RoW armors

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Surgo
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RoW armors

Post by Surgo »

Just thought I'd point out, myself and someone else have taken it upon ourselves to finish up the RoW armor abilities over at the wiki. Some abilities need to be clarified, I noticed (per round, per attack, and whatnot) but it's going at a decent pace. We'll probably end up monkeying around with the stats a little bit too so in the end we can have a roughly equal summation of stats+abilities for each armor.

Just thought I'd let everyone know in case they want to get in on it as well.
Last edited by Surgo on Tue Jan 19, 2010 3:57 pm, edited 4 times in total.
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Post by Surgo »

Oh MS, I just found your stuff. I'll fit it in when I get home.
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Re: RoW armors

Post by Quantumboost »

Surgo wrote:* http://dungeons.wikia.com/wiki/Races_of ... /Equipment (for some reason the URL tags aren't working)

Code: Select all

[url]http://dungeons.wikia.com/wiki/Races_of_War_%283.5e_Sourcebook%29/Equipment[/url]
The %28 and %29 for parentheses is key.
Surgo
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Post by Surgo »

Thanks; I updated the OP.
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Post by RobbyPants »

Thanks for compiling this. I'll have to give it a more thorough read-through later.
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Post by TarkisFlux »

Surgo wrote:Oh MS, I just found your stuff. I'll fit it in when I get home.
Silly Surgo. I linked that on the equipment talk page days ago.
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Post by Surgo »

Yeah, that's what I just read.
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Post by koz »

Well, can't say I'm not glad those are getting added. :tongue:
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Surgo
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Post by Surgo »

Well, now that they're all there, we need to tier them per class so we can see if any are on the bottom (in terms of summation of abilities, penalties, and bonuses) and, if so, bring them up to snuff.
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Post by Utterfail »

This is rad, and I've totally reformatted the table in the PDF to reflect. Were there changes other than the adding of prices though?
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Post by CatharzGodfoot »

This really had to be done. Thank you.

Of course, I'm still going to bitch. Hide armor shouldn't cost 100 gp. It should cost 15 gp just like in the PHB. Remember that the base cost of mundane armor matters only for 1st level characters, who get around 300 gp at most, making heavy armor completely out of reach at that level.

Similarly, scale mail should be 50 gp. Pretty much everything that's been made more expensive than the core version should go back down. Like tower shields.
Last edited by CatharzGodfoot on Mon Mar 15, 2010 4:23 am, edited 2 times in total.
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Post by Surgo »

I'm glad we're quibbling on the prices, and I'll update them on the wiki, but I really would also like us to quibble over the individual armor balances because while I don't think any are too good, there are probably some that aren't good enough.
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Post by Judging__Eagle »

For someone who has an account there, here's a write up for the Stillsuit.

A Suit made of smooth, black, rubbery material. It has a set of tubes, and a mask-like mouth-piece to catch the water from your exhalation. It doesn't give much protection, but in hostile environments, it's phenomenal to help the wearer survive the effects of hot environments.
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Post by CatharzGodfoot »

There's a writeup for nonflammable spell books in one of the many splats. They were bound with the hide of fire resistant creatures. That would probably work from the stillsuit as well. Alternatively, make it from purple worm leather. That's rubbery and traditional in another way.
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Post by Judging__Eagle »

ooooh. Good call there Catharz.

We can just call them "giant worms", and be done with it. They simply have a wide range of habitat, and 'some' can burrow into stone.

Even if the original ones in Dune could not.
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Post by Utterfail »

I noticed one thing, the +10 feature of the Kappa shell prevents you from being flanked by someone other than a rogue with 4 more BAB than you.

It seems like a bit of a hold over. Perhaps change it to whoever it is just needing the edge?
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Post by Red_Rob »

According to the RoW armour rules, any armour with an ACP higher than your BaB makes you walk at 2/3 speed. This means that a level 1 rogue can only wear padded armour and avoid this penalty, and a full BaB class needs to get to level 3 before they can move at full speed in Chainmail.

This means that at low levels, when characters are at their most fragile, they have to choose between lower AC and lower speed. Is this intentional?
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