It seems to me that familiars can become pretty bombass if you're willing to transform one into a small humanoid and give them some bow and arrows, especially if that ass is backed up with some Divine Power action.
You know, since most DMs I've played with ban the Leadership feat.
Any way for a cleric to obtain a familiar w/o losing spells?
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Lago PARANOIA
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Any way for a cleric to obtain a familiar w/o losing spells?
Josh Kablack wrote:Your freedom to make rulings up on the fly is in direct conflict with my freedom to interact with an internally consistent narrative. Your freedom to run/play a game without needing to understand a complex rule system is in direct conflict with my freedom to play a character whose abilities and flaws function as I intended within that ruleset. Your freedom to add and change rules in the middle of the game is in direct conflict with my ability to understand that rules system before I decided whether or not to join your game.
In short, your entire post is dismissive of not merely my intelligence, but my agency. And I don't mean agency as a player within one of your games, I mean my agency as a person. You do not want me to be informed when I make the fundamental decisions of deciding whether to join your game or buying your rules system.
It's a one-level dip. You want a familiar that bad, just eat it.
Edit: Oh, or you take the feat in Complete Arcane--Obtain Familiar.
Edit: Oh, or you take the feat in Complete Arcane--Obtain Familiar.
Last edited by Archmage on Sat Nov 14, 2009 5:43 am, edited 1 time in total.
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Magic of Faerun, page 35. Class called the Mystic Wanderer. Knock yourself out.
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Lago PARANOIA
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Sorry, dude. That book is dead to me.Mr. Sinister wrote:Magic of Faerun, page 35. Class called the Mystic Wanderer. Knock yourself out.
Josh Kablack wrote:Your freedom to make rulings up on the fly is in direct conflict with my freedom to interact with an internally consistent narrative. Your freedom to run/play a game without needing to understand a complex rule system is in direct conflict with my freedom to play a character whose abilities and flaws function as I intended within that ruleset. Your freedom to add and change rules in the middle of the game is in direct conflict with my ability to understand that rules system before I decided whether or not to join your game.
In short, your entire post is dismissive of not merely my intelligence, but my agency. And I don't mean agency as a player within one of your games, I mean my agency as a person. You do not want me to be informed when I make the fundamental decisions of deciding whether to join your game or buying your rules system.