Akula wrote:Judging__Eagle wrote:The spellcaster who churns out wands and scrolls is making them self more powerful.
In a tome game, the opposite is the case. You get only one item of max level crafted per level, at the point you can churn out at will spell items you will likely have better spells and better stuff to use slots on. And others will have better actions to preform than spam weak offensive spell like a chump.
Even in a Tome Game, you curbstomp Djinni for infinite wands and scrolls. Infinite wands and scrolls. That's as soon as level 7 if you have a Cleric with half a brain.
You can also
make infinte amounts of
any scroll, if you have the time. Magical
items are limited in Book of Gears, not scrolls/wands.
Even with an aggressively literal interpretation of BoG; you can create infinite scrolls of anything you can prepare (a scroll is a "archetypal" version of a spell-completion item; and thus counts as -2 Minium Caster levels).
Technically, a wizard can always create scrolls of spells that
they can't even cast (yet).
As for "actions wasted like a chump". One person casts Haste, one person casts Blessing, one person casts Recitation (aka Prayer Mk. II). Every other character either casts Divine Power, or Righteous Might on themselves. Taking 1 round to drop multiple, multiple target, buffs below level 7 is hilariously powerful. After that, the casters can focus on casting more useful buffs on themselves, or specific party members (Bite of the Were... line of spells; Imp Invis); or just start summoning colossal 'outsider' centipedes.
I guess that's a bunch of wasted actions. Personally, I saw it more as farming out my character's "buffing" routine, so that the party would see 3+ buffs come all online at the same time, not Blessing, then Recitation, then Haste in round 3. All three, all at the same time.
The benefits of leveraging multiple player actions, and upgrading those actions from 'move' or 'attack' to 'cast spell' or 'use item', is pretty noticable.
You must be shitting me. In a tome game, which is what this conversation is about, "upgrading" from your own actions to the cohort quality or less actions that the wizard can provide you with (at the cost of making your other actions shittier) is not a smart move.
I guess having the Fighter able to cast Heal or Freedom on herself is a bad thing? or having every PC able to cast an Immediate action heal ability at range is a bad idea? How about PCs being able to give themselves all of the immunities that Undead have? or give themselves +6 to all of their saves? Cohort level actions, right?
Most of these cohort level actions are usually performed out of combat; or are not cohort level actions, and are instead actions of a wizard anywhere from 2 to 10 levels
higher than your own character. Remember, in the Wish economy, a Scroll of True Ressurection is "cheap as free", and you can actually
see someone cast Life to Unlife on themselves, before the game hit level 17.
Of course, casting spells that last for hours is obviously a cohort level action, and no PC would ever want to do that. Ever.
Really, I have no idea what you even meant by your post Akula. I actually find that in many games, my "non-casters" end up contributing much more, and without stealing as much face time, just by casting self immunities/defenses; and group buffs.