[Tome of Trees] Dryad

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Quantumboost
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[Tome of Trees] Dryad

Post by Quantumboost »

Dryad

"Yes, all trees of the forest are sacred. But if you so much as look funny at this tree, you will not live to see tomorrow."

The Dryads in the Monster Manual are unplayable as characters out of the box. And this is actually for an entirely different reason than the reasons most vaguely humanoid monsters are unplayable - although most of those still apply. The issue with playing a Dryad is that every single one who doesn't specifically perform crazy shenanigans with permanent shrink item or obscure spells from the WotC website will die less than a day after leaving an area that isn't even the size of a large town, let alone going to another city or plane entirely. That doesn't mesh well with most adventuring lifestyles.

And really, that seems to exist for the sole purpose of telling the player "no, you cannot play this character". So here is a Dryad which is actually playable:
  • Medium Size
  • 30' movement.
  • Fey Type
  • Low-Light Vision
  • +2 Dexterity, +2 Charisma
  • +2 bonus to Survival checks.
  • Plant Empathy (Su): A dryad continually senses the health of all plants around her, as with a detect animals or plants effect in a 60' sphere emanating from the dryad. She does not need to concentrate on this ability, and receives the third-round information immediately.
  • Tree Spirit (Su): Dryads are the spirits of trees, and each one has a single tree somewhere that she is particularly fond of. So long as her special tree is alive, the dryad does not age and can be raised from the dead without level loss or material components (and may retain her current form if reincarnated). However, if her tree is destroyed, she immediately gains a negative level and loses the benefits of this ability. This loss does not go away unless and until she performs a 1-hour ritual to reestablish a link with a new tree, or until the old tree is restored. She cannot perform this ritual on a tree already linked with another dryad.
    When in physical contact with her special tree, the Dryad can duplicate a commune with nature effect centered on the tree as a spell-like ability. This takes the same time as casting the spell, but is usable at will.
    Most adventuring Dryads have naturally well-protected trees (by selection bias if nothing else), and this should probably come up no more often than other characters having families and the like.
  • Favored Classes: Elementalist and Bard
  • Automatic Languages: Common, Sylvan
  • Bonus Languages: Aquan, Auran, Elvish, Gnome, Ignan, and Terran.
Dryad Paragon
Hit Die: d6
BAB/Saves: BAB: Poor (as Wizard); Fort: Bad; Reflex: Good; Will: Good
Class Skills: Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Diplomacy (Cha), Escape Artist (Dex), Handle Animal (Cha), Hide (Dex), Jump (Str), Knowledge (all skills, taken individually) (Int), Listen (Wis), Move Silently (Dex), Perform (Cha), Profession (Wis), Sense Motive (Wis), Ride (Dex), Spot (Wis), Survival (Wis), Use Rope (Dex)
Skills/Level: 6 + Intelligence Bonus

Level, Abilities:
1 Damage Reduction, Wild Empathy, +1 Spellcaster Level
2 Plant Magic, Forestspeech, +1 Spellcaster Level
3 Tree Shape, +1 Spellcaster Level

Spellcasting: Every level, the Dryad Paragon casts spells (including gaining any new spell slots and spell knowledge) as if she had also gained a level in a spellcasting class she had previous to gaining that level. If the character does not have any levels in any spellcasting classes when she takes her first level of Dryad, this class feature gives her levels in Sorcerer spellcasting (though these can be traded in if she gains an actual level in a spellcasting class).

Damage Reduction: At first level, a Dryad Paragon gains DR/iron equal to her hit dice. This does not stack with any other source of DR.

Wild Empathy (Ex): A Dryad Paragon may influence an animal as through Diplomacy, like the druid class feature. If she has levels in another class with Wild Empathy, these levels stack.

Plant Magic: A 2nd level Dryad Paragon has an innate affinity for plants and the magic related to them. She adds all spells from the Plant sphere to all her class spell lists (as with Attune Sphere, but this does not count against the 3-sphere/domain limit), and any spells known lists. If she prepares from magical writings such as a spellbook, she does not require magical writings of these spells to prepare them. If she has a limited number of spells known, these do not count against that limit.

Forestspeech (Su): A 2nd level Dryad Paragon is continually under a speak with plants effect.

