You should take a Logic class, because you can't string an argument together to save your life. Your local community college should have one at an affordable price.PhoneLobster wrote:But by K's rules of the "tyrant" of "lets skip it" the small sized dungeon makes the actions of the medium sized characters oppressive to the small characters in the group... or the actions of the small characters in the groups saying "lets do it" as greedy towards the medium ones.
Meaning that by Frank and K's rules of body size and railroading anti tyranny (because only by being on the railroad are you anti-tyrannical?) not only is Large out out out, but so is small...
You do understand that if your Large character has to skip the mythical and never-before-designed Small Dungeon as well, eh? (Though my Dungeon Magazines actually have a dungeon created by gnomes and its.... wait for it.... medium sized.)
The game can handle the baseline size PC, and anything smaller. So if the baseline size is Medium, you can have Small and Tiny. This works because our understanding of the world is based on Medium size. We can intuit the physics of it so we can sustain belief in it. People will design in the medium size without even thinking about it. Bridges will be the right size and ceilings will be tall enough and boats will be large enough and people will buy your ropes and pulley explanations.
Now, you could make the baseline size Tiny or Large, but you'd have to work really hard to make a game world where things make sense. Riding cats would replace riding horses in the Tiny world and the Large world would have Riding elephants. In the Large world you don't go into human towns and you don't visit the elves in their tree forts.
Designing outside the norm is a lot of work, and playing outside the norm is a lot of work because people have no experience with it. People remember being children when they were small so they can buy into a Small World, but a Large is right out. Frankly, most players can barely be asked to bring their own character sheet, so good luck getting them to play your heartbreaker Large World Game.
The farther outside the norm the harder the game gets, and unless it's for a good pay-off you don't do it. You could make a game world that is 2-D or no one can speak, and that might be fun for a night or two but people are going to get tired of it and want to play something easier.
And trying to be Large in a Medium world has problems. The fact that you want to be a source of problems in your game means you are a bad person and a bad player.
The evidence and the expert witnesses are against you and for me. Your arguments are weak, and you have proved no benefit to your position. Your argument of "centaurs can work if they have lots of magic to correct their weaknesses" is laughable on first principles since it means that the party is better off just choosing a non-centaur who can use his magic on being a good adventurer instead of covering his weaknesses.
In conclusion, you got nothing, kid.