a way that Not Fun things happen to the characters. It's just how things are in a post-apocalyptic setting where there's a war for resources. The very setting expects characters to get backstabbed and screwed over many, many times. Why? Because humans tend to revert to savagery when deprived of resources. Oh, certainly, there are some who rise above their situation and work to make the world a better place, but there are also slavers, thieves, murderers, and the like who have the perfect opportunity to ply their trade: swaths of land where lawlessness and chaos reign.

In short, the NPCs in a realistic post-apocalyptic setting are often going to try to take advantage of or kill the PCs (even the "good" NPCs). While the PCs might survive, that doesn't change the fact that they're going to get stabbed in the back, stolen from, and possibly eaten by other "civilized" races.
Actually, I think that by scrapping the "great wheel of stupidity" alignment system and going with a system that actually makes neutral "I look out for my own self interest, neither out of pure selfishness nor selflessness."
instead of "I try to balance cosmic forces because Richard Nixon told me that evil is just as important as good. So becuase I helped an old lady cross the street I have to murder some orphans" means that characters can reasonably be neutral in d&d and therefore more than willing to do the sort of things that the anti-heros do in those post apocolypse stories.
I have absolutely no idea what you're going on about here. By having both the lawful-chaos and good-evil axises, the PCs are encouraged to murder some orphans after helping the elderly? Your logic does not follow.
Remember anti-hero does not mean antagonist. Conan is an anti-hero because he is a thief and a treasure hunter even though he ways fights evil and the horrors of his world.

Indiana Jones is an anti-hero because he is motivated by his desire to find historical artifacts. He isn't out to rescue everybody. He wants to get things for the measuem.

Evil characters on the other hand, even in dark sun, are still likely to create problems rather than interest. The proscription against evil characters is really 4e's giant "don't be a dick at the game table" provision. So again, I don't see a problem with 4e being able to represent the world we know as dark sun.
Being evil has only a little to do with "being a dick." That's a player problem, not an alignment problem. It's quite possible to play an evil character maturely, just like it's possible to play a good character immaturely. The problem is that many people who want to be jerks see having an evil alignment as a license to do so.

As far as anti-heroes go, you're dealing with relatively "good" anti-heroes. Now, let's compare Dexter Morgan to those characters--how would 4e look upon the "serial killer who kills serial killers" archetype? Let's be honest here: it wouldn't. Not in the least. That would be dismissed as something that shouldn't be encouraged by the system, and it would possibly be too "mature" for the target audience to handle.
I totally disagree. I don't see why 2e could somehow do these things that 4e can't. I also that statements like "dark sun isn't for 4e's target audience" is a kind of strange derogatory elitism. Who was dark sun for then? The target audience for D&D has not changed over the years. The game has always been targeted at the 15-20 (and possibly 25) year old market. The game could be played by those people and they had the time to play. They also had the expendible cash to want to allocate to the hobby.

Its still going to be D&D with dune as its basis more than tolkien. Its not going to have shopping malls and amusement park rides. 4E is just as robust for game world modeling as 3e, or 2e or gurps.
2e could do things like Dark Sun better than 4e because 2e had the "Not Fun things happen to characters" mindset incorporated into the rules. Level drain, permanent character death, system shock, that sort of thing. 4e has specifically targeted the demographic of D&D players who were the most vocal about voicing their displeasure over things like paladins falling, save-or-dies, and the like. I am thoroughly doubtful that any of those people would enjoy a post-apocalyptic setting where arcane magic does bad things to the environment (and thus arcane casters are liable to be killed by a lynch mob).

That sort of thing is Not Fun. At least, to the 4e target demographic.

EDIT: Let me give you another example of "target audience." Poison'd is a game about pirates where you do bad things to get power. It received heavy criticism because one GenCon game had a player kill a cabin boy and rape his esophagus. (I'm not making this up.) Now, for that game, I am not the target audience. There are some people who would enjoy narrating such depraved things, but I am the sort of person who questions the moral standing of such individuals. Just as I am not the target audience for Poison'd, 4e does not attract a target audience that would appreciate Dark Sun.
Last edited by Psychic Robot on Fri Aug 28, 2009 4:52 am, edited 1 time in total.
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Post by TarkisFlux »

Just want to throw this out there, but if defilers are Not Fun, why aren't we expecting them to just reserve defilers for enemies/monsters only and instead make a class out of the preserver instead?
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Post by Korwin »

