Caedrus wrote:
Definitely. But the question is what else can be done besides having a bigger pile of premade foes?
For me? Little shit. Publish a 100 page softback that is built to make NPC generation easier. Include a town/village/city generator, built a cultural generator, where 4 or 5 rolls tells you the major industries in an area, how xenophobic it is, how much it trades with other lands, etc etc.
A really good list of character names that I can pick off of. Like, if you're not looking at at least 100 male and female names, it's not big enough. Break down into common/peasant, middle class, and aristocracy as well. Perhaps species names as well but that's pushing.
Charts of one word personality descriptors that I could browse/roll off of and pick something interesting (I do this already, but having it all localized would rock). For example I pick two at random. Racist and gregarious. Roll up on a random race chart "elves". Can we say southern good ol' boy redneck who's otherwise the spitting image of hospitality?
Inn name generators. Every fucking adventure begins and ends in an inn, and the more creative we can get the better (The Cock & Bulls inn gets old after a while).
A list of typical professions you'd find in a hamlet, village, town, city, and metropolis.
Here's an odd one- A generator of climate change. Say you're in the forest and go wandering north. You roll on the forest terminator chart- Savannah. The trees thin out and you're in grass fields and lands. Keep going north and you roll again- Desert. The sands die out and the lands grow harsh, hot, and dry. Go east now- Badlands. The sand and rubble has given away to god-awful barren sedimentary deposits and so on and so forth. I could literally roll an entire continent's biology/basic geography this way in an hour or two with some graph paper and a little effort.
Of course, this is all for sandbox shit. A lot of it I already do myself, but a professional effort could expand on a lot of it.