So, I'm running a Pathfinder adventure path (PF by popular demand, they hate everything Tome), and it's exceedingly difficult to give buffs to my players because I prefer not to change the rules unless I can get a majority approval. Hell, the only real time I've actually said 'no' to something they wanted was for requested nerfs, such as criticals only multiplying the base weapon dice.
They've recently made a new party that's a bit more powerful after the vicious TPK they received from two vampires of equal CR to the APL, and have recently reached 10th level.
* Warmage/Arcane Missiler (magic missile PrC) with arcane thesis and a few other metamagic feats
* AC-whore bard (upper 30s) with Goad and the inspire courage buff spell from SpC
* Healing+buffing cleric w/some splat feats to make his Channel a swift action and +3d6 healing, along with a custom item to make all of his touch-range buffs/heals have a 30' range
* PF Summoner whose eidolon averages over 100 damage
* Str-focused, falchion wielding Ninja Spy with a feat to make all crits auto-sneak attacks and all sneak attacks to lower SR by 5; the weakest PC, but looks flashy as he tumbles and jumps through everything
They largely keep level appropriate through a combination of optimization after dying to the 'hard' adventure path as well as giant piles of money to push them over their expected WBL as well as stacks and stacks of healing consumables for all the ability damage and negative levels and damage they run into (every mook for the last three sessions had two Cure Moderate potions they couldn't use in time before dying).
And here's the challenge...
I've got a new player joining the group. I was told he's quite experienced with 3.5, which probably should've been my first clue. I managed to get his stats e-mailed to me before the session tomorrow. He's chosen to play a monk
AC 24, 96hp, Flurry +13/+13/+8/+8 (2d6+4+1d6 fire from amulet of mighty fists), Stunning Fist 10/day (Fort 19 or 1rd stun), Saves +11/+12/+14, Spider Climb slippers, etc
I know the party isn't going to approve of crazy stuff like me offering a Tome monk, so my current recourse is to tweak the treasure tables of the adventure to include awesome stuff that would be of obvious utility to a monk.
Does anyone have any loot suggestions that would help give him his own role/niche and not be utter crap?