The Shadowrun Situation

General questions, debates, and rants about RPGs

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knasser
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Post by knasser »

Schwarzkopf wrote: @knasser: Well hello there! I did not know you posted here. I recently ran your Carnival adventure for my PCs and they really dug it. I took some fairly extensive liberties, turning it into more of a campaign motif than a single adventure, and I actually combined it with the original 1E Harlequin mega-adventure (using some bizarre Something Wicked This Way Comes-esque carousel-based time travel) and ran them in parallel (using two different rules sets and catapulting the 4E PCs into the bodies of their past selves through some metaplanar nonsense) mostly to give them some much-needed context on who that Elf playing ski-ball is and why he is important, since they were all fairly new to Shadowrun. It went really, really great and I loved the Carnival as antagonists...perfect for creeping out the players, especially the Mage.
Thanks for that. I actually saw your post just before I crashed last night and it made my evening. I'm really glad that it worked well for you as it's a bit of a tricky adventure to run, what with being more of a setting than a plot, so nice job. And yes, you spotted the influence of Something Wicked... A wonderful book. :D

I don't regularly post here, btw. I just drifted over when someone referenced this thread from Dumpshock where I've taken a leave of absence. I found the mendacity and slathering obsequiousness that had broiled up over there since Frank broke this story becoming too much. I washed my hands of it and walked away.
Schwarzkopf wrote:I hope to god knasser was referring to Randall or Jason there and not lil' ol' me. My inaction isn't really making a difference here. I can't go on a Shadowrun to Snohomish to steal back the money.
Well the money has been turned into a very large house, apparently, so the image of people waking up to find all their roof and walls gone one morning is pretty funny, but no, I don't think it's practical so you're forgiven if you don't do that. ;) And no, of course I wasn't referring to you! :D Declining to commit is perfectly acceptable... we're not your girlfriend. ;) I was just saying that given you're stilll reading up on all this, you may find that your position of "I don't know enough" soon goes for a metaphorical wander. But I'm sure you can think for yourself. Unlike Tarharqa I'm not going to start interpreting other people's posts for people to tell them what it means. Which brings me onto that. I'd better make a quick post responding to those... BRB. ;)

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Post by Neurosis »

Well the money has been turned into a very large house, apparently, so the image of people waking up to find all their roof and walls gone one morning is pretty funny, but no, I don't think it's practical so you're forgiven if you don't do that.
Technically it would be a "structure hit" : P.

(I can't say I haven't thought about penning a run where a Johnson going by Frank Trollman (who would, over-obviously, be an actual troll) hires the PCs to find evidence that Lauren Stoleman has been embezzling. Because my immediate thought upon reading about this entire scandal was..."this can't be happening, it's too ironic!". But I don't think I'm going to do that any time soon. As much as it tickles me on a satire level, it would just be in poor taste.)

Anyway on a more serious note I am pretty informed about the situation now, I think. at least as much as I can be with this forum thread being my main source of information as opposed to actually working with/for these people. I am certainly not defending CGL I am just, for the moment, not committed to attacking them.
Last edited by Neurosis on Wed Sep 08, 2010 7:21 am, edited 1 time in total.
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Post by knasser »

Well, Tarharqa, your extended explanations of what I said using different words, emphasis and context... They're one of the most contrived set of misintrepations I've seen in years. I have a slightly higher opinion of people's mental faculties than you do apparently, in that I don't think anyone needs or wants to have posts translated and explained for them by you. So I'm going to put a bit of faith in that and let people just go back and compare my post with your versions if they're in any doubt that I've been misrepresented. AH has already (very kindly) taken more time than the matter probably deserved to put quotes from my post adjacent to your Hollywood Reimaginings. ;)
Tarharqa wrote:Knasser's post was implying that if anyone fails to move from those facts to the assumption that everyone at CGL is a greasy slimeball who should be thrown in jail for embezzlement and anyone who fails to see that is just as guilty as the assumed greasy slimeballs. And yet he claims that he is not applying the logic of "with us or against us."
I made no comments about everyone at CGL. I made no comments about specific crimes - including embezzlement; I made no comments about what punishments if any would or would not be appropriate and I never said that anyone who doesn't think so should be similarly punished. My username is "knasser" though. You got that part right. ;)

