The reason I wrote out the argument and the counter-argument is to show people how arguments actually work. Kenny apparently has some kind of learning disability where he thinks arguments are the same as comments and insults.Novembermike wrote:Wizards can get AOE at wills and it doesn't break anything. Are you sure these issues you have from experience or what?K wrote: "For example, because minions have the defenses of level-appropriate monsters but only one HP, this means that Area Of Effect (AoE) damaging powers have to be kept as dailies to prevent people from starting every combat by using that AoE damage effect and auto-killing all those minions (thus ruining the minion mechanic's purpose entirely). It also mean that if you can ever get an AoE damaging effect as an encounter power then the entire minion mechanic has been broken."
So the argument of "Minions rules let people feel like badasses when they cut down enemies and that benefit is worth the story-killing effects of the abstraction" is countered when I point out the weakness where AoEs remove minions as working pieces of that entirely. The very reason to have minions with 1 HP is removed when you have AoE damaging effects because no one feels like a badass when the minions get cleared by the Wizard on round 1 (or maybe round 2 if you space them out specifically to bone the Wizard).
Now, you may think that minions being nothing more than a one or two action tax for characters like Wizards is not a big deal. I personally believe that the mechanic is terrible since it does not accomplish it's stated goal and harms the main goal of the game (to tell compelling cooperative stories).
The fact that the minion mechanic means that you can't do a lot of other iconic fantasy things like fighting near lava is also another way that it kills stories.
At the end of the day, you judge a system based on the mechanics. People dislike 4e because it has shitty mechanics that don't do the things they were designed to do, and that's a fair judgment.