Okay Rejatard, I'm going to try to sort your stupidity into categories, and address them based on that, because your epic spiel of retardation is not really sensible in any organized fashion.
So let's start with:
A) You can't read.
1) The class never had a maintenance 1 of wisdom score, and it's not wisdom mod now, it's wisdom mod or level, whichever is lower. So yeah, you can't read worth shit, and your are dumb.
2)
Rejatard wrote:That is all the stuff I have a problem with up there, from LEVEL 1. You think you can't make a invincible gish with level 1 buffs? HAHAHAHAHAHAHA. At lower levels it's almost easier, since shit doesn't have weird attacks that ignore defences and target your initiative modifier or ranks in appraise or something.
I know for a fact you can't make an invincible gish from level 1. You get one spell. Uno. One.
You can be like a Cleric who casts Magic Weapon every fight, or you can be like a Wizard who casts One Color Spray each fight. Or you can be like a guy who wears armor and casts magic missile every round.
Those are your options. Read the fucking class. You can't be an invincible gish from level 1, even if you can try to go cleric archer but not as well later.
3)
Rejatard wrote:at the same time it has a bunch of smoking-crack spells like suggestion as a cantrip and Lesser Planar Binding as a 1st level spell.
Hey, I bet if you read the actual class, you'll find out why this is not the case.
4)
Rejatard wrote:By spending a half hour dumpster diving well-known lower level spell sources (which you fucking wink wink nudge nudge tell people to fucking do in the class itself) like trapsmith, bard, magewright, warmage[tome] et al,
Yeah, I did mention that right in the class. And I did fucking use the trapsmith list for like half the spells in the mindpool of my example character that I just compared to Conduit. It's almost like I took those lists into account when I motherfucking balanced the class.
5) See the name on the side of this post? It says "Kaelik" not "Roy" so the next time you feel like addressing half your post to Roy, you should go post it somewhere he's going to read it. Kay dumbass.
B) You don't know shit about the Tomes, and therefore have no place commenting on classes designed for Tome balance:
1)
Rejatard wrote:Conduit that takes a [Fiend] feat designed for NPCs or people with LA!' Bullshit.
A Fiend feat designed for people with LA? Are you fucking retarded? All Fiendish Conduits by definition get bonus Fiend Feats. They get one as a class feature at level 4, and they get another one every time they gain Expert Access in a sphere, aka, level 5.
The Tomes explicitly reject the very idea of LA on the face of it, and you are telling me that you think the entire Tome of Fiends is meant only for people with LA? Can you fucking read? They have a feat in there that allows anyone of any race at all (a subset which includes all non La races) the ability to take Fiend feats.
2)
Rejatard wrote:The Tome Samurai breaks things right in half with an ancestral scythe at lower levels. At higher levels, it breaks things in half a lot less.
A hell of a lot less. And by higher levels, I mean levels like '5' or '6'.
Did you miss the Combat feats part of the class? It's in the same thread, and the Samurai is explicitly given the exact motherfucking combat feats as bonus feats at some levels.
A level 6 Tome Samurai has a 100% success rate against a EL 6 same game test. You know what that means? It means that you can pick any goddam CR 6 you want, and the Samurai wins.
Technically, we don't use PC classes in most of them, because it takes more work, and obviously things like other Tome Samurais, or Tome Fighters, Or Tome Barbarians, Or Tome Monks, or Druids, or Wizards or even Conduits, though with significantly less success rate than the above examples, could kill that bitch up to half the time. Maybe even more if your specific one happened to optimize Init.
This holds true when you get higher too. A Samurai can fuck people up with crazy damage, force them to make a save vs stun, and if you build it one hilarious way, just straight up shoot 30+ arrows into someone each turn. In addition to negating 5 or 6 spells each round as well.
3)
Rejatard wrote:Yeah, it IS balanced if it's played slightly suboptimally and everyone else is playing twinked druids, twinked conduits, and twinked Tome melee classes using non-tome feats to get dozens of attacks on the charge all at +400 damage over any surface inside an antimagic field.
Did you look at my fucking example? I just built an optimized Invoker. And then compared it to a Conduit. And yeah, it's a little better, as it should, and is intended to be, because the Conduit is frankly, not that great compared to what most Tome characters have.
The "twinking" I demonstrated on the Conduit comparison was a) using bonus Fiend feats to take Fiend feats. b) picking a sphere from the list of spheres.