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Post by knasser »

Schwarzkopf wrote: Anyway on a more serious note I am pretty informed about the situation now, I think. at least as much as I can be with this forum thread being my main source of information as opposed to actually working with/for these people
I wouldn't use this thread as your main source of information. I would recommend you read the CGL situation threads over at Dumpshock. There are more counter-opinions and neutral posts from ex-freelancers who wanted to maintain a more "professional" demeanor about the whole situation (i.e. keep stum), but end up getting drawn into from time to time to illuminating effect. Just be aware that at that time of those threads, Dumpshock got a sudden influx of mysterious new posters very angry that people should criticize CGL and with writers such as AH who didn't back down. I'm told that quite a number of these were BattleTech fans who had come over from the official BattleTech forums where discussion of the problems was forbidden whilst some, I was told, were replacement freelancers rush-drafted in to write in place of the exodus of 4th Edition writers.

At any rate, it will take you a few days to read through them all from the beginning, but it's probably the most informative way of proceeding. ;)

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Post by crizh »

knasser wrote:someone referenced this thread from Dumpshock where I've taken a leave of absence. I found the mendacity and slathering obsequiousness that had broiled up over there since Frank broke this story becoming too much. I washed my hands of it and walked away
Oh thank Dawkins, it's not just me.

Frankly the amount of BS on DS has sucked all the joy out of SR. The only thing I can be bothered with over there is the EP game I've managed to stumble into.

This place is much more fun because at least occasionally someone like you or AH tells it like it is. Well played both of you.
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Post by Stahlseele »

Schwarzkopf wrote:
Well the money has been turned into a very large house, apparently, so the image of people waking up to find all their roof and walls gone one morning is pretty funny, but no, I don't think it's practical so you're forgiven if you don't do that.
Technically it would be a "structure hit" : P.

(I can't say I haven't thought about penning a run where a Johnson going by Frank Trollman (who would, over-obviously, be an actual troll) hires the PCs to find evidence that Lauren Stoleman has been embezzling. Because my immediate thought upon reading about this entire scandal was..."this can't be happening, it's too ironic!". But I don't think I'm going to do that any time soon. As much as it tickles me on a satire level, it would just be in poor taste.)
i did something like that when Micro$oft decided to kill SRO in favour of their console shooter . . wrote up my very own transgression from 3rd ed to 4th ed.
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Shrapnel wrote:
TFwiki wrote:Soon is the name of the region in the time-domain (familiar to all marketing departments, and to the moderators and staff of Fun Publications) which sees release of all BotCon news, club exclusives, and other fan desirables. Soon is when then will become now.

Peculiar properties of spacetime ensure that the perception of the magnitude of Soon is fluid and dependent, not on an individual's time-reference, but on spatial and cultural location. A marketer generally perceives Soon as a finite, known, yet unspeakable time-interval; to a fan, the interval appears greater, and may in fact approach the infinite, becoming Never. Once the interval has passed, however, a certain time-lensing effect seems to occur, and the time-interval becomes vanishingly small. We therefore see the strange result that the same fragment of spacetime may be observed, in quick succession, as Soon, Never, and All Too Quickly.
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Post by Wesley Street »

By whatever measurement retailers use to track sales of product I don't think we will begin to see a drop-off in sales due to quality in the near future. Most gamers are unaware of all the recent non-payment/theft goings-on and are still burning through the credit built by Rob Boyle and Peter Taylor. After that's gone, there's going to be a nosedive. Fifth ed. is coming down the road and I have no confidence in the current development team. Jason Hardy is coming off as too lazy/incompetent to pull together any products of real quality (see the most recent releases for an unprecedented number of typos) and if Aaron Pavao is writing the Matrix rules...

I'm beginning to think that Shadowrun has hit the end of its shelf-life. Cyberpunk is dead as a genre. There's been an influx of post-humanist thought in the most recent edition but the fantasy elements have either been downplayed or outright hand-waved (see 'Dawn of the Artifacts' [it's powerful and magical, just 'cuz!]).

