Fuchs wrote:I am not sure this is something the typical player cares much about. Some may find detailed weapon vs. amor tables enjoyable, others get disappointed if there's no family tree for all the royal and noble families, with gossip reader's digest reaching back 5 years, but for most, a few knowledge or survival checks resp. an attack roll are enough.
I mean it may be important on a world level that dwarves need mushrooms to survive, or get scurvy and die, but so is having enough vitmain C for humans - and how often does the GM actually ask you what's in your rations? Abstract "rations for 10 days" usually cover that, without any player needing to know what exactly is in those rations, and what method to preserve them was used.
Yes. If you interact with characters simply as units in a tactical wargame, then you are playing at a level that is so fucking superficial that it doesn't matter if a character is a dwarf or an elf, so long as they have a +4 to-hit. And Kitchen Sink settings deliver on that point. However, if you want to do a bit more indepth role playing, of perhaps trying to think of things that your character would say or talk about things that your character finds sexy or delicious, then you need to go more in depth than a kitchen sink setting's survey
can.
Which is not to say that you can't do in depth role play in a kitchen sink setting. You totally can. It just requires
making shit up as you go along. Maybe you go off on a tirade about dwarven women and their beards, or the strength of dwarven beer thanks to advanced dwarven yeast breeding techniques. Or whatever. The point is that you aren't extrapolating from the setting's information, you are
making shit up. Which is fine.
But it means that two games that are ostensibly both set in Greyhawk will have dwarf women with and without beards. They will have dwarves who get sick and uncomfortable eating surface food vs. dwarves who constantly trade the wealth of the mountains for citrus fruits they need and cannot grow under the surface. And so on.
In short: Kitchen Sink Settings aren't really
settings, they are
sketchy improv prompts. And if you want to rant about goblin societies that you make up as you go along, or don't want to be bothered by interacting with social details at all - that's fine. But if you want two games set in the same city in Mystarra to be recognizably the same planet - that's something a kitchen sink setting
cannot deliver.
A lot of people like kitchen sink settings. For one thing, it lets people be incorrigible when they are talking about orcish culture or whatever the fuck. If the game never tells you the first thing about orcish culture, the you can make up anything you want and not be "wrong". And people get used to that. There isn't a fuck of a lot of information about any of the races of D&D, because it is a kitchen sink setting. And people get used to making shit up as they go along. Take this thread, for example. Th amount of information on Goblins in D&D is pretty thin. And yet, at least three people in this thread have described D&D Goblins as being green skinned! They don't have green skin, they have human colored skin. But people are so used to making up whatever the fuck about whatever the fuck, that it didn't even occur to people that something like that might actually have an official answer in the book.
-Username17