Tree Shape (Sp): A 3rd level Dryad Paragon can use tree shape at will as a spell-like ability.
Last edited by Quantumboost on Mon May 03, 2010 5:41 am, edited 9 times in total.
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Post by Akula »

This is significantly more powerful than most starting races. I would move the DR, the Speak with Plants, and the Plant Magic to a paragon class that would likely have a few other abilities and advance casting. Give a minor bonus to compensate. That would make it more like the hobgoblin or another +2, +2 race.
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Post by Prak »

is speak with plants really that big a deal? I may agree on the DR and plant magic, but speak with plants, no, I'd give it to them.
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Post by shirak »

Frank does monster conversion:

http://bb.bbboy.net/niftymessageboard-v ... &postnum=0



It's old but the dryad is a couple of posts down. Take a look
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Post by Quantumboost »

Okay, removed Plant Magic and the DR/iron, changed speak with plants to a detect animals or plants variant, will add a Dryad Paragon later.

shirak: Huh, I'd forgotten about that thread. It still doesn't hurt to have one playable out-of-the-box from level 1, though.
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Post by For Valor »

Well, if we've got a playable race from lvl 1, and a prestige class for those Dryads and such... does that mean that said prestige classes will need to have more stuff on them to prevent them from being ridiculousy overstrong?

EDIT: By more stuff, I mean more requirements for admittance.
Last edited by For Valor on Sun Apr 25, 2010 7:00 pm, edited 1 time in total.
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Post by Maxus »

For Valor wrote:Well, if we've got a playable race from lvl 1, and a prestige class for those Dryads and such... does that mean that said prestige classes will need to have more stuff on them to prevent them from being ridiculousy overstrong?

EDIT: By more stuff, I mean more requirements for admittance.
Does not compute.

You think harsher requirements on a strong PrC makes it...Not as strong?
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.

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Post by Kaelik »

Maxus wrote:You think harsher requirements on a strong PrC makes it...Not as strong?
Well, if they make it enterable at a later level, it is weaker as a PrC.
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Post by Maxus »

Kaelik wrote:
Maxus wrote:You think harsher requirements on a strong PrC makes it...Not as strong?
Well, if they make it enterable at a later level, it is weaker as a PrC.
There's a certain element out there which thinks putting harsher requirements (more skills/knowledges/feats/ability scores) somehow balances a class out.

It really doesn't. The only thing which DOES is, as you said, is making it come online at later levels.
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.

--The horror of Mario

Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
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Post by shirak »

All PrCs on that thread are meant to take a monster straight out of the Monster Manual and by the time they are finished make it a playable character. The only requirement is, in fact, be monster X. I mean, what other requirement could there possibly be? If you're a MM Dryad you pick the Dryad PrC. Simple, neh?
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Post by Quantumboost »

Okay, draft of the Dryad Paragon is up.
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Post by For Valor »

Maxus wrote:
Kaelik wrote:
Maxus wrote:You think harsher requirements on a strong PrC makes it...Not as strong?
Well, if they make it enterable at a later level, it is weaker as a PrC.
There's a certain element out there which thinks putting harsher requirements (more skills/knowledges/feats/ability scores) somehow balances a class out.

It really doesn't. The only thing which DOES is, as you said, is making it come online at later levels.
that's my point. The Dryad PrC's are made for a level 4 character to start off with. Letting a lvl 1 Dryad take such a class is like giving them a jump to level 4 abilities (yes, I would like to take the 4th level of Fire Mage and level 1 and gain Fire Immunity. That sounds nice.).
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Post by Quantumboost »

For Valor wrote:(yes, I would like to take the 4th level of Fire Mage and level 1 and gain Fire Immunity. That sounds nice.).
Product of Infernal Dalliance?
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Post by For Valor »

Quantumboost wrote:
For Valor wrote:(yes, I would like to take the 4th level of Fire Mage and level 1 and gain Fire Immunity. That sounds nice.).
Product of Infernal Dalliance?
Gives 5 Fire Resistance or Cold Resistance, doesn't potentially grant BAB or Saves increases, and burns a feat.

Fire Mage > That
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Post by Prak »

For Valor wrote:
Quantumboost wrote:
For Valor wrote:(yes, I would like to take the 4th level of Fire Mage and level 1 and gain Fire Immunity. That sounds nice.).
Product of Infernal Dalliance?
Gives 5 Fire Resistance or Cold Resistance, doesn't potentially grant BAB or Saves increases, and burns a feat.

Fire Mage > That
If you're literallly a product of infernal dalliance, ie, ba'atori, you do gain fire immunity.
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Post by TarkisFlux »

For Valor wrote:
Quantumboost wrote:
For Valor wrote:(yes, I would like to take the 4th level of Fire Mage and level 1 and gain Fire Immunity. That sounds nice.).
Product of Infernal Dalliance?
Gives 5 Fire Resistance or Cold Resistance, doesn't potentially grant BAB or Saves increases, and burns a feat.