4)
Rejatard wrote:It is retardedly easy to make a cleric archer that OHKOs everything at far lower level than the cleric. You can do the same with a save or die expert. A better battlefield comptroller than the conjurer wizard. A better melee fighter than the fighter or the samurai. A better mobility and then bamrightinthekisser expert than the monk.
a) if it's so easy to do that, how about you present an example, since that's what I explicitly asked you to do in my last post, that you just ignored like a retard.
b) You can't do any of those things better than those classes. I already showed how Cleric Archers are vastly superior to Invoker Archers.
An invoker has fewer BC spells than a Wizard, worse BC spells than a Wizard, and BC spells take up maintenance slots. At level fucking 1, You can only have one Colory Spray going at a time, just like a Wizard has one per fight. At level 10, you each have a bunch of defensive buffs up, and yours are slightly better than his, but he has more, and as soon as you drop a Cloudkill, you lose a buff. Drop a second Cloudkill, lose a second buff.
You can throw out save or dies, great, so can everyone else, like, Monks/Fighters/Barbarians/Samurai/Wizards/Druids/Clerics, and you can't even match the Fighters DCs when overcharging.
You obviously don't know shit about Tome Fighters, or Monks. Since you are comparing basically one active spell effect (something like "Haste" or "Divine Power (aka, well, I catch up to what a Fighter already has)" or "Enlarge Person/Righteous Might") against a fighter class feature, like for example, a Combat feat. Or the ability to prevent your opponents from tacking actions, no save no SR.
And Monks, fuck. A Monk at level 1 throws out up to 4 melee save or dies, and up to 2-3 ranged save or dies each round. As you scale up in level, the save or dies get better, and they get more attacks.
A good combat round for an Invoker is a Enervation followed by a quickened ShadowSpray, and good round for a monk is forcing 3 save or dies against anyone within line of sight.
5)
Rejatard wrote:Even Conduit is on the heavy hitting side of the Tomes, and that barely competes with your class due to a fucking [Fiend] feat that your goddamn class could take if it was Badtouched, so that doesn't goddamn count.
You are a retard. A conduit is not the heavy hitting side unless you've never read RoW. Monk/Fighter/Samurai/Barbarian/Knight/Every community class, is the heavy side. Assassin/Conduit/Jester/Summoner are the dead middle (aka PHB Rogue level comparatively). And the other stuff doesn't really get used.
And yeah, this class could take the feat, and it would then not matter that the trapsmith list has DD as second level, because it would not use DD, and it would use the feat. And so we'd have the exact same character, with one fewer feat (It's already an Aasimar for the Wisdom, so no need to badtouch) (although, technically, because it doesn't get bonus Fiend feats as part of the class, it would have to wait until level 6) and 2 more mindpool levels to spend on something else. And then it would still be about as good as a Conduit, but slightly better in most respects, as fucking designed.
C) Your actual balance concerns, as greatly interpreted by me, after attempting to suss them out of your retarded rant that only made me hate you for talking so much shit based on so little (read: none) knowledge of the Tomes.
1) "Waah! Persisted spells." Hey dumb shit, most classes already come with Persisted spells. The fucking Summoner gets a Persisted spell as a Cantrip. Spells with a Duration of "hour per level" are already persisted by level 8.
When an Invoker uses up one of his 3 maintenance slots to keep running "Swift Fly" he is not casting an 8th level spell. He is casting, at absolute best, a 4th level spell. And he's using up a valuable commodity to do so. That's the point. Keeping the best AC buff going at level 1 is not a 7th level spell, it's fucking Mage Armor. It's like being a Warmage instead of a Wizard, because you can't use Color Spray and you have a free chain shirt which is what the Warmage is wearing.
Maintenance slots have opportunity costs, and the fact is that a mid level Wizard can and often will have many more defensive buffs up than an Invoker. Likewise, a Cleric will have more defensive buffs active than the Invoker has spells fucking known. And a Druid only needs wildshape alone to count for like eighteen buffs, when compared to anything the Invoker can use.
2) "You can do X better than [person who specializes in X]." No you can't. That solve your problem? Make an actual example. Try it out against a Tome level class that actually specializes in X.
3) "Stats shouldn't matter, and definitely shouldn't be maxxed on a casting class!" Fuck you, you obviously don't want to play D&D, go find another game. That's explicitly the paradigm that D&D uses, get over it.
4) "Dumpster diving off other lists is teh bad!" No really, I took into account those lists. The fact that every spell active counts off of a limited pool, and every spell known counts off of a limited number known makes most spells just plain not as good when used by an invoker. Instantaneous attack spells are the best actual attack spell, and most of those are single target. Yes, Shadowspray at will is awesome, but not any more awesome than a single Glitterdust that fight, or a Shadow Spray at will from a Conduit, or a Monk forcing two saves against "no actions" each round.