Agreed. This is why I qualified it with "many situations" I was just pointing out that buffing the fighter doesn't always mean the enemy can just switch targets.violence in the media wrote:Hold on now, if Ubernoob can't assume a wide open field for all spells to work perfectly, you don't get to assume that the fighter can effectively make himself a target in any situation where he can't essentially force the monsters to attack him..Treantmonklvl20 wrote: Correct Party roles will make "picking someone else" difficult in many situations.
Big: able to take hits
Stupid: Makes himself a target to protect others
Fighter: Can deliver a hit.
Sometimes it does, in those cases, certainly, the buff to the fighter isn't really of value, unless you want the enemy to switch targets for some reason.
I can't ever say with any spell "use this in every combat" because every combat is different, with all kinds of different situational considerations.
So, basically, I agree with your point, but I wasn't looking to have it the other way either, I was merely pointing out a variable.
I am making that assumption, as far as I know, you can cast as long as you have the ability, and can perform all the components of the spell (verbal, somantic, material). So if you have a mouth that can speak, and arms and hands, and a component pouch or eschew materials - you should be OK.Now, on this polymorph to a plant thing for the immunity to mind-affecting magic, are you assuming the DM lets you continue to cast spells in that form? If so, why?
This precludes alot of forms, but a Treant should still be OK.
Different DM's may rule this differently though...they could rule that the treant doesn't have enough fine manipulation ability with their hands or something. Never hurts to check with your DM beforehand.
How about an example?I'm genuinely puzzled here. I don't dispute that you can do it, I'm just wondering why you'd bother.
You are in combat. The enemy caster begins to cast. You complete your spellcraft roll and determine he is casting "feeblemind". You cast Celerity, then Polymorph (Treant), his spell bounces off harmlessly.
There are other things you could do, but this works effectively anyways.
OR
Cast it on an ally who has already been hit with said affect. This will eliminate the effect.
Does that help?