Doom314 wrote: On almost every level, either DnD4.0 or Dark Sun would need to be 're imagined' for there to be even a semblance of compatibility, and just as DnD4.0 doesn't resemble Dungeons and Dragons, I bet Dark Sun DnD4.0 won't resemble the Dark Sun of prior years.
Like FR? :bolt:
TarkisFlux wrote:Just want to throw this out there, but if defilers are Not Fun, why aren't we expecting them to just reserve defilers for enemies/monsters only and instead make a class out of the preserver instead?
Isnt it allways possible for an preserver to use the defilers mechanic?
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Last edited by Korwin on Fri Aug 28, 2009 5:37 am, edited 1 time in total.
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Post by schpeelah »

I have absolutely no idea what you're going on about here. By having both the lawful-chaos and good-evil axises, the PCs are encouraged to murder some orphans after helping the elderly? Your logic does not follow.
IIRC in some older material Neutral was supposed to be Balance Between Good And Evil taken to its illogical extreme. I distinctly remember reading about Outlands petitioners keeping tallies on good and bad deeds to even them out ("Today I helped a slave of the Baatezu escape. Note to Self: sell out the next escaped slave I see to the fiends" was the example). Seriously. Of course, in 2e material the entire Outer Planes were completely crazy and [Alignment] Stupid.
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Post by virgil »

Not in all Planescape. It was inferred that Sigil represents another form of neutrality, that of the morally grey.

Back in 2e, the defiler and preserver were fairly similar. The main differences included the defiler having a better XP table and the defiler can't choose to not defile; defiling gave a variance in the number of spells available, usually in his favor. If a preserver ever defiled, he would switch classes and be stuck as a defiler (he could have *one* chance to redeem himself if he so chose).
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Post by Absentminded_Wizard »

Since we're back on Dark Sun: It seems to me the tl;dr on DS4e is that 4e is the opposite of everything DS was. Apparently, in the original setting, you could die of thirst easily, but if you survived, you got to do insanely cool stuff. Whereas in 4e, it's pretty hard to die of thirst but you never get to do anything insanely cool at any level (unless you work that flavor text to the hilt).
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Post by Kobajagrande »

What I understood of DS, you began the game as a lowly slave, insignificant worm, pathetic microbe, escape the pits, survive the harsh environment, survive the society which is entirely against you, survive the other societies which are not welcoming toward strangers, and possibly thwart a plan of some sorcerer-king before he turns his eyes toward you and annihilates you.

But either way, I too cannot see how 4E will cope with requirements of DS. Even the smallest of things - imagine stone/obsidian weapons in 4EDS doing smaller damage. Oh boy, that's exactly what 4E needs.
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Post by Doom »

Excatly, the target audience is not a certain age group, despite what a knee-jerk supporter might say, it's a certain style of play.

Yes, Carebears can be in a hardcore snuff porn flick...but I can respect those that might say such a thing "isn't really Carebear", even if the movie actually puts a label on the jacket insisting it's targeting the same age group.

It'd be about the same with DnD4.0 DS. By the time you remodel DS to match the DnD4.0 paradigms, and vice versa, one or both would need to change so far beyond the baseline that it just couldn't be arguably the same.

But, we'll just have to wait and see to be certain.
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Post by Lago PARANOIA »

So which is it? Is the hellishness of Dark Sun caused by intelligent creatures or is it by nature?

I've been hearing two contradictory things. But if the hellishness is being caused by the environment, how is Dark Sun different from any other points-of-light campaign setting with the trees swapped for sand?
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Post by Titanium Dragon »

Hell, merely using the term "print run" instead of "sales" should already set off alarm bells. Why go through such linguistic gymnastics when you could just say 4E is a great success based on huge sales?
They've said that too. You claimed they were lying. Why? You are in denial. You cannot accept that 4th edition is doing well, because that doesn't fit in how you want the world to work.

What does this show? That you guys will never listen to anything, ever that contradicts your world views. Hardly shocking, I know.

