I think you misunderstood my comment; I was trying to say that YES, if the DM ignores your minor expenditures you will suffer for the rest of your career. But that situation is better than the 'loot credits for useless scrolls or components for broken spells' situation which you spotlight.Lago PARANOIA wrote:That's absurd. If it downgrades your wealth for the rest of your career then you can't ignore it.TS wrote: because while ignoring minor expenditures like Scrolls of Goat Fucking does downgrade a PC's wealth for the rest of his career,
If you can use that defense for 3e's WBL, I can defend 4e's explicit parcel system by claiming that ritual costs have nothing to with it.Lago PARANOIA wrote: What you actually have a problem with is how 3rd Edition priced permanent vs. nonpermanent expenditures, which has nothing to do with the wealth by level system.
Yeah, my 'page from WW' example isn't really exciting, and would have to be improved on for me to include it in a game. First, I assume that all gear available at a given wealth level is equal. Second, I'd leave it up to the GM to drop special loot -- maybe it's above the PCs' wealth level, or maybe it just can't be purchased.Lago PARANOIA wrote: If what you're actually proposing is that a PC's level of wealth is fixed and unchangeable except by specific DM intervention but they can pull any wealth-appropriate magical item out of the catalogue, that's okay. In abstract anyway; that would completely fuck over D&D's system where you're supposed to get excited about treasure piles, but I can understand where you're coming from.
Lago, I'm sorry you feel obligated to DM 4e for your family, who have the good taste to like it. But every time I see one of your smarmy passive aggressive 4e remarks or one of your homophobic metaphors, what little cred you've built up in my mind gets drowned out by the taste of nerd rage in my mouth. It's a shame, because you could be really inspiring otherwise.Lago PARANOIA wrote:4E actually scales the costs of its non-permanent expenditures like rituals and potions to your level so you're always taking it in the ass for a level-appropriate effect.
Well, you could use a sort of wealth-xp system for the typical D&D loot hauls; the DM gives every treasure chest a wealth value, and when the party accumulates enough wealth points they go up a wealth level.Caedrus wrote: So where does looting the goblin lair come into that equation for D&D adventurers? What about consumables?
As to consumables, they could be covered under the 'You may purchase X amount of minor items at this wealth level' clause, or they could be treated as that special special loot I mentioned. (Assuming that they're not totally lame like 4e healing potions are.)

