Dom3: Revenge of the Den
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... Am I the only one who actually reads the first post and tries to figure out what the starting landscape of the game will be? >_>;;;Shiritai wrote:There's no R'lyeh? Ack, missed that somehow. Now if only I could submerge my capital...Zinegata wrote:Hmm. Well, if there's Atlantis but no R'lyeh then I guess Atlantis alongside Ermor are currently the threats to world peace.
Anyway, Zine's (probably hugely mistaken) pre-game analysis:
Ermor will be big in this game. They have lots of time to expand and by the time we start warring it will probably be midgame, wherein Ermor excels.
Atlantis will also be big as they don't really have any competition for water areas. And with high gem production, unless Atlantis is totally kicked out of land we're gonna be in deep trouble in the late game.
The other nations I can't really say. I know Mictlan and Gath are blood nations, which a big map helps out on. But the early game "Threat to World Peace" watch should be focused on Atlantis and Ermor.
Man's actually the only LA nation I've read a strategy guide for. Apparently they can combine cheap patrolling heroes & growth scales to make lots and lots of money, then build lots of forts and use sneaky heroes with a siege bonus to defend them.
Which implies that Man will be a significant power by the mid-game. I guess their endgame would involve communions, a lot of the sneaky heroes above have Astral magic.
No idea how that matches against Atlantis or Ermor, but it sounds like a problem for my howling Mongol hordes. I'll have to work on a counter if I start anywhere near them.
Which implies that Man will be a significant power by the mid-game. I guess their endgame would involve communions, a lot of the sneaky heroes above have Astral magic.
No idea how that matches against Atlantis or Ermor, but it sounds like a problem for my howling Mongol hordes. I'll have to work on a counter if I start anywhere near them.
Ermor's plan goes like this:
A) Free spawn a million billion undead
B) Put up a really nasty global like burden of time or utterdark that they don't give a shit about
C) Try and survive the subsequent storm and micromanagement insanity
Atlantis gets a boost from the map being big, but has the disadvantage of not being good.
Also, ermor can go in the fucking water as well, so don't think it's just a free ride for atlantis.
A) Free spawn a million billion undead
B) Put up a really nasty global like burden of time or utterdark that they don't give a shit about
C) Try and survive the subsequent storm and micromanagement insanity
Atlantis gets a boost from the map being big, but has the disadvantage of not being good.
Also, ermor can go in the fucking water as well, so don't think it's just a free ride for atlantis.
cthulhu->
Yeah, Ermor can go into water too, but the undead fight very poorly in water. Ermor is much better off killing us land-based folks first then dealing with Atlantis later.
Funnily, if R'lyeh was in the game we should all probably be backing Atlantis to save the world from the squidfaced menace
.
If Ermor is willing to go for sea and leave the rest of us alone though, well... that may be worth a treaty or two
.
.
Man's main strength is that I can basically hold my castles indefinitely. I'm probably the least attractive target at any time in the game.
My problem is that while I'm a great defensive power, my offense is severely limited throughout the game. I'm generally stuck with regular troops, some sneaky ones, and a couple of low-level casters. It's significant that the guide actually advocates avoiding most battles and encourages a "toothpick and crevice" sort of warfare.
Also... Unless I take an SC my early game expansion will be limited to regular troops (don't believe the guide - longbowmen and defenders can get screwed fairly easily against indies), and I will generally have to forgo research for the first year while I make judges. Yes, judges let me tax at 120% - but until I get another fort up I can't make researchers.
So, honestly, I'd be quite happy if I even make it into the lategame, and would be quite surprised if I was anything more than the game's Switzerland (stays neutral, serves as a broker for agreements and trade, very hard nut to crack if attacked).
Also, regarding Atlantis/Ermor...
Atlantis I can't really do much about (I have no water units or even water gems). But with pretty cheap Bishops and massed Longbows I could hurt Ermor with an offensive. If there's a general crusade to rid the undead, then I may join in. But if Ermor doesn't seem to be the threat to world peace that it typically is (and if Ermor gives some concessions *wink*) then I will remain Switzerland.
As for the Mongol Hordes...
I'm actually willing to discuss borders if we start out near each other. Given the map size, it's likely that by the time we bump into each other I'd have some castles up, which would be very difficult for you to siege. So instead of us killing each other, why not go for peace?
This offer of early peace treaty with clearly defined borders is open to everyone I encounter.
(And yes, I'm a player that pays a lot of attention to the metagame.)
Yeah, Ermor can go into water too, but the undead fight very poorly in water. Ermor is much better off killing us land-based folks first then dealing with Atlantis later.
Funnily, if R'lyeh was in the game we should all probably be backing Atlantis to save the world from the squidfaced menace
![Big Grin :D](./images/smilies/biggrinyellow.gif)
If Ermor is willing to go for sea and leave the rest of us alone though, well... that may be worth a treaty or two
![Big Grin :D](./images/smilies/biggrinyellow.gif)
Yeah, I read the guide too. I like being preparedOrca wrote:Man's actually the only LA nation I've read a strategy guide for.
![Big Grin :D](./images/smilies/biggrinyellow.gif)
Man's main strength is that I can basically hold my castles indefinitely. I'm probably the least attractive target at any time in the game.
My problem is that while I'm a great defensive power, my offense is severely limited throughout the game. I'm generally stuck with regular troops, some sneaky ones, and a couple of low-level casters. It's significant that the guide actually advocates avoiding most battles and encourages a "toothpick and crevice" sort of warfare.
