So if you hit by:
* 4 or less -> you get damage equal to 3.5 * the number of damage dice you would roll (round up)
* 17 or less -> you get damage equal to 4 * the number of damage dice you would roll
* 18 or more -> you get damage equal to 6 * the number of damage dice you roll
Originally he was going to have a 'graze' category (2 damage per dice for exactly hitting), but this is a serious nerf to big bruiser types (after some analysis) so we took it out
I made a big spreadsheet and it seems to indicate that this is a marginal buff (approximately 7% to OCV and 3% to damage dice, approx, see footnotes), which doesn't seem game breaking. Can anyone see any obvious issues with this?
To me only concerns are:
*Odd damage dice are better
* It is a modest buff to high to hit characters vs bruisers (you're getting 4% more for OCV on average, but reality is this is highly dependant both in this proposed house rule and the base game on where you are in the RNG, so I doubt this effect is even noticeable.)
Any other thoughts on this?
Footnotes
It appears ranging over the entire RNG up to 50d6 damage, that it's 7% and 3% to OCV and damage respectively, but it's a 4% / 4% buff at Dicepools of 25d6 or less)
