Lago PARANOIA wrote:First of all, your hard-on with becoming some sort of Frank Killer again is showing again.
Lago, why did you take 6 days just to repeat the well-known fact I'm totally not impressed with Frank or designers of his ilk? And on the very same day you're off licking Frank's ass again on another thread by saying "Fuck you" to me after I had just
apologized?
If you want to stop being treated like a Frank cock-sucker, stop going to his defense even when what he's saying is actually wrong?
Secondly, I facepalmed because you used an example regarding a game that is over 70 years old and staked out a market before most people even had fucking television and then tried to hold it up as some sort of 'no one will ever approach that example!'
I was referring to the boardgame market as a whole. And a lot of people who lived 70 years ago are in fact already
dead. That Monopoly has still been played by over 500 million living people merely demonstrates how fricking huge the family board market is compared to the Euros.
500 million Monopoly players vs 60 million Catan players. That's a drop down to about 10%.
For wargames (the example you're accepting), it's 50K to 2K. A drop down to 4%
A more or less similar situation.
Great! This actually helps prove your case for once.
So. First question I should ask is 'cite?'
Second question I am going to ask is 'why is it more profitable?' Because on the face of it it just doesn't make any sense.
A friend of mine used to know the guys from Avalon Hill, and he cited the 50K figure. When said friend buys something like 1,000 of their wargames... you get known

.
The total market for wargames peaked in 1980, with about 2.2 million wargames sold.
http://en.wikipedia.org/wiki/Board_wargame
Annually, 50K was more or less the bench mark for a good game, so at its peak there were about 44 different titles that were selling very well each year.
The problem is, a quick glance at the 1980 Avalon Hill catalog shows that they are producing well over
100 different titles annually.
And they're not the only wargame company out there. There was SPI and a couple of others.
This means that while 44 titles sold very well, the other 60+ didn't. So you've got huge stocks of wargames sitting in warehouses, doing nothing.
(And just how much stock was left over? Well, let me put it this way: There was so much leftover wargames when Avalon Hill died, that an entire company - MMP - was built out of buying unsold Avalon Hill stock)
And that's why Avalon Hill became unprofitable. By making too many games that didn't sell, their costs soon overtook their revenues. It is not healthy for a company when half of your products don't actually sell.
With GMT, by contrast, every single copy of their game is more or less guaranteed to have a buyer. So even though GMT only makes 2,000 copies of the game, every single copy of that game is gonna be sold.
I'd personally really like to know.
I already posted it. It's the pre-order model I described in the thread I started several days ago.