Also... Unless I take an SC my early game expansion will be limited to regular troops (don't believe the guide - longbowmen and defenders can get screwed fairly easily against indies), and I will generally have to forgo research for the first year while I make judges. Yes, judges let me tax at 120% - but until I get another fort up I can't make researchers.
So, honestly, I'd be quite happy if I even make it into the lategame, and would be quite surprised if I was anything more than the game's Switzerland (stays neutral, serves as a broker for agreements and trade, very hard nut to crack if attacked).
Also, regarding Atlantis/Ermor...
Atlantis I can't really do much about (I have no water units or even water gems). But with pretty cheap Bishops and massed Longbows I could hurt Ermor with an offensive. If there's a general crusade to rid the undead, then I may join in. But if Ermor doesn't seem to be the threat to world peace that it typically is (and if Ermor gives some concessions *wink*) then I will remain Switzerland.
As for the Mongol Hordes...
I'm actually willing to discuss borders if we start out near each other. Given the map size, it's likely that by the time we bump into each other I'd have some castles up, which would be very difficult for you to siege. So instead of us killing each other, why not go for peace?
This offer of early peace treaty with clearly defined borders is open to everyone I encounter.
(And yes, I'm a player that pays a lot of attention to the metagame.)
LA Ermor's tactical niche is basically tossing down every destructive global and laughing their ass off. The Utterdark will destroy just about every unit with a cost in about three turns, and Burden of Time is so nasty that people will burn through a lot of gems to take it down.
The trick is that Ermor is the king of death gems. They really can toss down a global so big nations need to pool gems to take down.
The trick is that Ermor is the king of death gems. They really can toss down a global so big nations need to pool gems to take down.
Sorry, I checked it and they don't get to build castles, but they do get PD. I was sure they get some basic atlantean above and beyond the province if they took a castle though, but I could be wrong on that too.Akula wrote:Any unique underwater recruitables or mages?K wrote:LA Mictlan gets Atlantians underwater and can make PD and castles down there. It's pretty neat.
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- Apprentice
- Posts: 57
- Joined: Wed Dec 15, 2010 8:23 am
Need to do a test game with a conquered under water castle...
Winning conditions.
Do we want victory points or last man standing?
Winning conditions.
Do we want victory points or last man standing?
Red_Rob wrote: I mean, I'm pretty sure the Mayans had a prophecy about what would happen if Frank and PL ever agreed on something. PL will argue with Frank that the sky is blue or grass is green, so when they both separately piss on your idea that is definitely something to think about.
VPs are very civilized. It creates lots of fighting, but cuts out the rancor you get from the endgame clusterfuck that always happens.Korwin wrote:Need to do a test game with a conquered under water castle...
Winning conditions.
Do we want victory points or last man standing?
And ran a test game. Apparently I was hallucinating. No extra units with captured castles....
In my defense, it might have been something that got patched years ago and I never caught on.
Last edited by K on Wed Jan 19, 2011 8:27 am, edited 1 time in total.
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- Journeyman
- Posts: 106
- Joined: Thu Dec 09, 2010 4:33 am
- angelfromanotherpin
- Overlord
- Posts: 9745
- Joined: Fri Mar 07, 2008 7:54 pm
I'd like to try my hand. No real experience with late age, but Ulm, Ryleh, and Pangea look good. I'll have to try a practice game or two to get a strategy down.
Between 50 and 60 for sites doesn't sound too crazy, usually play with 45, myself. Basic research and Indy strength sound best to me. No opinion on victory points, never used 'em before, personally.
Between 50 and 60 for sites doesn't sound too crazy, usually play with 45, myself. Basic research and Indy strength sound best to me. No opinion on victory points, never used 'em before, personally.
Last edited by Calibron on Wed Jan 19, 2011 4:31 pm, edited 2 times in total.
Created the Game on Llamaserver:
http://www.llamaserver.net/gameinfo.cgi ... geOfTheDen
Pretenders can be submitted.
Map is a placeholder, will get changed before the start.
http://www.llamaserver.net/gameinfo.cgi ... geOfTheDen
Pretenders can be submitted.
Map is a placeholder, will get changed before the start.
Llamaserver FAQMods: None
Late Age
Score graphs on
Hall of fame size 15
Magic site frequency 55
Renaming on
VPs required for victory: 7
VPs in capitals
All other settings on default
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Game not set to start automatically.
llamabeast wrote:Firstly, you should only join a game if you've found there's a thread for it on this board, you've read it, and they're still looking for players. Then you should post on the thread saying what nation you'll be. To actually join the game:
- Make sure you have the same mods enabled as the game you're playing in (Preferences->Mod Preferences) although only mods affecting pretender design, such as Conceptual Balance, actually matter
- Go to Game Tools -> Create a pretender god in Dominions. Don't set a password, since for PBEM games they're not helpful and occasionally annoying (e.g. if you need a sub)
- Go to the savedgames/newlords folder in the dominions directory, and find your pretender file (e.g. mid_pythium_0.2h)
- E-mail the file to: pretenders[ at ]llamaserver[ dot ]net
- Crucially, you must have the game name in the subject line of your e-mail
A few minutes later you should get a confirmation e-mail, and if you check the website you should find your nation added to the list of nations which have joined the game.
If later you think of an improvement to your pretender, you can send it in again. Provided the game hasn't actually started the server will accept your revised pretender, and send you an e-mail to say so.