I needed another Chakra bind...

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For Valor
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I needed another Chakra bind...

Post by For Valor »

So I was optimizing an MoI Totemist, and I saw that he had an obvious lack of Chakra binds, which dissappointed me. I like Chakra Binds. I want more. But the only way to get more was to multiclass (ehhhh) or take the [Epic] feat that gave an extra Chakra Bind. For a level 9 character, the second is usually impossible.

So I made a feat to change that.

Epic Access [General]

Prerequisites: Character Level 6+.

Benefit:You can access 1 [Epic] Feat of your choice. This feat does not give you the [Epic] feat, just the ability to take it at pre-epic levels. You designate the [Epic] feat to be taken, and cannot change your choice after taking this feat (this represents the intense training that the character undergoes to obtain the feat in mind). To the creature with Epic Access, the designated feat is no longer [Epic], and can be taken ignoring character level and BAB minimums.

Special: You can take this multiple times. Each time you do, it applies to another feat.

For [Tome] games where the feats are rewritten, I was thinking about changing the feat prereqs or just abolishing them. Also, a lot of the awesome magic feats had skill prereqs... I want to get rid of those, but they keep the crazier feats in check. Then again, at [Tome] level, Storm of Throws is ridiculous...

Please help me here! I really want to make [Epic] feats usable in my games, since there's some very good stuff (Dragon Wild Shape, Garguantuan Wild Shape, Holy Strike, Swarm of Arrows/Storm of Throws, The Greater [Ability name], and Dextrous Will/Dextrous Fortitude are all way awesome).


Changed. I'd editing feats now to be takeable at different levels. All of the feats, except for ones mentioned here, are ones that I'm confident are OK to take at 1st level and beyond. Tell me which ones go where:
  • - Additional Magic Item Space*
    - Augmented Alchemy
    - Automatic Quicken Spell (4th?)*
    - Automatic Silent Spell
    - Automatic Still Spell*
    - Bane of Enemies (5th?)*
    - Blinding speed
    - Bonus Domain
    - Damage Reduction
    - Death of Enemies
    - Dextrous Fortitude
    - Dextrous Will
    - Distant Shot
    - Dragon Wild Shape
    - Epic Expanded Knowledge
    - Epic Fortitude
    - Epic Prowess*
    - Epic Reflexes
    - Epic Skill Focus
    - Epic Speed
    - Epic Toughness
    - Epic Will
    - Exceptional Deflection
    - Fast Healing
    - Great X (Charisma, Constitution, Intelligence, etc.)
    - Holy Strike
    - Improved Manifestation
    - Improved Sneak Attack*
    - Infinite Deflection*
    - Negative Energy Burst
    - Planar Turning
    - Reflect Arrows
    - Spell Knowledge
    - Storm of Throws
    - Swarm of Arrows
    - Trap Sense
    - Unholy Strike
    - Zone of Animation
Things of Note (those referenced above have "*" on them):
  • - For Additional Magic Item Space, it doesn't give you an extra headspace or the ability to wear an extra cloak. It just boosts your magic item capacity by 1.
    - For Automatic Quicken Spell, 0th and 1st level spells are quickened, then the next 2 levels (2nd & 3rd), then the following two, etc. +Prereq: You can't take the feat unless you've got at least 2 spells (excluding bonus spells from your attribute) of a higher level than the spells designated by the feat.
    - For Automatic Still Spell, +Prereq: You cannot take this feat unless you have at least 1 spell of the highest level that it Stills for you.
    - For Bane of Enemies, I was thinking 2 (maybe 3?) or more favored enemies would work, instead of 5
    - Epic Prowess = Wreck the RNG
    - Improved Sneak Attack normally has a prereq of 8d6 sneak attack; that should get cut down to 4d6 or something.
    - Infinite Deflection + Exceptional Deflection = Deflecting all ranged attacks ever
    -
Things that need completely reworked prerequisites:
  • - The Rage-based feats
    - Combat Archery
    - Devastating Critical
    - Improved Death Attack
    - Improved Manyshot
    - Improved Whirlwind Attack
    - Intensify Spell
    - Magical Beast Companion
    - Magical Beast Wild Shape
    - Multispell
    - Overwhelming Critical
    - Great Fortitude
    - Shattering Strike
    - Vorpal Strike
All "Craft/Forge/Scribe X" feats are gone, as items are reworked in BoG and I have no idea how crafting works now... as are Epic Leadership, Epic Spellcasting, Great Smiting (since I think we're running with Koumei's, Iameki's, and others peoples' paladins instead of the SRD), Eschew Material Components, Improved Combat Casting, Improved Heighten Spell, Improved Ki Strike, Improved Spell Capacity, Legendary Commander, Mighty Rage (Tome Barbarian), the multiweapon and two-weapon fighting feats, Spellcasting Harrier

