Performer [3.X/Tome]

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Judging__Eagle
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Performer [3.X/Tome]

Post by Judging__Eagle »

Sometimes you need a character whose role is support, this does not mean that they cannot be awesome. Performers are support characters, their effects on the field should be obvious.

Performer
For my next number. We win.

Prestige Class Description

Prerequisites:
Skills:Perform 8; one of the tagged performances must have a verbal or vocal element
Special: Have participated in a battle, and not actually engaged the enemy directly. Casting spells in an area that affect everyone, or buffing your allies count as 'not engage directly'.


Hit Die: d6
Class Skills: The Performer's class skills are:

Appraise (Int), Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disable Device (Int), Disguise (Cha), Escape Artist (Dex), Forgery (Int), Gather Information (Cha), Handle Animal (Cha), Heal (Wis), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (...) (Int), Listen (Wis), Move Silently (Dex), Perform (Cha), Profession (Wis), Ride (Dex), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Speak Language, Spellcraft (Int), Spot (Wis), Survival (Wis), Swim (Str), Tumble (Dex), Use Magic Device (Cha), and Use Rope (Dex). I'll have to modify this a wee bit. I just copy-pasta'd from a template that I wrote up.


Skills/Level: 4 + Intelligence Bonus
BAB: Poor (1/2)
Saves: Fort: Good, Reflex: Good; Will: Good

Level, Abilities:
[/td][/tr]

Level

Base Attack Bonus

Fortitude Save

Reflex Save

Will Save
Special:
01 +0 +2 +2 +2 Bardic Traditions, Focused Performance, Spell Song, Singing Stone+1 Spellcaster level
02 +1 +3 +3 +3 Song of Heroes, Wracked and Working +1 Spellcaster level
03 +1 +3 +3 +3 Empathetic Performance, Calculated Cacophony+1 Spellcaster level
04 +2 +4 +4 +4 Loyal Following, The whole world's a stage, Call the Band+1 Spellcaster level
05 +2 +4 +4 +4 The show must go on, Harrowing Hymn+1 Spellcaster level

Weapon and Armor Proficiency: The Performer gains proficiency with no weapons or armour.


Bardic Traditions: (yeah, yeah, yeah, yeah, yeah) i hate jimmy page -- (yeah, yeah, yeah, yeah, yeah) kick those [EDITED] off the stage; (yeah, yeah, yeah, yeah, yeah) -- bite the future and fuck the past; (yeah, yeah, yeah, yeah, yeah) -- my whole shit will never last
The Performer may add their class levels with Bard levels for determining effectiveness of any Bard class abilities.

Spellcasting: Sla-Mori the one known only by Him; To august realms, the sorcery within; If you hear the call of arcane lore
Each level of Performer increases spellcasting in a previous spellcasting class.

Focused Performance: Over thinking, over analyzing separates the body from the mind.
When only using the perform skill, the Performer may make Peform checks instead of other dice rolls, such as saving throws

Singing Stone: Cos i'm fighting with a thorn in my side
While Performing, the Performer gains DR X/-, where X is equal to their ranks in the Perform skill. If the Performer does not make a move action to move for the round this Damage Reduction is doubled. Five foot steps are allowed.

Spell Song: I’ve given everything I could; To blow it to hell and gone
As a full round action, the Performer may have any single creature's spells be affected by a metamagic feat of the performer's choice for the next 5 rounds. The maximum amount of spell levels that can be added to a spell are equal to the Performers Class levels. The bard can target themselves if they wish.

Wracked, and working: Love is a burning thing, and it makes a firery ring
While Performing, the Performer gains Energy Resistance equal to their ranks in the Perform skill.

Calculated Cacophony: Swords beaten into rust, but not by all
Any time that a Performer is using any Performer class ability, or the perform skill, they may choose to deal damage to enemies that can hear them. All enemies within close range of the Performer take an amount of force damage equal to the character's ranks in the Perform Skill. This can be done up to once per round.

Song of Heroes: Devotion's on the rise and they're looking for you; Burning bright like a thousand suns and; We'll never stop until we're sure we've won
As a full round action, a Performer may inspire heroism in a creature, this can be themselves. This is equivalent to the Performer having cast any spell whose Spell Level is no more than 1/2 the Performer's ranks in the Perform skill, and which has a Harmless saving throw; on the creature in question. The spell cast has it's range changed to Close, and the caster level of the spell is equal to the ranks in Perform that the Performer has.
[Yes, you can toss out Divine Power to your allies; happy birthday; also, ranged healing]

Empathetic Performance: But we should give it our best shot; Our only weapon is a song
As a move action, the Performer may transfer any bonus that they receive from their Bardic performance to all allies who can see or hear them performing. The Singing Stone and Wracked, and working abilities can be given to allies while this is happening. Allies use the bonuses that the Performer would have this round, regardless of whether they have moved or not.

Loyal Following: I wanna be yours pretty baby, yours and yours alone; I'm here to tell ya honey, that I'm bad to the bone
The Performer gains a Leadership feat, pick an appropriate one. The 3.5 DMG Leadership feat is probably fine. Alternately, if Leadership is not a feat that fits the campaign, the Performer gains a bonus feat that they qualify for, or can explain why they should get it. Additionally, the Performer can add their Character levels to all Bluff, Intimidate and Diplomacy checks.

The whole world's a stage: I got a brand new house on the roadside, and it's made out of rattlesnake hide.
If the Performer spends a full round action, they may create a stage. The stage is made up of solid material, and lasts until the Performer breaks line of sight with the stage, at which point it reduces in size until it has vanished. When created, the stage has a total volume of one 10' cube per character level of the performer. Usually 10' tall, and several tens of feet wide and long, but it can be changed to have a different shape.