But its obviously futile to argue with you guys, as you guys have proved, repeatedly, that you don't care and you won't listen to anything which contradicts what you wish was true. Its sad, really, but I guess its to be expected from people who Psychic Robot likes.
TD you said you are a playtester for D&D 4ed?
Do you present your findings on wrong/bad/whatever rules to WotC like your argument here?
I never said I was a playtester for D&D 4th edition. I'm not sure where you pulled that from.
But either way, I too cannot see how 4E will cope with requirements of DS. Even the smallest of things - imagine stone/obsidian weapons in 4EDS doing smaller damage. Oh boy, that's exactly what 4E needs.
You could easily just reflavor them as normal weapons, and have magical weapons be the stuff which isn't made out of junk. You thus keep the flavor of them being weaker than other weapons without screwing up the system.
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Post by RandomCasualty2 »

Titanium Dragon wrote: They've said that too. You claimed they were lying. Why? You are in denial. You cannot accept that 4th edition is doing well, because that doesn't fit in how you want the world to work.
This from the same person who argued that they used hundreds of thousands when they really meant millions?

And the reason for this is that they apparently felt that saying a smaller number would sound larger.

Yeah, there's no denial there... none at all.
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Post by Lago PARANOIA »

TD wrote:I never said I was a playtester for D&D 4th edition. I'm not sure where you pulled that from.
C'mon, TD, don't be so modest. You've probably made the bulk of material on the errata boards and of course there was that extensive 30th level character project you did.

Those are feathers in your cap.

Now I know that you don't present material directly to WotC, but honestly, you've done more destructive playtesting/written more material with 4th Edition than most.
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Post by Psychic Robot »

TD wrote:But its obviously futile to argue with you guys, as you guys have proved, repeatedly, that you don't care and you won't listen to anything which contradicts what you wish was true. Its sad, really, but I guess its to be expected from people who Psychic Robot likes.
Titanium Dragon, I have been thoroughly respectful to you in spite of the fact that I don't like you. You have proven yourself to be insulting, a WotC shill, and an individual incapable of having an honest debate. How dare you accuse me of being dishonest, you pseudointellectual whore.

The fact of that matter is that you've spent three pages defending the idea that WotC said thousands instead of millions because the people hearing their case were too stupid to comprehend the weight of an extra zero.

You, sir, are and idiot.
Last edited by Psychic Robot on Sat Aug 29, 2009 11:23 pm, edited 1 time in total.
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Post by NativeJovian »

Psychic Robot wrote:You, sir, are and idiot.
This sentence made me giggle.

Just thought I'd share.
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Post by Kaelik »

Wasn't his very first post at TGD telling us we were terrible people because PR didn't like us?

Hopefully now that gleemax is "working" he can go back to his gal pals and he can end on the inverse of what he began.
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Post by Titanium Dragon »

Lago PARANOIA wrote:
TD wrote:I never said I was a playtester for D&D 4th edition. I'm not sure where you pulled that from.
C'mon, TD, don't be so modest. You've probably made the bulk of material on the errata boards and of course there was that extensive 30th level character project you did.

Those are feathers in your cap.

Now I know that you don't present material directly to WotC, but honestly, you've done more destructive playtesting/written more material with 4th Edition than most.
Oh, yeah, I do that. But I don't officially playtest 4th edition.

And Kaelik, have you LOOKED at the new WotC forums? I don't know if "working" is what I'd call that particular virtual abortion.
Psychic Robot wrote:You, sir, are an idiot.
This coming from the man who said:
Psychic Robot, over on the WotC boards last year wrote:I'm intelligent and reasonable enough not to resort to ad hominem arguments. Perhaps one day you will be able to say the same for yourself.
I'll take that as a compliment.
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Post by Kaelik »

Titanium Dragon wrote:And Kaelik, have you LOOKED at the new WotC forums? I don't know if "working" is what I'd call that particular virtual abortion.
That is why it's in quotes.
Titanium Dragon wrote:
Psychic Robot wrote:You, sir, are an idiot.
This coming from the man who said:
Psychic Robot, over on the WotC boards last year wrote:I'm intelligent and reasonable enough not to resort to ad hominem arguments. Perhaps one day you will be able to say the same for yourself.
I'll take that as a compliment.
You might want to look up the definition of ad hominem. Not that PR isn't hypocritical and doesn't engage in them, but in this case, it's merely a descriptive phrase, not an ad hominem.
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Post by Username17 »

Indeed, ad hominem is when you say that someone's argument is invalid because they are an asshole. If you say that their argument is bad and they are an asshole, that's not an ad hominem.