Metaplot is the noose that will ultimately hang any game. In the past twenty years of in-game time there has been:

- an alien invasion (Bug City)
- a dragon president (Dunklezhan)
- a mob war
- a corporate war
- an AI war (Deus)
- a second Awakening (SURGE)
- a second dragon president (Ghostwalker)
- a second AI war (Crash 2.0)
- an AI war/Awakening mash-up (Emergence)
- a second mob war (Ghost Cartels)

And now we're in the midst of the sequel to two stories of Immortal Elves that came out in 1991 and 1994 respectively. Ugh. FastJack's "we've been through this before, people. We'll get through it again" schtick is tired. The creative well is running dry.

It's hinted that after the "War!" war there will be a Shadowrun in Spaaaace arc (all the beanstalk talk). Adding space to the mix, as Gilligan's Planet and Spelljammer told me, is the death rattle of a franchise.
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Post by Stahlseele »

- a second dragon president (Ghostwalker)
Wait . . whut? O.o
Welcome, to IronHell.
Shrapnel wrote:
TFwiki wrote:Soon is the name of the region in the time-domain (familiar to all marketing departments, and to the moderators and staff of Fun Publications) which sees release of all BotCon news, club exclusives, and other fan desirables. Soon is when then will become now.

Peculiar properties of spacetime ensure that the perception of the magnitude of Soon is fluid and dependent, not on an individual's time-reference, but on spatial and cultural location. A marketer generally perceives Soon as a finite, known, yet unspeakable time-interval; to a fan, the interval appears greater, and may in fact approach the infinite, becoming Never. Once the interval has passed, however, a certain time-lensing effect seems to occur, and the time-interval becomes vanishingly small. We therefore see the strange result that the same fragment of spacetime may be observed, in quick succession, as Soon, Never, and All Too Quickly.
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Post by Otakusensei »

Stahlseele wrote:
- a second dragon president (Ghostwalker)
Wait . . whut? O.o
Makes sense. He calls the shots in North America, even if he doesn't get a shiny hat.
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Post by Stahlseele »

He does?
I thought he was only caring about denver/aztech?
Welcome, to IronHell.
Shrapnel wrote:
TFwiki wrote:Soon is the name of the region in the time-domain (familiar to all marketing departments, and to the moderators and staff of Fun Publications) which sees release of all BotCon news, club exclusives, and other fan desirables. Soon is when then will become now.

Peculiar properties of spacetime ensure that the perception of the magnitude of Soon is fluid and dependent, not on an individual's time-reference, but on spatial and cultural location. A marketer generally perceives Soon as a finite, known, yet unspeakable time-interval; to a fan, the interval appears greater, and may in fact approach the infinite, becoming Never. Once the interval has passed, however, a certain time-lensing effect seems to occur, and the time-interval becomes vanishingly small. We therefore see the strange result that the same fragment of spacetime may be observed, in quick succession, as Soon, Never, and All Too Quickly.
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Post by Neurosis »

I think Ghostwalker's influence outside of Denver is being overestimated pretty hard by calling him the second dragon president.
I'm beginning to think that Shadowrun has hit the end of its shelf-life. Cyberpunk is dead as a genre. There's been an influx of post-humanist thought in the most recent edition but the fantasy elements have either been downplayed or outright hand-waved (see 'Dawn of the Artifacts' [it's powerful and magical, just 'cuz!]).

Metaplot is the noose that will ultimately hang any game. In the past twenty years of in-game time there has been:

- an alien invasion (Bug City)
- a dragon president (Dunklezhan)
- a mob war
- a corporate war
- an AI war (Deus)
- a second Awakening (SURGE)
- a second dragon president (Ghostwalker)
- a second AI war (Crash 2.0)
- an AI war/Awakening mash-up (Emergence)
- a second mob war (Ghost Cartels)

And now we're in the midst of the sequel to two stories of Immortal Elves that came out in 1991 and 1994 respectively. Ugh. FastJack's "we've been through this before, people. We'll get through it again" schtick is tired. The creative well is running dry.

