TheFlatline wrote:Don't get me wrong, anything that makes people read more is reason to celebrate.
Uhm, why? People try to find entertainment whenever they have free time (as in actually free, not in the "unemployed and looking for a job" sense). Why is it so terribly important that people read fiction books for entertainment, as opposed to watching fiction movies? The only argument that people here in Russia present for dumb crap is "Activity X keeps our children off the streets, where they would otherwise sniff glue, slash car tires and steal cell phones from the elderly", and unless someone provides stats on Twlight/Harry Potter/Eragon crime prevention, I'm not taking it seriously.
Kids don't see the line between fiction and nonfiction, and I don't mean they actually believe Harry Potter exists and that is the primary problem (though some do). The problem is that kids
learn from actual situations and model situations as presented in books. You can't have a discussion on Narnia's moral repulsiveness with an average kid, because the kid didn't have a moral framework to speak of and Narnia has just contributed to building its foundation. The fact that Susan didn't go to heaven is a fact of life. It's how stuff works.
It took me a long time to come to the realization that adults can be wrong, that newsmedia lie, that if I don't like a book it might be a problem with the book being shit, not me being stupid for not liking high literature and/or lazy for not wanting to read.
When I was 8, I took part in some sort of trivia contest and was kinda stumped by a question on the geographical position of continents. I reduced the rather difficult for a 8-yr. old question to "did Columbus cross the Atlantic or the Pacific", something I didn't know for sure - but I did remember that the path traveled was not very long and not as fun to track on the globe I had at home as Magellan's. After the contest, I asked my mom that nagging question. She didn't know. We had to go to the school building for an unrelated reason, and I took that chance to ask my primary school teacher (because I couldn't wait until home and the awesomewonderful globe that smelled of cocoa for an undeterminable reason, I just had to know right now.) The teacher said, "I dunno, let's look it up". She took the classroom globe off the cabinet, we checked it and found out that I was, indeed, right.
When I started playing AD&D, I did my best to rationalize how 6-stats and 3x3 alignment systems were best things ever (though I couldn't find an excuse for level caps and saving throws bullshit). I thought that the AD&D1e DMG was filled with awesometastic MCing advice and was always on the lookout for a chance to murderize the party because "that's when the DM earns his first level-up".
The printed word is magical. While statistical correlation between quality and commercial success exists, the latter is by itself a proof of mass appeal (exceptions happen). "This is what people like. You should, too." This is why dev worship such as 4e fanboism exists. Haters (who gonna hate) now have the means to communicate and find out that they were not alone in thinking One More Day and Chrono Cross to be utter shit. And still, "you're just not getting it" is used by the quite adult fanbois because printed matter allegedly cannot suck.
So yeah, until kids show themselves capable of independent thought, they shouldn't be fed shitty entertainment. I'm pessimistic enough to think they'd love books on exterminating the "undesirables" if they had enough deus ex machina and no kissing, although I'd be the first to call for exterminating those who would conduct such experiments on children.
Also, people don't read less, they just read less
offline. I haven't seen a valid argument on why it is bad.
On Harry Potter and magical worlds in general.
The stories set in fantasy worlds are meant to be more interesting than what readers get in their daily life. Note, however, that fantasy worlds are shitholes more often than not. But the kids - and let's face it, most adults - do not see the shithole when it's covered by the magic carpet.
Now, there's still a great many fucked up things happening on Earth right now, so I'm not bawwing about the need to protect kids from the harshness of real life. The good thing about the real world that it can be improved by human effort, and a great many fantasy worlds are shitholes by design, and laws of nature doom to failure any improvement attempts.
In the real world, we have people who go around claiming that people who do not follow their god - and, therefore, people who do not follow any god - get to suffer for eternity after death. In Forgotten Realms, the latter is factually true: you can visit the plane in question and witness the suffering of people who did not submit to the extraplanar protection racket. In aWoD, there are people that you know are dumb and worthless, and you should abandon them when crisis strikes because they'll die anyway, and if you waste your time on them, you'll fail to save those who actually matter (including, possible, yourself) when the 'tards unavoidably sneeze or ask to go pee or look for the exit upstairs.
We the adults, upon encountering such a world, can (1) assume that the "facts" are lies and propaganda or (2) muse upon the horror of living in a crapsack world (of course, if we want to interpret it as making sense in the first place; "shit suxx" is always an option).
There's an IF game in which the way to win is to recognize the game for an unwinnable nightmare, believe really hard that the author had provided for everything and type wake up. Possibly the moral of the piece is "the real world doesn't suck this much, be happy you're living here".
TL;DR:
if you're considering writing a game set in a dissonantly crapsack world , you have to either rewrite the basic premises or live with the fact that the stories the game will deal with are going to be radically different from the stories in the source material. For Harry Potter, the options are:
[*]
Happyfun wizard time. Requires that you drop everything but the background npcs out of the window. Magic (1) pops up completely at random or (2) can be discovered with luck by hardworking individuals. Kids get higher chance of being exposed to magic in families with wizard parents so that characters don't have to be effectively orphans. Objectives: have wacky adventures, punch a monster per week and a boss per season, grow up and marry Luna Lovegood (you're gonna need more than your sword, though).
[*]
Wizards are dicks. "World facts" are lies and the books are interpreted as being written by a person with an agenda, not as honest retelling of events. The availability of magic is being kept secret by the ruling faction, with Bumblingdork as the official overseeing the indoctrination of young wizards. There used to be an anti-masquerade faction with Walmart as leader; their attempt to break the masquerade was stopped and written out of mundane history by auror-wizards; most rebels, including Walmart himselt, got vanned. Wizard history states that they intended to enslave the nonwizard population; actual unrealized plans of the participants varied greatly (perhaps to replace current dynastic rule with exam/duel-based bureaucracy, perhaps "free knowledge and flying cars for everyone!"). Objectives: overturn the current order or climb to the top.
[*]
The world is crap. Magic is hereditary, wizards are bred, on occasions records get lost and then unsuspecting people are thrown headfirst into supernatural politics or, if mundanes but carriers of fancy-schmancy genes, are used as breeding stock (assisted by supernatural means according to an individual wizard's conscience or lack thereof). Wizards get special talents according to the house they are divinely assigned to and the sorting hat just informs them. So if you're a Slitheryn, you excel at betraying people and suck at life otherwise, and as Griffyndor you excel at attributing people's heroic deeds to yourself and suck at life otherwise; the clever guys excel as shy nerds, and the sucky guys subscribe to growing strong in enduring, trading the highs and the lows for an endless treadmill of mediocrity and suck. Objectives: be a good person and protect your loved ones while maintaining the status quo (because trying for more is objectively hopeless), or climb the pile of corpses to "victory".