But holy crap:
Titanium Dragon wrote:You are in denial. You cannot accept that 4th edition is doing well, because that doesn't fit in how you want the world to work.

What does this show? That you guys will never listen to anything, ever that contradicts your world views.
What the hell man? Seriously, you got wtfpwned in that argument. Everyone, even people who like 4e, even people who want it to do well were laughing at you. You embarrassed yourself in that discussion, and you embarrassed people who share your views.

You know why no one came to your defense over the idea that someone would say they sold hundreds of thousands of books when they meant millions of books? Because that's a stupid argument.

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Post by Titanium Dragon »

I would bet you money that WotC has sold well over 1 million 4th edition rulebooks. I'd guess that they've sold over 1 million PHBs, and hundreds of thousands of DMGs and MMs. Given the relative sales of WW to WotC (1:3), the initial 3.5 PHB print run (which, lest we forget, is only 2/3rds the size of the initial 4th edition print run) was in the hundreds of thousands, indicating that the 4th edition one also was. And they've done four print runs of it now (though not necessarily of the same size, obviously).

The reason you think 4th edition is doing poorly is because you want it to be doing poorly, not because of any evidence of poverty of sales.
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Post by PhoneLobster »

You know we actually had a thread or two to discus this sort of stupid.

My theory now is that Dishonest Dragon here is just using lies and sheer bravado as a smoke screen to prevent any criticism of the rather ridiculous defense of Dark Sun with 4E rules that briefly almost took the conversation back on topic.

Also if he actually took his current topic to a relevant threat he would have to also contend with the other pieces of actual information on the success of 4E, like those fantastic figures for hits on the WOTC web site we were discussing a while ago.

And TD. Your last post is just pure jerking off. We don't know how many books they have sold now and sure as shit they won't be telling us. We DO have SOME pieces of hard information and all of them point to "doing badly" at the time they are relevant to. The court quote and all the little things in the actual relevant threads you should be posting this crap to are actual evidence, indeed the only evidence available to discuss.

NONE of that evidence supports you. Declaring that your speculation on information not available proves you are right and breaks every single trend of actual evidence we DO have is NOT a valid argument. Indeed it is some serious baseless wishful thinking.
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Post by Morzas »

Titanium Dragon wrote:I'd guess that they've sold over 1 million PHBs, and hundreds of thousands of DMGs and MMs.
That doesn't make sense, why would the DMG and MM outsell the PHB? After all...

EDIT: Here's solid proof that even TD knows his argument was complete bullshit -- he obviously meant to imply here that hundreds of thousands sounds smaller than over a million! Of course, he'll never admit it.
Last edited by Morzas on Sun Aug 30, 2009 1:12 am, edited 1 time in total.
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Post by Titanium Dragon »

Well, Morzas, given you were confused, clearly you are a part of the idiot masses *rolls eyes* Especially given I specifically and clearly stated several pages ago that, juxtaposed, millions sounds likes more than hundreds of thousands. But obviously you are too retarded to remember that.

And, incidentally, that of course plays into "Well, we've sold over a million PHBs" - when you talk print line by print line, they can't claim millions because some have only sold hundreds of thousands on a per line basis (which doesn't exclude some lines selling over a million). Here's the other thing though - you can take advantage of that juxtaposition. Does the judge really understand what a PHB 2 is? Would a jury? I sorely doubt it. So when they say "Core rulebooks have sold hundreds of thousands of copies, and the original Player's Handbook sold over a million," that's going to sound like a very strong argument because these people probably don't know shit about the RPG industry.

But, seriously, can we go back to people whining about Dark Sun not being compatible with 4th edition, rather than people tarding out and creating their own insane theories about how a company with 60+% market share hasn't sold a million books in a year? I know you guys won't believe me regardless. I'm pretty sure if WotC said they'd sold a million PHBs you'd claim its marketing bullshit.

I do think someone brought up an interesting point a few pages back, that the inability to use powerful weather-changing and similar spells in 4th edition makes it so that a high level character cannot fix the planet.

It is true that you cannot really starve or die of dehydration under any realistic circumstances in 4th edition, but honestly, in previous editions you could do the same stupid shit. Honestly, I think they need to just remove the rules for eating and drinking because they never come up and food is so cheap relative to everything else, not to mention water, that characters are never really going to run out.
Last edited by Titanium Dragon on Sun Aug 30, 2009 1:23 am, edited 1 time in total.
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