Um... no? So you'll have players seeking out specific monsters so they cut off the gorgon's head a tote around a Flesh to Stone effect, or choking the nemean lion to death to get a cloak of DR 30/Adamantine or whatever, or tracking down the hydra and crushing it's heads to get it's awesome poison blood for their arrows.Sashi wrote:God no. At the very best case you get the wishlist effect except it's players saying "I know it's 5 levels below us but I'd really appreciate if we fought an Ice Mephit so I can get ____ because it would really fit my character concept." At worst you've given players leave to dumpster-dive through every monster book published and voltron together combos so broken they'll make your eyes bleed.Prak_Anima wrote:honestly, I think D&D needs more megamaning, where your special equipment powers frequently come from beating up your enemies.
Not a lot, but I think it should be an option, and not necessarily a protected one tied to a specific class, everyone should be able to do it.
Think about how much people can break the game just by playing an Aasimar and using Alter Self to become outsiders (really the only use of Aasimar, come to think of it).
Or fuck, felling a dragon so they can drink it's blood and gain it's magic. Or rip out it's teeth and get an awesome magical army that sprouts up when the teeth are imbeded into the ground. Or they storm hell because they want a balor's soul stealing sword.
How is any of this bad? It is awesome to have characters with goals, because it engages the players in the story. It is awesome to have characters be influenced by their opponents, and displaying a trophy of a fallen enemy, because it frequently means they took that enemy seriously.
And combos? Eh. I couldn't not give less of a shit about some hypothetical "I win" combo of monster trophies, there are already plenty of combos in D&D, including non-combos such as "Play a wizard"+"Survive to level 6*"
*or whatever
And you know what all my examples have in common? Go on, guess.