Pathfinder Is Still Bad
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- Psychic Robot
- Prince
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Why aren't you using figments?hogarth wrote:Not really 2/3 of a spell list; more like one or two decent spells and a lot of filler.K wrote:Why not? You can cast all the spells of a level, so at worse you still have 2/3rds of your spell list that can be used. A Wizard or Sorcerer would love to claim thatRelentlessImp wrote:Regarding Beguiler...
Between 1/3rd and 1/2 its spell list are [mind-affecting] spells. Sure, that immunity's hard to come by early on, but do you really want to play a class that has that many spells negated by an easy to acquire immunity later on?
I'm playing a level 5 beguiler, and I find myself casting Glitterdust over and over and over again, with the occasional Color Spray or Invisibility thrown in for variety. Against mindless enemies, Color Spray is out. It's not really that exciting.
Works fine against mindfull creatures too.hogarth wrote:Against mindless creatures? Sure, but we haven't fought many in our game. So it's mostly Glitterdust and a little Color Spray (and earlier, Sleep) as I noted above.K wrote:Why aren't you using figments?
Unrestricted Diplomat 5314 wrote:Accept this truth, as the wisdom of the Crafted: when the oppressors and abusers have won, when the boot of the callous has already trampled you flat, you should always, always take your swing."
- RobbyPants
- King
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Username17
- Serious Badass
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- RobbyPants
- King
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- RobbyPants
- King
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- Joined: Wed Aug 06, 2008 6:11 pm
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Username17
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Whisper Gnome grants silence as a spell-like. It's just a thing they do.RobbyPants wrote:Well, yeah, but Lokathor complaining about his 3rd level beguiler. I guess the party cleric could have it at 3rd level. They could certainly plan for it if they knew what was coming up. It's just that I have to make assumptions for that to work.
-Username17
While you could win by making a silent image of a wall and then shooting from behind the wall or something, none of that was available. The rest of the party was goliath wrestlers, monkey-man shamans (OA), elven rogues, other elven swashbucklers, and things like that.
Basically, a giant beetle would pop up, they'd all begin to stab it fanatically in melee, and then I'd be not able to do much to it at all. I wouldn't die, but I wouldn't be able to add anything either.
Basically, a giant beetle would pop up, they'd all begin to stab it fanatically in melee, and then I'd be not able to do much to it at all. I wouldn't die, but I wouldn't be able to add anything either.
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Username17
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OK, that's stupid. Your primary problem is that the rest of the party was unable to stop themselves from Leroy Jenkinsing long enough to automatically win an encounter? Yeah, I guess if the rest of the party refuses to use ranged attacks on otherwise helpless giant beetles, your character can't contribute much. I don't see that as a problem with the class though.Lokathor wrote:While you could win by making a silent image of a wall and then shooting from behind the wall or something, none of that was available. The rest of the party was goliath wrestlers, monkey-man shamans (OA), elven rogues, other elven swashbucklers, and things like that.
Basically, a giant beetle would pop up, they'd all begin to stab it fanatically in melee, and then I'd be not able to do much to it at all. I wouldn't die, but I wouldn't be able to add anything either.
-Username17
Is it worth $6 to find out how badly written this is?
101 8th Level Spells gives you—yes, you guessed it—101 8th level spells that will help you realize the vision you’ve had for your spellcaster. Wholly compatible with the Pathfinder Roleplaying Game, 101 8th Level Spells adds new choices to your character’s spell list without breaking the game.
If you want to see shit I can show you mine for free.TOZ wrote:Is it worth $6 to find out how badly written this is?
101 8th Level Spells gives you—yes, you guessed it—101 8th level spells that will help you realize the vision you’ve had for your spellcaster. Wholly compatible with the Pathfinder Roleplaying Game, 101 8th Level Spells adds new choices to your character’s spell list without breaking the game.
- RobbyPants
- King
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- Joined: Wed Aug 06, 2008 6:11 pm
Ah. I totally missed that when Daiba said that. Yeah, it makes a lot more sense now.FrankTrollman wrote:Whisper Gnome grants silence as a spell-like. It's just a thing they do.RobbyPants wrote:Well, yeah, but Lokathor complaining about his 3rd level beguiler. I guess the party cleric could have it at 3rd level. They could certainly plan for it if they knew what was coming up. It's just that I have to make assumptions for that to work.
-Username17
I do remember whisper gnomes as being awesome from what I've read, but I don't own the book that they're in.
The 101 1st level spells had a few gems.
1) Shadow Weapon: You create a shadow replica of any weapon you wish, you are proficient with the shadow version, but enemy gets will save each time you get hit (succeed 1/2 damage).
Since enemies start with low will saves, it stays relevant for a while.
2) Blossoming Footsteps combines nicely with Entangle: What was that about needing plants? Bam, now there are plants despite the bad ground/soil.
Entangle away.
3) Hidden Shelter is a camoflauged house (hard to spot for enemies) that you can stay/sleep. 1 week/level...not sure why duration so long though.
101 2nd level:
1) Dimensional Hop: they stole this from 3.5?
2) Nightsnare: single target is sleep, will save, no HD limit
101 3rd:
1) Toady : baleful ploymorph with low duration (combat only spell)
101 4th:
1) Armor Plating: gives AC bonus/DR
2) Multi-image: better Mirror Image
3) Warriors Insight: Like Tensar's transformation but keep spellcasting
101 5th: sucked
So he is much better at low level spells.
I am wondering how badly the 8th will fair though.
1) Shadow Weapon: You create a shadow replica of any weapon you wish, you are proficient with the shadow version, but enemy gets will save each time you get hit (succeed 1/2 damage).
Since enemies start with low will saves, it stays relevant for a while.
2) Blossoming Footsteps combines nicely with Entangle: What was that about needing plants? Bam, now there are plants despite the bad ground/soil.
Entangle away.
3) Hidden Shelter is a camoflauged house (hard to spot for enemies) that you can stay/sleep. 1 week/level...not sure why duration so long though.
101 2nd level:
1) Dimensional Hop: they stole this from 3.5?
2) Nightsnare: single target is sleep, will save, no HD limit
101 3rd:
1) Toady : baleful ploymorph with low duration (combat only spell)
101 4th:
1) Armor Plating: gives AC bonus/DR
2) Multi-image: better Mirror Image
3) Warriors Insight: Like Tensar's transformation but keep spellcasting
101 5th: sucked
So he is much better at low level spells.
I am wondering how badly the 8th will fair though.
Last edited by Slade on Fri Feb 11, 2011 11:12 pm, edited 1 time in total.
Crystalkeep used to do this, but it looks like they're shut down now.TOZ wrote:On the subject of spells, has anyone done up a PDF like the Feat Bible for them? Collected all of the 3.5 spells in one place, I mean.
Here's another site that has some fairly comprehensive lists: World of Therra
- angelfromanotherpin
- Overlord
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Crystal Keep moved their files to here.