It's hinted that after the "War!" war there will be a Shadowrun in Spaaaace arc (all the beanstalk talk). Adding space to the mix, as Gilligan's Planet and Spelljammer told me, is the death rattle of a franchise.
I know you may be flat-out more qualified and more informed than me on this subject, but I believe you are wrong and I certainly hope you are.

I think that the Shadowrun setting has a lot of life left in it, and a lot of potential if handled properly. While I can't profess confidence in the current management, I think that Shadowrun itself with the right creative control can be a source of practically infinite ideas, especially if the pacing of the meta-plot is adjusted (the setting itself is interesting, we do not have to break it, hard, every few years).

I know that as a consumer and long time fan I have a lot of faith in and aspirations for the Shadowrun setting in-and-of-itself, separate from my misgivings about the people currently behind the brand.
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Post by Tycho »

Schwarzkopf wrote: I think that the Shadowrun setting has a lot of life left in it, and a lot of potential if handled properly.
The Problem is, it is not handled properly: If you take a look at the last releases (Corp Guide, 6WA), the quality is just bad:

The Layout is horrible, sometimes about 1/3 of a page is just plain white. The Cover Art and Layout of the front- and backcover of Corp Guide just don't fit with the other books, because they used a BT scheme.

The Books are flawed by mistakes, in grammar and spelling as well background wise.

If you listen to the freelancers the situation is as followed:

Jason Hardy has no clue about Shadowrun, neither any vision or plan for the future of Shadowrun. He es too lazy/not willing to polish the products pre-release as well as giving errata out afterwards (last SR Errata is
over 1,5years old (Unwired Errata) and some older books never received an errata except in the German version (Augmentation)). He has no rule knowledge, as he demonstrated in his epic fail attempt to answer rules question an the SR4 blog (which was a really easy question).

There a new freelancers without deeper knowledge of SR. The Freelancer, who rewrote Ancient Historys MCT text asked in which order the books were released.

The really frustrating point is: The few books yet released were in good parts written by the old freelancers, of whom many have left. I am afraid the next books like War! and Spy Games will be much worse content wise, additional to the already bad layout and editing and non-existing proofreading.

In my opinion, if CGL keeps the license, they will ruin SR in the next 2 years.

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Post by Username17 »

Shadowrun survived Target: Wastelands, it could survive Shadowrun IN SPAAACE! too. What it can't survive is more crap where the plot and the setting don't involve the players. Crap like Tir na nOg and Lagos is incredibly damaging to the game because there are no hooks for the players. Yes, it's hard to get into the Tir. Yes, your shit doesn't work right in Lagos. But those places don't have anything the players want. There's nothing to steal and no corporate presence to pay you money.

A good high level setting is certainly possible for SR. People were pretty happy with Arcology Shutdown. It had lots of danger, and a bunch of cutting edge tech devices crawling around that you could pick up, an a bunch of really rich people who were imprisoned and in danger inside. Are you a bad enough dude to rescue the branch manager's daughter?

Unfortunately, the present crew doesn't understand the "Why don't I just take the A Train, downtown?" test for any plotline or setting. It's the Sixth World, there are boats, and cars, and airplanes. If there isn't a pressing reason to give a shit, people will just go somewhere else. I mean just look at that crap Jason was talking about where he envisioned going with the Spy Games book. Doing psy-ops to try to convince a group of Mormons to vote one way or another on a non-binding resolution in the Denver Assembly. Oh fucking joy! Laying groundwork for possible long term changes in local fucking politics by sucking up to insular minorities. WTF?

