yep, which is why the online tools are so nice. they don't introduce anything you can't do without them, they just make it easier for a DM to do their job and that's a nice thing.Darth Rabbitt wrote:Yes, which is about as useful as the creation system in the 3.x monster manual.
yeah this was wrong when it first was stated and is still wrong; there are plenty of rules for monsters using normal magical weapons, and if you mean just giving them another weapon for flavor that doesn't effect the game at all anyway. now giving 'monster' stuff to players could make it harder to balance, since monsters abilities are not balanced to be the same as player abilities, but saying that the game falls apart because of a game mechanic that works perfectly is pretty stupid; monsters aren't meant to have player powers, players aren't meant to have monster powers, within this rule things work just fineDarth Rabbitt wrote: They're apples and oranges exactly because the game falls apart if you even give monsters a different weapon in some instances, and same with giving monster stuff to players.
so maybe the yuan-ti, being a seclusive and paranoid race in most fluff, decide to attune their magical items to the yuan-ti holding them. though I am really amused that amongst all the "just farm things for loot" attitudes yours is the one that flies against them and attacks the system for its inability to farm things for loot.Darth Rabbitt wrote: And it's bullshit that you can't take magic poison bows from yuan-ti and what not.
then it won't be easy, because balancing player powers to be used against players is a horrible, horrible goal. it's why PvP in any tabletop is stupid. players will basically always have abilities that, used against other players, will either nuke the guy who rolled lower on init or shut the guy who rolled lower on init down.Darth Rabbitt wrote: Stop putting fucking words in my mouth; I never said that it was a bad thing to have monster creation be easy, just that they should use the same system as PCs.
this argument also never stops being stupid. you know why the MM gives combat stats? because out of combat stats don't matter nearly as much in any tactical combat game like all of the D&Ds, RP is the DM's job not the system's job. it's not hard to understand; monsters have stats, a DM can easily guess at trained skills if it's absolutely necessary and they're not listed.Darth Rabbitt wrote: It's really fucking stupid to have to write up a lizard man race or something because 4e monsters are bloated sacks of hit points, XP, and arbitrarium that have no way of interacting with the world outside of combat and have powers that aren't supposed to be balanced with players.
in addition, if they're not in combat? they're not monsters, they're NPCs. this is the most common misunderstanding I'm seeing, people just assuming that because of in-combat terminology nothing can ever be used outside of combat. and for people who really love to throw out names of logical fallacies it's amusing that you fail to see this.
"well the game gives combat stats for kobolds but doesn't tell me that they can exist outside of combat, therefor obviously nothing exists outside of combat"
this kind of attitude is hilarious and why I moved away from 3eDarth Rabbitt wrote: So I don't see it as a problem that the players might be inconvenienced by it, given that they can very easily pop out death wards and true resurrections if they really want.
"well if you have a caster you can negate enemy caster's nasty stuff, assuming your caster likes you and/or memorized enough Death Wards and/or the enemy caster is stupid and doesn't try to dispel protections before dropping his spells"
care to share its spell list? oh and which spells are memorized? is it going to be a smart caster, or will it have access to level 5 spells and yet fight to the bitter end for no reason other than it's easier to not use enemy casters full abilities?Darth Rabbitt wrote: And I made a mid-level caster monster for a campaign I'm going to run, and it was both easy and fun.
this is a problem with 3e casters; you have to play them as stupid because if they were smart they would do an inordinate amount of damage to the party and have several ways of escaping, though you do have the silly arms race of Teleport/Dimensional Anchor/so on