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angelfromanotherpin
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Post by angelfromanotherpin »

Seconded. I would have mentioned it sooner, but PAX and the aftermath kicked my ass pretty hard.

Akula, you have 12 hours from the time of this post to submit a turn.
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Post by Akula »

I sent a turn in this morning. So hopefully the new turn will be processed today.
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angelfromanotherpin
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Post by angelfromanotherpin »

We have Turn!
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Post by Username17 »

angelfromanotherpin wrote:We have Turn!
Yes we do.

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-Hoogla Khan
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angelfromanotherpin
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Post by angelfromanotherpin »

Was that the battle that went 40 turns, or the battle where each turn made my computer think reallly hard?
name_here
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Post by name_here »

Okay, seriously, what's with Ermor continually getting disasters like that?
DSMatticus wrote:It's not just that everything you say is stupid, but that they are Gordian knots of stupid that leave me completely bewildered as to where to even begin. After hearing you speak Alexander the Great would stab you and triumphantly declare the puzzle solved.
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Post by Akula »

Ghost riders failed to take a province because there was a small army in it. So an army got to move through. So a communion that was designed to kill some cut off thugs didn't pan out.

EDIT: Wait, further review shows that I didn't double up the castings...Oh well, my bad, sucks to lose all those mages to a misclick.
Last edited by Akula on Tue Mar 15, 2011 11:57 pm, edited 1 time in total.
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Post by Username17 »

Akula wrote:Ghost riders failed to take a province because there was a small army in it. So an army got to move through.
Just so you know: the army would have been able to move through anyway. Movement commands are locked in when you give them, and then the army essentially teleports to the province it has been assigned to move to once the movement phase rolls around. The movement orders don't have to stay legal in between when the order is given and when it is processed.

You could have cast a dozen or a hundred Ghost Riders at Erycia, and the only thing that would have happened is your Titan would have had no province defense to deal with during the movement phase battle.

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Post by Akula »

I live and learn I guess.
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Post by Username17 »

On a more general note, it's magic and movement declaration, then magic movement, then magic phase battles, then movement, then movement phase battles, then castle storming. Breaking siege happens during the movement phase battles. And magic movement puts you inside the castle if you own it. Also remember that troops have no movement or magic declaration, only commanders do (and they will follow their commanders or not depending on whether the commander is taking an action that that they can follow or not).

So if you want to keep all or part of an army from moving, you can kill a commander or panic troops during the magic phase. Troops that are no longer attached to a commander (either because he is dead or because they routed and are now unattached in a nearby province) won't move. If you want to reinforce a break siege command with troops from outside, you can move in that turn and the two armies will merge and fight together. If you want to reinforce a castle getting stormed, you can teleport or remote summon troops to the province and they will join the castle defense automatically.

But if you move troops into a province and teleport troops into a province in the same turn, they will fight separately. Killing an enemy mage, whether with a spell or a battle won't stop him from casting or forging whatever he was doing this turn. And taking a province that an army is nominally moving through according to its move declaration won't actually interrupt that movement whether you take it during the magic phase or the movement phase.

Also of note: units that run away and need a place to go check available provinces at the end of the phase. So if you teleport ambush all provinces around an army that you chase off with a teleport ambush, that entire army is gone even if the enemy moves into an adjacent province during the movement phase.

In other news: holy crap! I killed eight hundred and fifty Ermorians including 3 Tarts this turn and Ermor's army still grew.

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Post by Zinegata »

Getting Ermorian Army numbers into irreversible decline requires a lot of effort :p.
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Post by Korwin »

Turn in.

I think Ermor is finished with research, at least they are'nt researching any more (at the moment at least)
Red_Rob wrote: I mean, I'm pretty sure the Mayans had a prophecy about what would happen if Frank and PL ever agreed on something. PL will argue with Frank that the sky is blue or grass is green, so when they both separately piss on your idea that is definitely something to think about.
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Post by Username17 »

Korwin wrote:Turn in.

I think Ermor is finished with research, at least they are'nt researching any more (at the moment at least)
That would explain why and how they produced a thousand troops last turn and the turn before.

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angelfromanotherpin
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Post by angelfromanotherpin »

Waiting on Ermor.
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Avoraciopoctules
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Post by Avoraciopoctules »

Akula wants me to take over Ermor from him. I just opened the turn file and started looking at it. I could probably march some of my tiny men at the provinces nearby and send you a turn in a couple minutes, or I could actually try and figure out what is going on with this game, which would likely take longer.
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Post by Username17 »

OK, Mapito Cliffs makes Adepts of the Golden Order. Those guys are pretty sweet. You just lost a bunch of them in a big fight because... when Akula took over for Ermor, he offered peace to Pangaea if and only if Pangaea surrendered Mapito Cliffs. Pangaea refused and you should be able to see the results of the battle in your turn report - it's not pretty.

Man and Ashdod are rump states that are computer controlled, and your only real risk in taking their shit is running into Mictlan or Rlyeh forces coming the other way.

Your diplomatic position with Vanheim is that you have a NAP and a border agreement, your position with Rlyeh is fuzzier, in that you've had wars before and are currently at a state of uneasy truce. You don't have a diplomatic stance with Mictlan at all because until very recently there was a human player between you.