Call the Band: So may I introduce to you, The act you've known for all these years; Sgt. Pepper's Lonely Hearts Club Band.
As a full round action, the Performer may Summon or Call a number of Extra-Planar creatures whose CR is no greater than the Performer's CR -4; the total amount of outsiders brought into play this way may not exceed 1/4 of the Performer's ranks. These creatures are brought into play no more than 30' from the Performer. These outsiders are typical members of their type, except that they also have the maximum ranks in Perform that they can have, but no more than the Performer themselves has. These creatures will assist the Performer by making their own perform checks. This allows the Performer to use one additional Bardic Performance Trick that the Performer knows, per round, per Band Member that was called or summoned. These Band Members do will not do anything besides perform, and only if attacked, will they defend themselves, or return to their home plane. Band Members will not move further than 30' from the location which they were brought into play, and return to their home plane if any effect forces them further than the maximum distance.

The show must go on: I'm into never stopping; I'm making no sense; But I can never sit still I keep on riding; When you're fast asleep I'm working all night; I never sleep either I'll take a break when I die
The bonuses of Singing Stone are tripled instead of doubled when the Performer does not make a move action to move. The bonuses for Wracked, and working are now doubled.

Harrowing Hymn:I make you scared, if that's what I do; If you're prepared , if I have to
A Performer may select a single target within Medium Range and deal damage to them. Instead of dealing damage with their Calculated Cacophony ability in a round to multiple targets, the Performer may deal 1d6 of Sonic damage to the selected target per rank that they have in the Perform skill.

It's, a bit OP, it can basically spend full round actions to buff a group, instead of burning spell slots. Also, killing a party with a Performer is potentially very hard, what with the DR 32/- and ER 26 they can hand out if they stand still and perform, at level 10. Honestly though, I'm fine with one character doing nothing to kill enemies, but have there be a noticeable effect that is worth "not killing enemies" for the whole party.

It's got some damage abilities, and they're sort of tacked on. I really didn't give the class the ability to get more performance tricks though. So, I sort of screwed that part up.

The main idea for this character is that they can sit still, and are actually meaningfully contributing to the whole group.

Edit: added Call the Band, have to do skills; lowered HD to a d6

Lists of songs quotes, if anyone cares, in order of when they were used:
Wishmaster - Nightwish
Blow up the Outside World - Soundgarden
Lateralus - Tool
You drove me to it - Hell is for Heroes
Ring of Fire - Johnny Cash
Smash or be Smashed - Earth Crisis
Night Righters - Stromkern
Our Only Weapon Impression that I get - The Mighty Mighty Bosstones
Bad to the Bone - Muddy Waters (often covered by George T, most people don't know who did the original)
Who do you Love - Bo Diddly (often covered by George Thoroghgood and the Destroyers; I actually prefer the cover, Diddly's version makes it funny though, so it's good for a different mood)
Sgt. Pepper's Lonely Hearts Club Band - The Beatles
We Sweat Blood Soul on Ice - Danko Jones
Scared- The Tragically Hip
Had to change some, that didn't fit. The funny thing is that I was able to use the same band each time.
Last edited by Judging__Eagle on Sun Nov 29, 2009 8:44 am, edited 5 times in total.
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Maxus
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Post by Maxus »

I was tinkering with this idea.

But I can one-up with Groupies.

They get that Leader of Kobolds. goblins etc. feat, and the swarm is replenished.

The 'Groupies' also have some bonuses, being enthusiastic to provide you cover or concealment--with their own bodies.

Last, but not least, they will pick you up and crowd-surf you to where you need to go, at some movement rate that beats walking and makes you hard to approach--sort of a 15x15 area with you in the center of it They can also do things like a group-battering ram, and do skill checks to get work done.

Also, you should be allowed to summon things like instruments, a stage, back-up singers/performers (angels, demons, whatever, depending on your alignments.)

Sort of in the vein of this.

http://www.newgrounds.com/portal/view/195918
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.

--The horror of Mario

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Judging__Eagle
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Post by Judging__Eagle »

Hmm, well, maybe writing up rules for being carried by a crowd might be better than making that a part of the Groupies class ability.

Summoning stuff is probably a good idea though.
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Judging__Eagle
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Post by Judging__Eagle »

Ok, it's pretty much done; skills shouldn't be impossible. I mean... I can just copy the bard skill list and modify it.

Thoughts and input would be appreciated.

I'll be making a level 9 bard 5/Performer 4 as an assistant NPC for a group made up of a Conduit of the Planes 10/Stranger with the Burning eyes 1 (this is seriously a character concept that the player has had since second edition); and a 'Frog' Dungenomicon Monk 11.

I'm not sure if using an existing thing; or making a halfling+lizardfolk abilities mashup, with 2e Grippli background and description.

Srsly, my group's most normal people seem to play animals (not animal people; actual animals), and the actual furries in the group always play stock humanoids.
Last edited by Judging__Eagle on Sun Nov 29, 2009 3:10 am, edited 1 time in total.
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zeruslord
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Post by zeruslord »

Song Of Heroes combined with compressed spell lists is going to let people drop some spells way early - you probably want to restrict it somehow so people aren't dropping Shapechange at level 7 because some crappy PRC gives it at Spell Level 4 and Character Level 17.
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Judging__Eagle
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Post by Judging__Eagle »

Hmm, I could limit it to Wizard, Cleric, Druid, spells then.

But, honestly, if someone wants to dumpsterdive for a Shapechange that has an HD cap based on caster level; I'm fine. The spell is like Polar Ray, or Fireball. Giving it out at 1st level won't break anything.
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