Alright, so let's do an actual breakdown.
Kaelik wrote:Human Fighter 6
Attributes (32 PBJ): S 29, D 12, C 18, I 8, W 12, Ch 8.
Feats: Fiendish Dalliance(B), Two Weapon Fighting, Blitz(B), Whirlwind, Lightning Reflexes(B), Combat School(B), Large Size
Looks good. You could dump Wis and boost Dex more to match the samurai in AoOs, but then again the samurai could dump Wis an boost Str...
Kaelik wrote:Full attack: +18/+18/+16/+16/+13 for 1d6+17 damage each and DC 22 save against Daze.
To be perfectly clear, the damage breakdown is 1d6 +9 (strength) +2 (magic) +2 (CS) +6 (Blitz) = 1d
8+19, plus one bite for 1d8+10 (reach 5'). And you provoke five attacks of opportunity.
Kaelik wrote:Whirlwind: +18/+18 on everyone he can reach with 50ft speed, 2d6+17 damage and DC 22 save against Daze.
I think you're forgetting the combat school or magic weapon bonus again, and the base damage should be 1d8, not 2d6.
Anyways, now we can compare average damage. I'm not super good at math, so let's let the fighter power attack for 2 to get her attack bonus somewhere near the samurai's.
On a full attack, if everything hits, the fighter is doing and average of 25.5 on a normal attack. The bite averages 14.5, so were looking at something like this:
4*21*25.5/20 + 21*14.5/20 = 107.1 + 15.255 = ~123.
The samurai does an average of 21 on a normal attack, so her output looks more like this:
2*23*21/20 = 48.3. However, even if she only uses one of her precious kiais, her output jumps back up to 108. That's less than the fighter, but it also doesn't provoke 5 AoOs. Recall that AoOs resolve
before the attacks that provoke them--this fighter might be dead before she lands a hit.
Kaelik wrote:Saves: +11/+19/+8
I'm probably missing something, by my reckoning it's Fortitude = +6+4 = +10, Reflex = +9 (Lightning Reflexes) +1 (Dex) +3 (whirlwind) = +13, and Will = +6+1 = +7.
Kaelik wrote:AC: 18
HP: 78
AoO: 4
AC 18 = 10 + 1 (Dex) + 8 (full plate); you should also add in the shield bonus from TWF for AC 21.
Kaelik wrote:Stuff Fighter is better at: Saves, all types. AC. number of attacks. Damage on each attack. Attack bonus. Whirlwinding. DC on daze effect. number of forced saves. HP.
More realistically, the fighter is better at Fortitude, AC, hit points, number of attacks, damage per attack after 6 attacks have been made, attack bonus, and daze DC.
Kaelik wrote:Stuff Fighter has that Samurai does not: Combat Focus. Problem Solver to get Blindfight if useful, or Ghost Hunter, or whatever. Active Assault to get more full attacks if needed and block charges on allies. One more maxxed skill from a better list. Reach.
More realistically: combat focus, active assault, reach, skills. Remember that the samurai's ancestral weapon works better than Ghost Hunter, and she
always has blind sense rather than just 6 rounds per hour.
Kaelik wrote:Stuff Samurai is better at: number of AoO.
Also: not getting hit by 5 AoOs every round, burst damage (which synergizes with cleave very nicely), reflex saves, and resisting mind affecting effects.
Kaelik wrote:So they fight 4 encounters a day with their party, selected from EL 6 encounters. Compare their performance. More damage, AB, better defenses, all fighter. More and better skills: Fighter. Reach, Fighter. Ability to Kai and do 8d6+56 damage six times a day while Fighter is only doing 4d6+34 on standard actions and 8d6+1d8+85 on full round attacks.
If you face any competent force of multiple enemies, you just end using a bunch of Kais and being a shitty fighter in all future fights, or you don't use Kais and you are a shitty fighter that fight, and probably a shitty fighter in future fights. (Since any fight with only one opponent is one in which that opponent is unlikely to get more than one action, and that only if he wins Init.)
Alright. They fight a Babau. Pretend both the fighter and samurai win initiative, and are 5' away from the bastard.
Fighter: Full attack, no bite. Damage on each successful hit is 1d8+9. On the first two attacks, the fighter hits 19/20. 2*13.5 = 27. On the other two, the fighter hits 18/20. 2*19*13.5/20 = 25.65. The fighter drops the babau from 66 to 13 HP.
Samurai: Full attack. Damage on each average hit is 21. On the first attack, the hit probability is 18/20. iff it hits, she kiais, which makes the math too difficult. So we'll pretend that she just kiais on the first attack no matter what. 18*21*4/20 = 75.6 on average, leaving 5 kiais for the rest of the day. The babau drops on the first attack.
OK, maybe that wasn't fair to the fighter. Let's say they encounter a kyton next.
Fighter: Full attack. This time she hits 18/20 on the first two: 2*19*18.5/20 = 35.15. On the second two: 2*17*18.5/20 = 31.45. Total: ~67. The devil is down.
Samurai: Full attack with kiai first (now she's down to 4) like before: 17*21*4/20 = 71. 'Dead' devil.
Maybe they should be facing more than one foe. 2 CR 4 enemies is an EL 6 encounter. A couple of araneas just fucking die. 8 CR 1 creatures is an EL 6 encounter. 8 small animated objects? They also just fucking die, even if they're iron.
Against level appropriate challenges, your fighter and my samurai tear shit up (to about the same degree), so long as the enemies start within the extremity of the fighter's reach and lose initiative. In different circumstances, you might notice that the samurai is better at long range, and that the fighter really starts hurting from all the AoOs she provokes.
[Edit]
Kaelik wrote:1) I explained exactly how it was illegal in the WORDS WORDS WORDS. So if you learn to read you can find out how.
Alright, I must be blind and/or illiterate. Care to repeat yourself to account for my failings?