Danchild wrote:Leress wrote:
The Rogue is a lot more consistent and reliable with its abilities.
At 10th level a factotum can cast
solid fog and
black tentacles in the same round. They can follow up by retreating into a rope trick.
The 5 minute workday may be grating, but not as grating as accounting for the consumable WBL the Flask Ninja requires to function. The 5 minute workday is a reliable method of gaining your best abilities for every combat. That is consistency. Rope trick becomes available at what? Level 5? Cunning Surge at level 8? Even without SLA abuse, Font of Inspiration is available to provide extra actions in every encounter.
0) No, pretty sure the five minute work day is more grating than just saying "Here is 4000gp, now I have flasks for the next 10 levels."
1) Notice how you skipped over the whole, oh wait, Danchild was totally wrong in all of his baseless accusations stage of the argument and skipped straight to being wrong again.
I want to sincerely congratulate you on being a big enough dick to not apologize after being proven to be so incredibly extra double wrong.
2) No he can't, because EBT and Solid Fog are both level 4 spells, so he can only cast one level 4 spell a day at level 10, the next one has to be level 3.
3) It's great that you bring this up, because it's the dumbest thing ever, and JaronK tried the same bullshit, minus the Rope Trick, and it was fun to demolish him, it will be even more fun to Demolish you.
Spoilered for hilarious pwnage
First a stat:
EBT Grapple mod at level 10: +18
Now, for some CR 10 enemies:
Four Dragons: Adult White, Young Adult Brass, Juvenile Silver and Red:
Grapples +28/+24/+24/+29 respectively. You never even grapple them as they five foot step out of your cloud over time.
And the White has Gust of Wind SLA, and the other three all have 2nd level spells, so they probably have easier ways out anyways.
Three Hydras: Nine Headed Cryo and Pyro, Eleven Headed regular. Grapple mods of +22/+22/+25. They also just 5ft step their way out of the cloud.
Gargantuan Monstrous Scorpion: Already bigger than your Solid Fog anyway, and he's got a grapple of +37.
Colossal Animated Object: Do I even need to explain it to you? +49, he can't even ever get caught in the could because he's bigger than it.
Clay Golem: Well look at this loser, he only beats your grapple check by +1. So let's say it's mindless, and it stands in the cloud getting beat on by tentacles, and it doesn't even try to escape the tentacles after they grab on, because someone forgot to give it self preservation orders.
Clearly I can't make this Golem any easier. It stands stock still and your EBT wins half of the grapple checks and therefore does 5d6+20 damage over the course of it's duration.
And then... It wears off, and you have a Golem standing there which took some damage, okay, but now it's standing right in front of your rope trick waiting, and you have to deal with it again tomorrow. Are you really going to take multiple days of fighting a single mindless construct? Fuck, just cast Obscuring Mist and do a run by, it isn't even allowed to make listen checks because it's mindless. I mean damn, you'll be doing exactly what the rogue does, but wasting a first level spell to do it, but at least you'll beat it in under a day.
Fire Giant: Ah damn, back to +25 grapple mod and not mindless, you don't even do anything to it.
Beblith: Well, a) Grapple check of +29, b) Plane Shift at will if it really cared.
Salamander: +25 mod, 1 day Dispel Magic for 50% chance to remove each spell.
Formian Mynarch: Ignoring the minions, because they might be Fire Giants or they might be Ogres: At will Greater Teleport. And not even the demon version with the 50 pds cap, they can just take all their minions with them.
Oh yeah, and +20 mod, and they can easily make a DC 27 concentration check with their +18 mod, so even if you do roll lucky, you still end up doing like 2d6+8 damage at best.
But it's okay, because all will be forgiven in the next three boughts, because I am about to present the four monsters with grapple modifiers lower than your EBT:
1) Couatl: +17 mod: Also, Freedom of Movement.
2) Guardian Naga: +17 mod: casts as 9th level Sorcerer. Dispel Magic and Divine Power as spells known. Divine Power gives +6 to grapple, and Dispel Magic has a 40% chance of dispelling. +19 Concentration modifier allows for very good chance of getting spells off.
3) Rakshasa: +7 mod: No chance at all to escape. Oh, and DR 15, so you can't even do damage.
So in conclusion, you managed to, by breaking the rules and casting spells you can't even cast, not beat even a single CR 10 challenge in the SRD. Not even one. Literally every single one of them was perfectly fine afterwords, and suffered no damage a couple cure lights or acid breaths couldn't fix.
You successfully ran away from every single CR 10 monster. (Well, not the Mynarch.) But what I don't understand is why you wasted a second spell and IP on EBT when it didn't even do anything. Like at all.