RobbyPants wrote:Frank, isn't that level of detail the purview of campaign settings, and not the core rules? Isn't it the same way in 3.x?
Maybe I'm missing something else about 4.0 (I've never played it).
4e takes it a step beyond. For example, let's take the 3.5 Doppelganger from the Monster Manual. Bear in mind, it's not even a PC race in 3.5:
3.5 MM wrote:This gaunt, gray-skinned humanoid has long, gangly limbs and a bulbous head with large, octopoid eyes. Its face is otherwise blank and featureless.
Doppelgangers are strange beings that are able o take on the shape of those they encounter. In its natural form, the creature looks more or less humanoid, but slender and frail, with gnarly limbs and half-formed features. The flesh is pale and hairless. Its large, bulging eyes are yellow with slitted pupils.
A doppelganger's appearance is deceiving even when it's in its true form. A doppelganger is hardy, with natural agility not in keeping with its frail appearance.
Because they can take the shape of any humanoid between 4 feet tall and 8 feet tall, doppelgangers are natural spies and assassins. They can sneak past sentries, slip into secured places, and fool even lovers and friends. They are cunning and patient, willing to wait until an opportunity presents itself instead of attacking rashly.
Doppelgangers make excellent use of their natural mimicry to stage ambushes, bait traps, and infiltrate humanoid society. Although not usually evil, they are interested only in themselves and regard all others as playthings to be manipulated and deceived.
In its natural form a doppelganger is about 5-1/2 feet tall and weighs 150 pounds.
Also, you get a picture of a naked doppelganger, which is a lot more useful than a picture of a doppelganer swirling a heavy black cloak. But the take home is that just in that fluff description you get a description of their physical attributes like limb size, weight, and eye shape. And you get a description of how they normally interact with society (apparently as sociopathic serial fraudsters). And that's for a race that players aren't even expected to use.
4e has a
longer list of playable races, and each one gets less description and world placement even than the 3.5
monsters do. It cranks the 3.5 "Seriously what the fuck is going on?" factor right up to 11.
But I realize that I'm dancing around your point: Yes. It is the setting's job to give you an idea of how things fit together so that you can make up plausible interactions between things in the world. And it is the job of the rules to tell you what exactly the things in the setting actually are.
4e books do neither. The only thing you really learn about how the Forgotten Realms holds together in 4e is that
blue fucking fire came down a generation or so back and moved the map around, killed an arbitrary and unspecified number of powerful spellcasters, and altered space and time. And now there are tribes and kingdoms of dragonborn and tieflings around when there didn't used to be and you can't rely on maps or place descriptions from previous editions.
Seriously.
The 4e FRCS book is basically an A-Z on popular places, people, and events from the Forgotten Realms and a litany of reasons why they could have been replaced with fucking anything, the stats and descriptions from previous editions don't apply, and everything you thought you knew is wrong. That's it. By reading the 4e FRCS you actually know less about the FRCS than you did by just sort of half remembering a brief perusal of the 3e version of the book you did back in 2002 to try to find the place with evil Venetian Gnomes who worship Mask.
That's not an exaggeration. Thay has a giant mountain sticking up through their capital city that did not used to be there. For
specifically "no reason."
So you open the rules, and it doesn't tell you what any of the pieces look like or do. Then you open the setting book and it doesn't tell you how anything fits together or give you any particular seeds to write your own backstory to tie the events together because it doesn't even tell you what the events were that need ties.
-Username17