1. No they were an after thought tot he system so that socially inept people could play D&D with a combat system for social encounters. As for 3rd edition, you are trolling the wrong person, because I don't really know or like it that much.Doctor Kenny Loggins wrote:You're ignoring noncombat XP rewards, and anyway 3rd had a similar function, to keep the progression smooth so that you don't get bored with using just the same thing forever.shadzar wrote:If is built for the purpose of combat and XP engine. 4th edition was designed such that you have the greatest focus on the "fun" stuff which is combat, and after every 10 encounters you gain a level.
Becoming stronger is part of the story.The system is built around gaining XP, not the ability to become a part of a story like old.
Visuals in 4E are totally focused on combat.CRPGs can have the loose story too, but the main emphasis is the combat, as that is where the visuals are.
No evidence or rationality to any of these claims.Not to mention the direction of 4th edition to try to (re)capture the video game players/MMO players to the table top, specifically with the aspects of those games that they look for.
the "cinematic" gameplay is for the purpose of instant gratification such as images in a video game to give you the "visuals" in quick bursts.
it was built around the video gamer style of play, rather than the tabletop gamer style of play, and so clearly shows it.
2. becoming stronger is not a part of the story, but a tool. Character growth is a part of a story. action movies show a muscle bound neanderthal working out for girls to ogle at, nothing more. character growth is things such as lessons learned, and they are what moves a story, otherwise every story told would just have everyone taking mass steroid and other enhancing drugs.
level grinding by riding a chocobo around on an infinite plain to kill marlboros and what not, does not tell a story. it is a part of video games so that they can claim X hours of gameplay in the game. it is because the story is such a railroad that it is NOT anything more than a graphic novel in video games that makes the level grinding a requirement so that you can be at the right level for the next scene. tabletop games do not require you to follow path Y to get to the exact next scene to proceed, as you can abandon a quest and move on to something else. you are not bound by the limits of the computer such as the super-railroads that are video games.
3. yes i said the visuals in 4th are about combat, jsut like video games...
4. Bill Slavisek, Scoot Rouse, Mike Mearls, James Wyatt, etc all stated when 4th edition was released that 4th edition was built around video games to attract those players.
http://www.g4tv.com/thefeed/blog/post/6 ... d-special/
they specifically went on a fucking MMO interview to discus it to get people form the video game community to see 4th edition and its fucking similarities to WoW.