The Man Who Killed Death wrote:Precisely, which is why Roy is being stubborn and retarded about this.
He thinks just because some people don't master a game system and might make a mistake or two while planning an encounter (or the d20 rolls several too many 1's or 20's) and doesn't want the characters to die because of that mistake means they will fudge all rolls and make the characters win everything.
Obviously this is not the case and he has issues believing not everyone is like him and thinks that D&D has nothing to do with story and everything to do with battle simulation. Yes, some people do play D&D like a tactical war game. Others, however like to use it as a medium to tell stories.
Could you be any more retarded about this?
Let me recount the ways in which you fail:
1: It doesn't take system mastery. Someone who hasn't mastered the system is also running easier encounters on the grounds they aren't having the enemies use their full potential. This results in things like the mind flayer you just yawn and hit twice to kill instead of the mind flayer that you could still kill in two hits, but good luck doing that as the mind flayer has many you can't hit me abilities. Same mind flayer but one is a dumbass mob, and one is a hyper intelligent brain eating thing.
2: Learn what slippery slope is. Once you start cheating for immortality there's going to be a huge whiny bitch fest when you stop.
3: Learn what Oberoni is. Here's a hint: Unless you're a dumbfuck hack writer, or perhaps are working on children's entertainment 'telling a story' does not require 'you can't lose, ever, because you're the protagonist'. Nor does not cheating on dice rolls automatically make it a tactical war game, and even if it is a tactical war game that still in no way inhibits the telling of stories. But then again as 'storyteller' is really just the politically correct way of saying 'railroading hack job' as evidenced by Vampire and friends I really shouldn't be surprised at all you think that the only way to tell a story is 'you can't lose, ever because you're the protagonist'.
And that's even if you don't just Revivify it all away. Which you can totally do, as long as the cause of death is something Raise Dead can bring you back from. Which means you get yourself something that blocks death effects and you don't have a lot to worry about.
But regardless, one does not hurk durk auto attack their way past a Balor, or even a Hamatula. It requires some actual strategy and tactics, and given that level 3-5 is about what such paragons of teamwork as the US NAVY SEALS and the MARINES would be in a D&D context it is not asking too much to expect people to think. It is asking too much to expect them to not do so. Especially since that sideways rapes immersion, ruining your story strawman. Why a strawman you ask? Well first of all if you really wanted a story you'd have no problem with competent opposition as that makes the story better, and second it's obvious you're just hiding behind the ROLEplayer sign to get plot immortality while playing some gimp.
A Man In Black wrote:Man, I see a lot of people call "fallacy!" on other peoples' arguments, rightly or wrongly. This is the first time I've seen someone call it on himself, though.
I ask you the same question. Could you be any more retarded? However there is little reason to elaborate, as it is quite obvious why you fail at life.
Starmaker wrote:I remember someone on the old wotc forums saying, "No matter what, I refrain from killing my players. The characters, though, are fair game."
Anyway, the Internet is proof enough that it's quite possible to be a total failure and still not die. HPs are very much an abstraction. There's no in-world justification why a healing spell can't glue a severed head back where it belongs. And a game that has no ways to fail other than dying ain't worth playing in the first place. I ran and played tens of one-on-one games, it was an assumption that the PC is not going to die and no one has ever tried to abuse that fact.
You do not fail quite yet. However we have been over this, and it's already been established the other ways of failing are worse.
Let's see...
Sundertarded: Costs more than death to fix, without the option to just make a new character if you choose.
Losing limbs: Also costs more than death to fix. Higher level too, seriously losing a hand is something that takes four levels longer to fix than losing your life, and again doesn't offer the option to ditch your forcibly gimped character if you want.
Captured: Congrats, you lose all your gear, and now have to fight against the same force that easily took you down at full power while holding back at a fraction of your own power. This means your character either rots away, or gets skullfucked by DM power tripping. You are literally better off having the DM tell you a Balor sodomizes your level 1 character despite the fact it's kind of ON FIRE than having them captured by a fair and legitimate authority.
What the fuck man? How can you possibly think any of this is a viable alternative?