Fire Mage > That
Ummm, no. It gives you a subtype and all of their resistances and crap. So if you took baatezu, you get:

[*] Immunity to fire and poison.
[*] Resistance to acid 10 and cold 10.
[*] See in Darkness (Su): Some devils can see perfectly in darkness of any kind, even that created by a deeper darkness spell.
[*] Summon (Sp): Some devils share the ability to summon others of their kind (the success chance and type of devils summoned are noted in each monster description).
[*] Telepathy.

... and fire and cold resistance 5. Not that you care about it at that point.
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Post by Quantumboost »

Also, for the record, there actually is one subtype in the Product feat that cares about Fire/Cold resistance, so it's not strictly redundant. The Demodand subtype doesn't grant any resistance to either of those energy types. The other three flat don't care about it, though.
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Post by For Valor »

So I'll take that you're correct, there. Product of Infernal Dalliance is good (I never knew it granted the extras from the subrace you took).

But what you're saying here is that 4th level = 1st level.

How about another example? Yes, I would like to take a 4th level Druid and gain a cantrip, 1st level, and 2nd level spell. In all flexibility, I could start at level 1, and then go back up (since all the levels 1-4 are the same, right?..) to level 4 and grab those higher-level spells. Then progress from 4 onward, getting Wildshape at ECL 2.

Does something seem wrong here?
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Post by Quantumboost »

If someone is allowing those particular PrCs, they will in fact need to modify them, and that modification would need to also tone down any abilities out-of-line with the new minimum level, or add extra class levels below the current ones, or an HD, skill, or BAB prerequisite.

You can do that. Go ahead, I won't stop you. They're 3.0 PrCs, this is for a 3.5 sourcebook, and the assumptions made in the PrCs don't even apply to this race - you'd need to convert them anyway.
Last edited by Quantumboost on Wed Apr 28, 2010 6:53 pm, edited 1 time in total.
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Post by For Valor »

Which, I do believe, is a roundabout way of acquiescing.

Thank you very much.
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Post by Quantumboost »

For Valor wrote:Which, I do believe, is a roundabout way of acquiescing.
If you mean ceding this:
Well, if we've got a playable race from lvl 1, and a prestige class for those Dryads and such... does that mean that said prestige classes will need to have more stuff on them to prevent them from being ridiculousy overstrong?
Yeah, that's accurate. Minus the ridiculously part, but overstrong probably.
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Post by For Valor »

Quantumboost wrote:
For Valor wrote:Which, I do believe, is a roundabout way of acquiescing.
If you mean ceding this:
Well, if we've got a playable race from lvl 1, and a prestige class for those Dryads and such... does that mean that said prestige classes will need to have more stuff on them to prevent them from being ridiculousy overstrong?
Yeah, that's accurate. Minus the ridiculously part, but overstrong probably.
-*doesn't understand*-

Good enough for me!

And 1 thing I was thinking about concerning the +1 Spellcasting thing... well, I understand that it gives Sorcerer casting if you start with nothing, but Sorcerer casting isn't that good. The http://dungeons.wikia.com/wiki/Elf_Para ... gon_Class)], offers the Rogue's sneak attack progression or a d10 HD with +1/4 BAB. Would that be possible for Dryad's who want to take a more Beguiler-ish progression?
Last edited by For Valor on Mon May 03, 2010 6:15 am, edited 1 time in total.
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Post by Quantumboost »

For Valor wrote:well, I understand that it gives Sorcerer casting if you start with nothing, but Sorcerer casting isn't that good. The Elf Variant Paragon, offers the Rogue's sneak attack progression or a d10 HD with +1/4 BAB. Would that be possible for Dryad's who want to take a more Beguiler-ish progression?
The idea is that Dryads who take the Paragon class will have at least *some* form of spellcasting (even if it's Bard or, Arceus forbid, Core Paladin/Ranger casting). It's heavily weighted towards spellcasters; the spellcasting levels and Plant Magic ability only really matter if you're a spellcaster. If someone else really wants the DR/iron from the first level, I'm sure they won't be put out by having a level of sorcerer casting. And if you want to have not-Sorcerer casting, you should be taking your first level as not-a-paragon-class anyway.

I don't see it as enough of an issue to add a whole other class feature progression set. Maybe to add in a line about retroactively reapplying the bonus casting levels to an actual spellcaster class.
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