FrankTrollman wrote:
Bugbears are humanoids. Goblinoids even. They look like one of the standard humanoid races, because they are one of the standard humanoid races. So are the Vashar (who look exactly like Humans) and the Jerren (who look exactly like Halflings). There is simply no distinction between "monsters" or "monster looking" and "humanoids."
Bugbears are pretty monstrous. As far as the other ones, yeah. Humanoid doesn't always mean friendly... but as far as a numbers game goes, it's a better chance. Chances are if it's totally ugly and covered in warts, it's out to fuck you over.
Now if you want to actually keep out "owlbears and displacer beasts" that's easily done. You have the guards shout "Hello!" or perhaps "State your name and business!" and if the answer is "Rar!" then you waste it with your crossbows. But if the response is some kind of language that you understand, what fucking difference does it make what they look like?
There are a crap ton of evil monsters that can talk. And the result of allowing in an evil monster is much worse than the result of keeping out a good monster. Allow in a lizardman or a guardinal, and you maybe sell another bastard sword and a few rooms for the night. Allow in a redcap or a mind flayer and bodies start piling up. Seriously, you can't afford to take those kind of risks on the idealistic chance that the monster thing at the gates
might be friendly.
And really, the odds of running into these good ugly dudes is pretty damn rare. But seriously, don't take my word for it, go through the monster manual. It's really just a numbers game, how many things are both monstrous/ugly and benevolent? Seriously... it's really not many. The majority of them were created solely to screw with PCs with an "attack first, ask questions later" mentality and that's it.
Seriously Frank, I know you think that racism is bad in real life. We all do. But this isn't real life we're talking about here, it's a fantasy world where shit really is out to eat you, rob you or kill you. The majority of shit you encounter in the wilderness is a combat encounter. It's just not the idealistic place you want it to be. In the D&D world, the guy who says, "Look, there's nothing to fear, this hideous looking creature just wants to be our friend." is usually the first guy to die.
Avoiding things based on the fact that they look dangerous is a damn good defense mechanism, because in the D&D world, they probably are fucking dangerous. And yes, we all know that humans can be evil and there are shapeshifters that can mimic humans or otherwise get by your defenses. And that's all true. You can be careful and still get fucked up the ass... we know that. But that's an equivalent an argument to saying "You might as well always drive at 120 miles per hour, because even if you go slower, you might still get in an accident and die."
It's all a numbers game, and keeping the thing that's probably an evil race out of town is a good idea.
Nevertheless, you are right, that there are some racially pure, isolationist compounds that attack anything that doesn't look like one of their own kind of creature. Those are called "evil villages" by everyone else. And indeed by the game itself, since the people portrayed as doing just that are such wunderkind as the Kuo-Toa and the Sarkrith.
I'm not saying racial purity, I'm just saying that you pretty much only allow in human looking things. That pretty much means humans, elves, half-elves, dwarves, gnomes, half-orcs. And seriously, that's more than enough numbers to get whatever community you want going.