Basically, to extend the setting, you need four things:
  • Passable mechanics.
  • Engaging writing.
  • Passing the "why do I give a shit?" test.
  • Not having the plot be fucking retarded.
Now the first two are out of my hands entirely to predict. It's based on the actual talents of the writers and game designers they grab as freelancers. Yes, I haven't seen anything stellar from anyone I know of in the current lineup, but I don't know everyone in the current lineup. The second two are pretty much in Jason's hands. And he's made it real clear that he doesn't even understand those two demands. Let's consider the direction he wanted to go for the Horizon Event (what was originally going to be "New Horizons" and released in 2008, but... kept... getting... delayed... and... reconcepted):
  • First, no "memes". Jason is very adamant that at no time should the adventure surrounding a megacorporate level advertising firm have anything to do with mental manipulation. Seriously.
  • Second, the plot ties into the War! plotline where Amazonia is getting its butt kicked. So it hires Horizon to help it out, and Horizon presumably hires the Runners to do some of its dirty work.
  • The idea is that Aztlan has sacrificed a bunch of prisoners of war, so Horizon gets pictures of the graves, an puts them on the trid.
  • Then Aztlan gets in a lot of trouble, so it fires the generals who have been winning the war for it.
You look at that shit and what's your reaction? I would imagine it has something to do with "What the fuck does Aztlan care about people putting evidence of shit they broadcast themselves on the trid?" But it could just as easily be "Why the fuck are the PCs involved in this shit, considering that there is absolutely no reason to sen foreigners to do that when local talent would be so much better prepared?" And it could just as easily be "Why the fuck is Horizon involved in that, when Amazonia could go public with the same accusations without hiring a firm from the Northern Hemisphere at all?"

I mean seriously, using less lethal armaments and then taking prisoners back to pyramids for public executions is not a "secret" about Aztlan. They are fucking public executions. In fact, they go on and on about how barbaric and unhygienic it is to let enemies die on the field of battle instead of letting them die in a sanitary sacrifice to feed the sun god. Executing prisoners of war is totally a thing they publicly do. To actually get a gotcha on them regarding executions, you'd need to fin evidence of someone being taken and promise a prisoner exchange and then getting executed anyway. Heartless corpses doesn't mean shit by itself because Aztlan is proud of that.

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Post by Neurosis »

The Layout is horrible, sometimes about 1/3 of a page is just plain white. The Cover Art and Layout of the front- and backcover of Corp Guide just don't fit with the other books, because they used a BT scheme.

The Books are flawed by mistakes, in grammar and spelling as well background wise.
Sounds like the loss of Adam is hitting them rather hard.
There a new freelancers without deeper knowledge of SR. The Freelancer, who rewrote Ancient Historys MCT text asked in which order the books were released.
Aren't there like super-talented and dedicated fans willing to step up and fill this role? (In fact, afaik that describes Robert long before the debacle that caused him to leave CGL.)

I mean I assume the Shadowrun fan base is not as rapidly anti-CGL as this thread is.
In my opinion, if CGL keeps the license, they will ruin SR in the next 2 years.
You may be right, but whatever happens with the license I hope Shadowrun isn't ruined by CGL or anyone.
What it can't survive is more crap where the plot and the setting don't involve the players.
Well it is kind of a catch 22. I mean plot NEEDS to involve the players but Big Plot (kind of) CANNOT involve the players because you can't have every player group in the position to save/destroy the world because they will all take different actions essentially none of which can be canonical. So it is a conundrum.

Then again in DOTA the runners are hired to bodyguard Frosty while she does shit that according to her (implied) stats she could effortlessly do herself without their help so yeah I dunno. I mean it is not like she even like isn't willing to get her hands dirty. She is there. Doing the runs. Why do the players even need to be there?
Crap like Tir na nOg and Lagos is incredibly damaging to the game because there are no hooks for the players. Yes, it's hard to get into the Tir. Yes, your shit doesn't work right in Lagos. But those places don't have anything the players want. There's nothing to steal and no corporate presence to pay you money.
Well I mean I kind of sort of liked the direction that Denver Missions and Ghost Cartels were going in, moving the game from being about corporate operatives to being more about organized crime and criminals doing crimes against the law (CRIMES) but I agree that there is LITERALLY NOTHING YOU WANT IN AFRICA. IT IS AFRICA. I happened to PC that particular run and even though our GM did an amazing job with the material as written, my PC is still bitching about having to go to fucking Africa. He had to seriously revise his runner's code.

