The game's contents are:
- 50 "World" Cards
- 50 "Villain" Cards
- 50 "Skill" Cards
- 50 "Treasure" Cards
- 20 Tokens
- 16 six-sided dice
At the beginning of the game, each player gets 2 skill cards. Then put 4 World and 4 Villain cards in the middle of the table.
Each turn, all of a player's cards refresh. They may attempt to adventure against one World card or one Challenge card. World and Villain cards will have tests to do on them which may be Diplomancy, Stealth, or Stabination. At the beginning of the game, players have 3 dice in each category, and a single die generates a hit on a 5+. Cards the player has may provide constant benefits and may have abilities that are activated by exhausting them. And yes, there are cards that exhaust to allow you to adventure again on your turn.
Any time you succeed in an adventure against a World or Villain card, you may get a reward (or a chance at a reward). Also, a new World or Villain card is drawn to replace it. Super comboes are totally expected and allowed in Broken! since the worst thing that will happen is that you'll use an infinite loop to win the damn game.
Sample Cards:
- SKILLS:
- Pickpocket (Thief): Exhaust to draw a Treasure card.
- Enchanting (Wizard): Exhaust to Refresh all your Treasure cards.
- Healing Hands (Cleric): Exhaust to take an extra Adventure.
- Weapon Specialization (Fighter): +2 dice to all Stabination rolls, and +1 more for each other Fighter Skill and Weapon Treasure you have.
- Setting Books (Metagame): Exhaust to discard an available World card and replace it with a new one.
- Treasure:
- Luck Stone (Miscellaneous): Add +1 to the results of all dice you roll, so a natural 4 is treated as a 5.
- The Sorrowblade (Weapon): If you roll a 6+ on any Stabination roll, you may immediately roll an extra die. Exhaust after succeeding on an Adventure against a Villain to draw one Skill.
- The Ruby Eye of Ssk'sslek (Money): Exhaust to draw an extra Villain. There are now more Villains on the table for the rest of the game. Exhaust on another player's turn to force the current player to take an extra adventure against a Villain of your choice.
- The Nightcloak (Armor): Exhaust for +3 Dice on a Diplomancy or Stealth check.
- Ring of Regeneration (Ring): Exhaust to take an extra Adventure.