So are the Bard feats... actually, maybe we could give those all to the Bard for free to add balance.
Last edited by For Valor on Wed May 12, 2010 3:50 am, edited 2 times in total.
Mask wrote:And for the love of all that is good and unholy, just get a fucking hippogrif mount and pretend its a flying worg.
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Post by ubernoob »

Since you're homebrewing anyways, just copy and paste the feat and then cut out the part that makes it require epic levels in the prereqs. If the feat is ok at level X, then it's ok at level X and prereqs have nothing to do with how ok at level X it is.
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For Valor
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Post by For Valor »

ubernoob wrote:Since you're homebrewing anyways, just copy and paste the feat and then cut out the part that makes it require epic levels in the prereqs. If the feat is ok at level X, then it's ok at level X and prereqs have nothing to do with how ok at level X it is.
I guess that makes sense; I could just put a level minimum on stuff like Epic Toughness, though an extra Chakra Bind or two at 1st level is crazy, and then Epic Trapfinding is way strong if you can grab it right off the bat. Also Holy Strike, Improved Combat Casting, Negative Energy Burst, and a few others are strong too...
Mask wrote:And for the love of all that is good and unholy, just get a fucking hippogrif mount and pretend its a flying worg.
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Post by ubernoob »

For Valor wrote:
ubernoob wrote:Since you're homebrewing anyways, just copy and paste the feat and then cut out the part that makes it require epic levels in the prereqs. If the feat is ok at level X, then it's ok at level X and prereqs have nothing to do with how ok at level X it is.
I guess that makes sense; I could just put a level minimum on stuff like Epic Toughness, though an extra Chakra Bind or two at 1st level is crazy, and then Epic Trapfinding is way strong if you can grab it right off the bat. Also Holy Strike, Improved Combat Casting, Negative Energy Burst, and a few others are strong too...
Right. Since you're writing rules already, you can just choose to write balanced things instead of shitty things.
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For Valor
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Post by For Valor »

ubernoob wrote:
For Valor wrote:
ubernoob wrote:Since you're homebrewing anyways, just copy and paste the feat and then cut out the part that makes it require epic levels in the prereqs. If the feat is ok at level X, then it's ok at level X and prereqs have nothing to do with how ok at level X it is.
I guess that makes sense; I could just put a level minimum on stuff like Epic Toughness, though an extra Chakra Bind or two at 1st level is crazy, and then Epic Trapfinding is way strong if you can grab it right off the bat. Also Holy Strike, Improved Combat Casting, Negative Energy Burst, and a few others are strong too...
Right. Since you're writing rules already, you can just choose to write balanced things instead of shitty things.
'k; going to go do that now.
Mask wrote:And for the love of all that is good and unholy, just get a fucking hippogrif mount and pretend its a flying worg.
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Post by CatharzGodfoot »

Feats that don't do anything when you take them are never good. If an epic feat is balanced to take at 6th level, just make it onto a normal feat. If it isn't balanced to take at 6th level, it isn't balanced to take at 6th level.
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For Valor
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Post by For Valor »

CatharzGodfoot wrote:Feats that don't do anything when you take them are never good. If an epic feat is balanced to take at 6th level, just make it onto a normal feat. If it isn't balanced to take at 6th level, it isn't balanced to take at 6th level.
The reading portion of the SAT would like to talk to you...

Please at least read the 1st response before posting things that don't help.
Mask wrote:And for the love of all that is good and unholy, just get a fucking hippogrif mount and pretend its a flying worg.
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Leress
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Post by Leress »

Here is what I think

[1st level]

- Augmented Alchemy - This is just plain needs to be part of Alchemy
- Damage Reduction
- Dextrous Fortitude
- Dextrous Will
- Epic Speed
- Great X (Charisma, Constitution, Intelligence, etc.)

[2nd level]

- Epic Expanded Knowledge
- Spell Knowledge

[4th level]

- Bane of Enemies
- Holy Strike
- Unholy Strike

[7th level]

- Death of Enemies
- Epic Fortitude
- Epic Prowess*
- Epic Reflexes
- Epic Toughness
- Epic Will
- Improved Sneak Attack*
- Reflect Arrows


[10th level]

- Distant Shot
- Fast Healing
- Storm of Throws
- Swarm of Arrows

[11th level]

- Automatic Silent Spell
- Automatic Still Spell*
- Exceptional Deflection
- Improved Manifestation
- Negative Energy Burst
- Planar Turning
- Zone of Animation

[15th level]

- Automatic Quicken Spell*
- Bonus Domain
- Infinite Deflection*

[17th level]

- Dragon Wild Shape
- Epic Skill Focus

[Wasted space]

- Blinding speed
- Trap Sense

[epic]

- Additional Magic Item Space*
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Post by koz »

[serious thread necromancy]
So, Leress, do you think that you could add some of the other epic feats to your rankings? Would anyone like to comment on these rankings?
[/serious thread necromancy]
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