Rule #1. Do not go to Africa.
A good high level setting is certainly possible for SR. People were pretty happy with Arcology Shutdown. It had lots of danger, and a bunch of cutting edge tech devices crawling around that you could pick up, an a bunch of really rich people who were imprisoned and in danger inside. Are you a bad enough dude to rescue the branch manager's daughter?
I dug it big time but I mean there REALLY should have been a full-sized campaign adventure to accompany it with maps and stats and all that stuff...GMs enjoy making that stuff up but creating something the size of Renraku Arcology is an epic undertaking that the devs should have taken some of the responsibility of. In other words, more "Ghost Cartels" than "Emergence" in terms of format.

I guess Brainscan was a pretty cool adventure that did a lot of that but it also kind of ended the Arcology Shutdown event and also involved a lot of high level plot.
Unfortunately, the present crew doesn't understand the "Why don't I just take the A Train, downtown?" test for any plotline or setting. It's the Sixth World, there are boats, and cars, and airplanes. If there isn't a pressing reason to give a shit, people will just go somewhere else. I mean just look at that crap Jason was talking about where he envisioned going with the Spy Games book. Doing psy-ops to try to convince a group of Mormons to vote one way or another on a non-binding resolution in the Denver Assembly. Oh fucking joy! Laying groundwork for possible long term changes in local fucking politics by sucking up to insular minorities. WTF?
The chat I was linked to unfortunately was pretty reasonable and did not have the "Mormons are the boss of both Ghostwalker and Aztechnology" discussion that was advertised. The dumbest suggestion I saw in it was that Ghostwalker could be "seduced" (like by a mortal human woman??) which did not come from Jason.

I have yet to see the "OMFG MORMONS" plotline. I hope the first time I see it isn't in a published SR product. : (
Basically, to extend the setting, you need four things:

* Passable mechanics.

* Engaging writing.

* Passing the "why do I give a shit?" test.

* Not having the plot be fucking retarded.
I don't disagree, although I would argue that we already kind of HAVE the first one in SR4 (except the fucking incomprehensible matrix rules and various stupid quirks of RAW that hopefully everyone is ignoring anyway). As long as they don't take a big steamy shit all over the mechanics for SR5 this is one less thing we (and by we I guess I mean the fans) have to worry about.

But those other three...yes...are a concern.
* First, no "memes". Jason is very adamant that at no time should the adventure surrounding a megacorporate level advertising firm have anything to do with mental manipulation. Seriously.
What? What? What? Why? Why? Why? What rationale is there for this?
You look at that shit and what's your reaction? I would imagine it has something to do with "What the fuck does Aztlan care about people putting evidence of shit they broadcast themselves on the trid?" But it could just as easily be "Why the fuck are the PCs involved in this shit, considering that there is absolutely no reason to sen foreigners to do that when local talent would be so much better prepared?" And it could just as easily be "Why the fuck is Horizon involved in that, when Amazonia could go public with the same accusations without hiring a firm from the Northern Hemisphere at all?"
Why Horizon? Probably they could not think of another CORP that has anything to do with Aztlan/Amazonia at all, and even Horizon is a huge fucking stretch (I mean LA is geographically the closest to Amazonia I guess but that's about it).

If they ABSOLUTELY needed a third party for some reason what about using the CAS (they get like nil plot as is) or Ghostwalker (I don't know, Hualpa flies up and asks him a fucking favor) not that they need MORE GD/IE involvement but at least it would make SENSE, moreso than HORIZON.
I mean seriously, using less lethal armaments and then taking prisoners back to pyramids for public executions is not a "secret" about Aztlan. They are fucking public executions. In fact, they go on and on about how barbaric and unhygienic it is to let enemies die on the field of battle instead of letting them die in a sanitary sacrifice to feed the sun god. Executing prisoners of war is totally a thing they publicly do. To actually get a gotcha on them regarding executions, you'd need to fin evidence of someone being taken and promise a prisoner exchange and then getting executed anyway. Heartless corpses doesn't mean shit by itself because Aztlan is proud of that.
I agree that IN GENERAL with the statement "Aztechnology does not give a fuck about PR" and/or Aztechnology is IMMUNE TO PR (people still buy their products in spite of the whole BLOOD MAGIC thing) but is there actually canon evidence in the fluff and fiction that they have been THAT blatantly murderous before?
Last edited by Neurosis on Thu Sep 09, 2010 8:23 pm, edited 2 times in total.
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Post by Username17 »

