Lago PARANOIA wrote:
If they do that then they're houseruling. The DMG gives very strict guidelines for skill challenges. It does not say 'throw in a DC that makes sense' or 'if you want to cockblock a PC, throw in a DC 40 skill challenge for heroic-tier players'. It gives you three DCs for each range of levels and you're not supposed to deviate from them.
It tells you the DC based on the level of the challenge.
But nothing says the level of the challenge always has to equal your party level.
Seriously find me a place where it says that every skill challenge must equal the party level? We see it in modules that it's a static fucking DC, and until you present evidence otherwise, you're just talking out of your ass like Flatline is.
And besides you just said that they're guidelines so... yeah, dude.. just give it up. You're even contradicting yourself now.
And if you do that, you're fucking over people in skill challenges. You're declaring vast swatches of skills suddenly useless because there's no longer any functional randomness so you just automatically go 'it always succeeds'!.
Some people want a point where there doesn't exist a lock that can stop you. And well whatever, if the DM feels the same way, he can do that with his world in 4E. I don't advocate trivializing skills in that fashion, but if your group feels it adds more immersion, then whatever, knock yourself out.
No, it's not, you just want it to be to dodge the question so we can ignore the issue of how broken skill challenges are. The DM shouldn't structure his world to give the finger to players.
Skill challenges
are crap. But that has nothing to do with the subject on 4E DCs being challenge level based and not based on arbitrary labels.
@Flatline: You have no idea what you're talking about. You keep ignoring that DMs don't have to make every challenge level equal to party level, just like every encounter level doesn't exactly equal party level. Until you understand that, you can't add anything constructive to this debate and are not worth my time to respond to.
@LR: If arcana can help open the lock, then it's magic. If it's only thievery, then it's mechanical. Yes, the mechanics do account for that. What they don't do is set arbitrary word groups like: Good lock, poor lock, excellent lock. But I mean fuck, are you telling me your DM is so stupid that he can't figure out that he should describe a lock that can challenge a paragon character as high quality? Are we writing RPGs for the mentally handicapped or what?