Novembermike wrote:shadzar wrote:
Having the ability to have stats for a chicken proves the balance in the game as things must be built using the same system for BOTH sides of the conflicts. The way 4th edition makes the game, it isnt intended to be played as an adventure, but balanced for the sake of a PvP server, with the adventure thrown in on top of it.
It shows the game has a strong foundation to prove itself functional, and having the stats or ability to give stats to chickens, in now way shape or form removes your ability to just say you killed one for dinner.
Except it doesn't. Nobody here has come up with stats for a chicken that accurately model chickens. The fact is that DnD breaks at the extreme ends of its power level and stops modeling anything particularly well. You end up with weird logical situations where a mouse has 1 hp, mouse traps kill mice so they have to do at least 1 damage and commoners have 2 hp so if they step on two mouse traps in the same day he's suddenly in critical condition.
Sure you can bandaid this stuff by making mouse traps only work on tiny creatures or something similar, but you end up with essentially the same problem. DnD has extremely low granularity and suffers for it in real roleplaying situations.
I would disagree.
Now you could say a mousetrap does 1 damage, and it will work, or the tiny what4ever, but what about the AC?
We aren't modeling broken limbs, cause many people here dont like it, so i wont get into that or loss of limbs in regards to HP...but the AC of the mouse could easily be taken into question.
Also a mousetrap could be considered to function as a called shot, since not all mousetrap that go off kill their target mouse. The mouse gets a save or die effect from the
trap, rather than actual HP lose.
But people don't like those ave or die things either.
Lets take the mouse a step further to prove how effective a chiken or mouse having stats could be, as well as important.
Rats are a D&D monster, and classified in several ways, but let up take the Giant Rat only. The thing making this monster a "threat" is its size. Likewise a cat is a threat to a single rat.
Now let us take into account magic. Enlarge/Reduce. Here we have a spell that alters the state of the size category of a thing. If a PC is reduced to sufficient size, then that simple rat or cat or chicken becomes a threat.
So how is having stats for it now into the trivial or damage area?
It just requires making the system, something 4th failed to do, so that the create must be a threat for the stats to really matter.
3rd edition had its sacks of rats for rapid level gaining. This proves that the threat indicator isnt properly present even in its CR/ECL/whatthefuckever system.
Nobody here has really tried to come up with the stats for a chicken, cause the point isnt what is the EXACT stats for a chicken, but the fact that is should be able to have them, and that chickens having stats in no way impedes people from ignoring those stats jsut jsut kicking one to death.
So your mousetrap is not a damage source, but a TRAP which had the intent of killing, not doing damage slowly over time that CAN allow for killing if the excess force is wished for. But I see what you imply with it.
Also not sure where you get commoners have 2HP. Must be that whole 3rd edition thing with its 0-level commoners or something that is another reason i think it is stupid, as opposed to earlier editions, specifically 2nd has those human "commoners" possible of having more HP than a 1st level wizard.
Are we really going to go the route of wizard v. housecat? cause that is simply answered as well as a threat indicator is not really present. Alos real world people have been killed by a housecat. Though domesticated mostly, housecats are still predators.