No. That's an example of being totally inconsistent. There is a totally defensible but totally binary choice to require a lightning spear or magic tome to utilize the plane shift power. It's fine either way, but you cannot have it both ways.Orion wrote:Actually, I'm pretty sure K's thing is consistent.
You can take whatever abilities you want. When you take them, you explain how you got them. This can be training, an item, ancestry, or some sort of transformation that's been done to you.
It's unclear whether the GM is supposed to seed a bunch of items, or whether the player is allowed to arbitrarily declare that the last session's loot included a fire sword. But it doesn't matter because he can just as easily declare that he's suddenly re-discovered his Efreeti ancestry, or that he's taken vows to serve the God of Fire, or whatever.
If you need the lightning spear, then when you get captured and your lightning spear is taken away, you can't plane hop and you have to fight your way out the normal way. If you don't need the lightning spear, then you can tear your way out directly from your cell. It's a totally different set of possible stories. If you "need" the lightning spear, but you get to decide that you don't need the lightning spear after you lose it, then you seriously never really needed it in the first place. It's literally impossible to both require and not require that object to use your powers.
Now there's a whole different proposal on the table, which is to make lightning spears be kind of like motorcycles. Where if they are lost, they can plausibly be replaced even without devoting screen time to doing so. And for a high magic scenario that is fine. And I would argue that if you're going to require a Fighter to use a lightning spear to get level appropriate powers at any point, you're pretty much required to go that route.
Requiring that non-magical warriors get magic weapons and armor to compete with spellcasters at any point in the story requires that you be in a world that is so high in magic that you can just ambiently have that magical equipment. It's perfectly reasonable to have a character who is a trick rider and can't actually design, create, or repair a motorcycle - but only because modernity assumes a level of science and industry so high that you can assume a motorcycle is available without really worrying about where it specifically came from. If magic items were in any way special, then Warriors need to be able to fight Bavmorda without them or make them on their own.
-Username17
