echoVanguard wrote:
I'm completely boggled by this statement. What logic are you using to arrive at this conclusion?
http://www.huppi.com/kangaroo/L-contract.htm
"
Over the millennia, social contracts have changed, and much for the better. Many of the early societies were run by tyrants -- that is, monarchs who ruled slaves. Although these arrangements provided the group with a military defense, law and order, and a property and market system, they could not be called social contracts. That's because a social contract is an agreement among society, and slaves do not agree to their enslavement. However, some monarchies were less tyrannical than others, and actually served as a bridge to modern-day democracies. For example, many of the British monarchs were popular and beloved by their people. In this case, we could say that a social contract existed, because citizens agreed to pledge their loyalty to the Crown in return for the law and order and strength through numbers that the Crown provided. In the last two centuries, of course, the social contract has become even more enlightened, with the rise of democratic participation and individual rights, which maximizes each citizen's contribution and agreement to the contract."
If a king decides that taxes are going to go up from 15% to 25%, the peasants can't just suddenly up and say that they're going to be at 15% anyway, not without overthrowing the king. His rulership is illegitimate and only exists by force.
And other high-level characters can stop the balors or the Necromancer King. Logically speaking, if characters of level X support agenda A, then other characters of level ~X will exist that support agenda B.
Big deal! That doesn't change the fact that without some other more powerful character(s) kicking his ass the Necromancer King can still personally kick the asses of all of his subjects on a whim. The wandering paladin killing the NK isn't striking a blow for peasants rights unless he installs a democracy in its place. Either someone else equally powerful steps up to the plate (the Barbarian Emporer, the Winter Queen, the Volcano Duke, etc..) or the kingdom descends into anarchy and fractures until someone is able to take control of the smaller bits (the Chilly Princess, the Wild Prince, the Fire Baron, etc.) or it dissolves utterly. And D&D has no shortages of greedy badasses. Unless the paladin stays and defends his holdings this is what happens.
EV wrote:
You keep using the idea that D&D is a heroic fantasy pastiche to justify statements that have no basis in that idea.
If someone makes a heroic fantasy game that isn't based upon pre-Industrial Age times then you'd have something. But before this time period you would have
at the very best isolated pockets of laissez-faire capitalism. If someone actually made a popular D&D setting that had more enlightened government than feudalism then I wouldn't hold it as an assumption. You may as well say that heroic fantasy doesn't necessitate castles and swords and monarchy. That's technically true, but hasn't happened in practice and likely never will.
EchoVanguard wrote:
So, essentially, you're advocating that all nations in D&D settings operate in a political vacuum?
No, of course not. I'm just asking you not to unthinkingly apply premises that only apply to the modern world. There are similarities between modern real world realpolitics and the kind that would logically exist inside of a heroic fantasy Dark Age Europe landscape, but not a lot.
Your dumbass examples are easy to shoot down because it's child's play to find examples
in the real world where your statements don't hold. When you throw in the extreme social darwinism to an extent not seen even in the worst of history and the intense power stratification into the mix it breaks your premises down even more.