Guest (Unregistered) at [unixtime wrote:1179864687[/unixtime]]Sure, there are lots of cultures and mythologies in which stabbing a god in the face is a perfectly reasonable thing to do. The D&D rules for gods don't support that, but it's easy enough to do.
Oddly, this is the cosmology/ set-up for the psuedo-greek mythology campaign I'm working on.
Mortals are only 1st-10th level. To advance beyond 10th level, requires golden Apples of the Hesperides / Ambrosia. To maintain levels above 10th, daily consumption of such is required, and this resource is limited enough that most deities are 15th level or lower.
Olympus is a plane that as planar traits allows anyone there to do something very much like Astral Projection (with slight tweaks to allow for appearing in different forms) to the prime.
And presto, you have a campaign where mortals can ascend with appropriate difficulty; heroes can be stab gods in the face to thwart their plans on earth; deites can be slain permanently if you can get to their jealously guarded home plane; fallen titans are still wandering around with power enough to challenge (but not beat) the gods; and your epic/divine rules only get a little bit crazy instead of totally incomprehensible.
That's not appropriate for all campaigns and cosmologiies, but the current set-up where deities have stats, but the stats prohibit them from interacting with other characters in any meaningful way as everyone at those levels is chain calling and committing infinite simulacrum abuse within their own persistant
Time Stops all the time is not appropriate for *any* campaign, and in all ways worse than the options of either leaving deities unstated or of statting deities to be comparable to PCs of X level.
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