It might not, but the rogue always wanted to pick the locks first, so it became a running gag after a point where I stopped locking every door. Finally he figured out to test for traps, then try the door, the pick it if it WAS locked.TOZ wrote:I'm not sure picking an unlocked door can lock it.
Who said that. That is something people made up because they though of it that way. Was a right-handed ice cream scoop made just to piss off/exclude lefties? No, it was just made the way it was.I also don't agree with the 'establish complicated rules to weed out the unworthy'. Smacks of elitism, which I find poisonous to society and small social groups alike.
Throwback to WotC forums, assuming this to be the same Tequila from there. I could be wrong and it be a different one, or another user with a strong T name that stuck in my memory, but that was long ago when 4th first came out....And stating you could have used term X but didn't is a passive aggressive insult. You just called him a 3tard. Don't bullshit about it.
Exactly.I think I do understand your point of THAC0 being more behind the screen. In those earlier games the GM had the rules and the players relied on him for that resolution. Being able to just know what number the player had to roll probably did work better.
Where the fuck did that come from? These subjective terms of better, have nothing to do with it. Many people must have an inferiority complex to think it is one person is better than the other...But I don't subscribe to the idea that GMs are better than players.
The DM just simply had/has his job, and the players had/have theirs.
The DM just knew a lot more about the game than the players. You wouldn't see each player with a copy of the adventure as you were playing it. Goes back to the behind the screen thing. The DM kept things going while the players got to run wild through the adventures.
So each just had different...."roles"...in the game.
Ok you don't like it, it isn't that it doesn't work. That is a fair evaluation and your choice. Also the first time someone has just come out and said to me "I don't like it." I can in no way argue with that, because only you can decide what you like or don't like.So I prefer a system that everyone gets on the first try. 3.5 has that with a single bonus added up before hand, applied to the die roll and compared to the target number of the monster. So THAC0 doesn't mesh with me.
I disagree with the rest in this section, because of a few reasons:
1- No edition of D&D has everyone "get it" on the first try.
2- Not everyone needs to know the behind the scenes things unless they want to run a game, and many I know don't WANT to know how to run a game.
3- Computer games that do the math for you completely hidden, many people don't "get it" the first try, which connects to #1.
4- 3.5 has more than a single bonus when you think about all the buffs, and status effects, etc. It is just like every other edition with their own form of Bless, or other types of buffs. So it is up to the DM and players as to how, and who figures this out. With computers today being used at games to speed up math and such as well look things up. The math becomes much less a problem no matter who is doing it. Those who want to do it will, and those who don't can have someone else futz with it for them.
I had one player that just wanted to roll the dice. Just tell him what info you need from the sheet, and whether he gets to roll for damage.
So the transparency is there for any who WANT to read the DMG, and nobody should be denied even though a player-never-wanting-to-DM really doesn't gain anything from it. It just boils down to what you said...you don't like it. Which is your choice.
But it doesn't mean the system doesn't work, just that it doesn't work FOR YOU as well as you would like it to.