The chat I was linked to unfortunately was pretty reasonable and did not have the "Mormons are the boss of both Ghostwalker and Aztechnology" discussion that was advertised. The dumbest suggestion I saw in it was that Ghostwalker could be "seduced" (like by a mortal human woman??) which did not come from Jason.

I have yet to see the "OMFG MORMONS" plotline. I hope the first time I see it isn't in a published SR product. : (
Every time Jason talks about "The Ute" he is in fact talking about Mormons, because the only reason he or anyone else care about the Ute is because they include the LDS church of the SR future.

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Post by Wesley Street »

Schwarzkopf wrote:Aren't there like super-talented and dedicated fans willing to step up and fill this role? (In fact, afaik that describes Robert long before the debacle that caused him to leave CGL.)
The super-talented, super-dedicated fans have either been burned by CGL or don't want to stick their hands to a project with a company that has proven itself untrustworthy. The best thing that could happen for SR would be for CGL to lose the license.

Lagos, Chicago and all the other 'Feral Cities' are fine locations if you're running a mercenary campaign. Unfortunately that book was published before 4th ed.'s version of 'Cannon Companion' has hit the shelf. Which makes all those locales useless other than as stopping points or as a place to retrieve a McGuffin and return home.

The world-spanning metaplots need to stop. SR needs smaller, interesting, near-future sci-fi/fantasy mashup adventures that can be easily tailored to a single locale or region not ZOMG EVENTS BLAOWIE!!!. At the end of the day these big event campaign books are piles of fluff that never affect the PCs. And if it doesn't affect them, why should they even care? Who wants to read pages of Jackpoint conversations just to understand what the plot of the damn campaign is?

The SR Universe is turning into the Marvel Universe. You have your annual crisis, the mortals sit on the sidelines as the heavy-weights duke it out, then a new status quo that's not too different from the old status quo is established.

Players want to punch Deus/Ghostwalker/etc. in the face, not watch as someone else does it for them.
Last edited by Wesley Street on Thu Sep 09, 2010 8:54 pm, edited 1 time in total.
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Post by Neurosis »

The world-spanning metaplots need to stop. SR needs smaller, interesting, near-future sci-fi/fantasy mashup adventures that can be easily tailored to a single locale or region not ZOMG EVENTS BLAOWIE!!!. At the end of the day these big event campaign books are piles of fluff that never affect the PCs. And if it doesn't affect them, why should they even care? Who wants to read pages of Jackpoint conversations just to understand what the plot of the damn campaign is?
Are you saying this just about fourth edition sourcebooks or about all campaign/event books (Renraku Arcology Shutdown, etc.)
The SR Universe is turning into the Marvel Universe. You have your annual crisis, the mortals sit on the sidelines as the heavy-weights duke it out, then a new status quo that's not too different from the old status quo is established.

Players want to punch Deus/Ghostwalker/etc. in the face, not watch as someone else does it for them.
I agree.

(My PC came very close to punching Ghostwalker in the face (literally, not figuratively) and suffering the obvious consequences. If PCs are okay with suffering the obvious consequences (failure and death) I say let them punch X in the face. Shadowrun is, more than any other RPG, about failure and death. It is paranoid, gritty, and dystopian. Player survival is as far from guaranteed as possible.)

I think that your AIs/GDs/IEs can be AWESOME if they are used sparingly and without sidelining the players. The idea of some kind of epic, mythic force, half-glimpsed, doing things you could barely dream of, can be a great experience but ultimately the PCs have to be the MAIN characters of the story even if they aren't the MOST IMPORTANT people in the world. The less we see of people like Harlequin and Ghostwalker the more awesome they are.