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Post by Akula »

Yeah, sorry guys, but I can't even really look at this turn until tonight. I just won't really have time to play these turns in a timely fashion for the next few weeks because of a couple of exams. I'm sure that as I got more familiar with the position the time to play the turns would decrease, but at this point I really can't match the other player's 24 hour turn around time and don't want to be the one constantly holding up the turn.
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Post by Avoraciopoctules »

Spoiler image in sblock below
Image
Whoaaah! I've got Tartarians. They're like, zombies, but of Pretenders. And some of them are commanders with powerful magic and items. The soldier ones look pretty tough, they could probably kill whole bunches of maenads. Each one looks nastier than that minotaur hero Arcoscephale got.

Ashdod looks like they've only got 1 province left. I pledge to leave them alone. Man and Pangaea are attacking, so I can march my troops at them when its time to charge with the undead lancer hordes.

Looked at a battle. Dizzam, that's a lot of spells cast before the tiny men started attacking each other. I saw some of the other high end summons too. Apparently, Air Queens can get like 12+ mirror images. Also, the giant ant sprite is kinda neat.

Hey Pangaea, if I cede all the provinces marked on the map below to you, will you leave Ermor alone for a while? I need to figure out what stuff I have and maybe script my mages. That could take a few turns.
Image
I want to keep Ermor itself so I can recruit my cap only units and 2 adjacent provinces that contain a land bridge to the rest of Ermor and a bunch of immobile units.

EDIT:
FrankTrollman wrote:
OK, Mapito Cliffs makes Adepts of the Golden Order. Those guys are pretty sweet. You just lost a bunch of them in a big fight because... when Akula took over for Ermor, he offered peace to Pangaea if and only if Pangaea surrendered Mapito Cliffs. Pangaea refused and you should be able to see the results of the battle in your turn report - it's not pretty.

Man and Ashdod are rump states that are computer controlled, and your only real risk in taking their shit is running into Mictlan or Rlyeh forces coming the other way.

Your diplomatic position with Vanheim is that you have a NAP and a border agreement, your position with Rlyeh is fuzzier, in that you've had wars before and are currently at a state of uneasy truce. You don't have a diplomatic stance with Mictlan at all because until very recently there was a human player between you.

-Username17
Just read through this in a bit more depth. Thanks, that definitely clarified a few things. The offer of land for a temporary truce still stands.
Last edited by Avoraciopoctules on Thu Mar 17, 2011 6:45 pm, edited 1 time in total.
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Post by Username17 »

I could not honorably accept such a deal, because it's far more generous than anything I could possibly expect. Ermor took a heavy blow to the belly, but it's still a more powerful position than Pangaea. If we fought for twenty turns, I doubt that I would capture all those provinces you marked.

Akula thought he could pry us from Mapito Cliffs, and indeed with some more preparation and better scripting he could have done so a couple turns after he launched his attack. The question is really not whether Pangaea is going t steamroller Ermor, but whether Ermor will wipe out the Pangaean expeditionary force to the last dancing lady and conquer the world.

I definitely have the edge in scripting and combined arms tactics for late game conflicts, but Ermor is still an objectively more powerful position. You made one thousand units last turn. I straight up killed 850 Ermorians including three tartarians and nearly twenty mages, and Ermor's army still grew that turn.

I'm willing to negotiate a cease fire of some kind, but I couldn't possibly accept a cease fire where we took all your stuff for free, that's silly.

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Post by Avoraciopoctules »

Some kind of cease fire would definitely be desirable, since starting tomorrow or the day after, I am going to be away from a reliable Internet connection for up to a week. Part of that may be in the middle of the desert.

How about if we suspend hostilities for a while and I send you some gems?


Alternatively, I could post the password for Ermor, and turns can be submitted for it by whoever feels industrious that day till I get back.
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Post by Username17 »

Ack. No. Don't send me gems. You are the stronger position. I am the weaker position. Also, I'd already sent the turn in for this turn before you even took over, so my armies will be marching into provinces you control and sieging castles you own this turn. Cease fires and withdrawals would be negotiated for next turn, when I would have a turn that wasn't done.

Being the weaker position, I would presumably accept a pretty generous cease fire agreement. You have all the research, the largest pile of thugs in the world, and make a thousand crappy soldiers a turn.

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Post by cthulhu »

PM for the skiny arco.
Last edited by cthulhu on Fri Mar 18, 2011 11:00 am, edited 1 time in total.
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Post by Avoraciopoctules »

Out of time, back after trip or when I get a good internet connection during it.

Password:
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Post by Username17 »

So... what the heck is going on? I don't much care who is taking turns for Ermor as long as someone is taking turns for Ermor. And those turns actually get taken. It is five days since the last turn went out, this is really getting ridiculous.

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angelfromanotherpin
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Post by angelfromanotherpin »

FrankTrollman wrote:So... what the heck is going on?
Avor flaked. The faction's password is posted, so anyone who wants could take the turn, but nobody's picked up that ball.

I think it'd be a shame to see the game implode after 60 turns, but if people are getting impatient, do we want to talk about a deadline?
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