Priceless.Mister_Sinister wrote:There's an easy 3-step solution to this problem.
1) Shadzar ignores everyone.
2) Everyone ignores shadzar.
3) Everyone goes home happy.
Seriously. It works.
I never played 1E, so I can't say anything one way or the other. As for 2E, I agree that a lot of the mechanics still supported DMs killing players, but I do remember reading sections of the DMG discouraging no-save-insta-death situations. Although, you could get some really weird results in the several pages they had on adjudicating illusions (I don't think any edition has figured out how to handle it).Roy wrote:Editions prior to third were the bastions of the DM vs player mindset. It was all over the place in first, and very common in second. Such that I would estimate at least two chapters of the 2nd edition DM book were devoted to ways he could screw over the players for the lulz, ranging from items or other things that look useful but are actually DNS and there is no way to tell the difference without being subjected to that unavoidable Death, No Save, to writing several pages devoted to ripping the PCs off on a horse, to the classic 'Rocks Fall, Everyone Dies'.
In 2E, you could die of fright if an illusion "killed" you. You had to roll a system shock check (based on your Con) if you "lost all your HP" from an illusion (later disbelieving would give you your HP back, IIRC). The DMG specifically mentioned something like illusions of people trapped in a steel box filled with acid. So it seemed like that was a bit of a no-no.
Although, it seemed perfectly legitimate to make an illusionary bridge over a freaking chasm, and I fail to see how that's any different, other than that players will learn to prod everything with a fucking staff before stepping on it! Of course, prodding things with staves tends to set of traps too...