But I mean the truth is even before the present, apparent crisis of talent at CGL, the Shadowrun devs are writing the plot without consulting anyone's PCs. Like it or not, they're not writing it by committee, trying to figure out some kind of mean outcome based on player actions. PC actions do not enter into the equation of metaplot and it's hard to conceive of a system where they do with something ike Shadowrun.

It doesn't mean that actual adventures shouldn't be built around PCs as the main characters.
The SR Universe is turning into the Marvel Universe. You have your annual crisis, the mortals sit on the sidelines as the heavy-weights duke it out, then a new status quo that's not too different from the old status quo is established.
How do you avoid this? Which part do you remove? I mean besides the 'mortals sit on the sidelines' part. If you don't have the crisis, then there is (relatively) little going on except criminals doing crimes to make money which is not the most compelling narrative in-and-of-itself. But I'd rather remove the crisis than remove the return to status quo. Without that the universe is in constant flux and the game has to be rewritten every year or so. Something like Crash 2.0 can't happen every day.
Every time Jason talks about "The Ute" he is in fact talking about Mormons, because the only reason he or anyone else care about the Ute is because they include the LDS church of the SR future.
Oh is that where they went? I thought either the Great Ghost Dancers strung them up (don't get me wrong but Native Americans and LDS are not exactly buddies right?) or maybe Ghostwalker ate them or something.

The more you know.
Last edited by Neurosis on Thu Sep 09, 2010 9:05 pm, edited 2 times in total.
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Post by Ancient History »

In my version of Harlequin's Gambit, if you do things correctly, you get the chance to shoot an immortal elf in the face with a gun. For money. And get away with it. One of the bitchy ones, too.
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Post by Neurosis »

Wut.

That sounds like something you would have to handle very, very carefully as a writer. (If Immortal Elves were of the viewpoint that shit should be solved just by capping someone in the head, the original Harlequin would have been a much simpler adventure.)

I'd ask you to tell me more but I don't know much about the IEs outside of who I personally think of as the "main" ones, Harlequin and Ehran. It certainly sounds intriguing as shit though.

This is a weird question, but what you just said definitely doesn't qualify as 'spoilers' right? I mean this is not something they're stealing using in a published product?
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Post by Fuchs »

Removing the megacrisis sounds good. There's lots of lower-scope crisis material you can use instead, down to "tailored to the character" stuff.
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Post by Ancient History »

I've been reliably told they're going a different way. Which is good in a way, since I wrote the proposal (which was leaked), and bad in a way, because the people I was working on it with (Jennifer Harding and Stephen McQuillian) are having a hard time of it.
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Post by Neurosis »

Skimmed your proposal, pretty awesome ideas, although I hope that they don't use it, not because it is bad (in fact they may well come up with something far worse) but because I don't want to have spoiled for myself a lengthy adventure that I may well wind up PCing.

However, in so skimming I did not see where the face-shooting was spelled out.
For a minute, I used to be "a guy" in the TTRPG "industry". Now I'm just a nobody. For the most part, it's a relief.
Trank Frollman wrote:One of the reasons we can say insightful things about stuff is that we don't have to pretend to be nice to people. By embracing active aggression, we eliminate much of the passive aggression that so paralyzes things on other gaming forums.
hogarth wrote:As the good book saith, let he who is without boners cast the first stone.
TiaC wrote:I'm not quite sure why this is an argument. (Except that Kaelik is in it, that's a good reason.)
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Post by Ancient History »

I didn't write it into the proposal, but it made it into the final adventure.
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Post by Orca »

SR could survive more stuff set somewhere the players won't want to go easily enough. That product won't sell well, but that doesn't prevent someone else writing a product which engages people.

What might kill IMO it is shit that breaks the suspension of disbelief like that Thera returning plotline that was proposed.
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Post by Fuchs »

Back in "Harlequin", our group's troll punched Ehran in the face, burning enough karma to knock him out. Fortunately our GM had missed the "and the IEs are invincible" page in the adventure, so we got to drop the trussed up IE at H's feet and finish the adventure there.
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