Optimal 3e base subraces

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God_of_Awesome
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Post by God_of_Awesome »

souran wrote:Anything that can be done to make the races more

1) distinct
2) iconic
3) fun

is well worth it.

Getting rid of the stupid number of subraces is a VERY good place to start. If your games honestly needs a racial distintintion between dwarves who live in hills and those who live in mountains your game is uber nerd rage inducing menutia devoted pointless blithering shit.
And I can respect that. I can respect going 'And this an elf. Their is no other sort of elf. This elf is an elf elf.'

Of course, I like magic. I like having all sort of different types of the same thing. I like the millions of sorts of dragons, playing a video game and finding a pallette swap of a previous enemy with its own plethora of awesome color-coded effects excites me and I like that you can't traverse a biodome in DnD without finding at least one new sort of elf.
Last edited by God_of_Awesome on Fri Nov 06, 2009 12:40 am, edited 1 time in total.
Tequila Sunrise
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Post by Tequila Sunrise »

I think it'd be better to rebalance all the basic races. They should all complement their favored class and have no more than four or five racial traits [none of which should be stupid +2 skill bonuses or similar bullshit]. But I play 4e, so maybe that's just me.
Prak_Anima wrote:
NineInchNall wrote:That ... makes me want to make Vin Diesel the deity of evolution in my game.
exactly what I was thinking.

And he'd have to be an Orc Barbarian in my mind...
*Precipitates a twenty page nerdrage-o-rama, in argument over which class/es Riddick really is*
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Prak
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Post by Prak »

I was talking about the real Vin Diesel's chest tattoo
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