No, that would be an example of a very slow and shitty WoF. Since the optimal solution in almost all cases would be to discard everything you didn't use anyway - after all it was something other than the maneuver you actually used, making it statistically likely to be worse than a random card out of your deck in your present encounter.
Man what? Does planning ahead sound familiar?
Ok, so this turn you drew Hell Swamp (crowd control) and Ride The Lightning (charge attack at single target). There are a bunch of mooks between you and Baron Jerkface. If you use RTL right now, you'd take lots of AoOs and then get ganged up on. But, if you use Hell Swamp first and eliminate the mooks, you can RTL next turn for massive damage. And in fact, you don't even need Hell Swamp - as long as
anyone on your team is likely to deal with the minions, it's worth keeping RTL in your hand.
Ditto with - for example - drawing Vampiric Touch when you're not injured yet but are likely to be soon. Or Mass Snake's Swiftness when your allies won't be in position until next round. Or a fucking ton of things.
The only time you want to cycle your entire hand is when the cards are inapplicable not just to the current situation, but to the entire battle. And honestly, you shouldn't have very many of those, either in a deck
or a chart-based WoF. "Thing that is only usable occasionally" is not a good combination with "You only have a 1/6 chance to get it even when it is usable".
There is a reason why in Magic tournaments, almost every viable deck is also the minimum possible size.
And why would this be different? When you mentioned it about one page ago, it was in the context of characters like Wizards or Gadgeteers that could swap out which powers they had prepared. So levelling up = bigger collection of cards, not necessarily a bigger deck.
And yes, that means "level 1 should be insultingly simple, level 20 should be crazy complex" can go die in a fire. Experienced players end up in campaigns that start at 1st level, and newbies join games that are already at 10th+. Make your "introductory characters for newbies" thing orthogonal to level. Not to mention that even experienced players vary in how much complexity they enjoy.