Do you really not understand that these justifications of metagaming don't actually negate the fact that you're choosing a spell you know of and then saying, "Well my character obviously has a history that would let him know the things I know about this."talozin wrote:In the post above yours. I'm just fucking with you, though.Doctor Kenny Loggins wrote:Where?talozin wrote: That's what Darwinism appears to be arguing, yes.
I do find it somewhat ironic that people who are fans of 4e - where, if an earlier post is to be believed, you can buy essentially any spell scroll you want in a moderately sized town - find it "metagaming" that characters would know something about spells they can't cast yet. Do you guys seriously think apprentice Wizards never go down and hang out at the Magic Shoppe in their off hours to look longingly at all the badass scrolls they hope they can learn some day? Don't you think they intently study their master's spell book for just the same reason? I would totally do that, if I were an apprentice wizard. It's really no more unlikely than a kid with a beat-up Hyundai Excel knowing all about Ferraris.
I mean, sure, it makes some sense if you're playing an exceedingly curious mage who wants to know everything about every spell, but you're not getting the point that in a world where spells are routinely created to do specific things it is pretty silly that you're saying, "My character would know that it was probably Wall of Stone so he knows the rough power level of the caster, what do you mean faulty assumptions it's in the rules just look at Wall of Stone it's the spell that best fits it and I want my character to already know that."