Sorry for the delay...been busy...MGuy wrote:I'm not that familiar with 2nd ed what is res. survival?
In a nutshell from the CD-ROM.Resurrection Survival lists a character's percentage chance to be successfully resurrected or raised from death by magic. The player must roll the listed number or less on percentile dice for the character to be revived. If the dice roll fails, the character is dead, regardless of how many times he has previously been revived. Only divine intervention can bring such a character back again.
Copyright 1999 TSR Inc.
I like it for books and such, but having a state of being as an entity kind of falls flat, because you have one death as it were, but no or many "life"s as would all the Gods be.tzor wrote:In Lieber's world, Death was a god, with the only general exception being that he (and his sister pain) resided at the death pole of Nehwon and not on the other side where the god pole existed.shadzar wrote:So basically it has Death as a character such as in Pratchett and other works?
But even the gods had to obey the greater powers of Chance and Necessity. Death got burned with a lot of accounting work; his complete failure on multiple times to kill Fafhrd and the Grey Mouser is an interesting element to the general ordering of even the gods compared to the greater powers.
Most of the groups I played with would always enjoy a session or two of being in the kibitzer's seat.FrankTrollman wrote:If bringing someone back from the dead requires an adventure that the dead character isn't participating in, that's basically telling the player that they have to sit out a session (or more) or make a new character. Do not want.
Seems kind of strange for a game. But as with Pratchett, a great story element.