Midnight_v wrote:Under Ghosts, The mist... should probbably be "The Fog" if I'm not mistaken.
Yes. The Mist is about Akuma who come out of thick fog to save on special effects budget. The Fog is about evil ghosts in mist form. Good catch.
Also did we lost the revanant or is it just in another section. Hmm, I see that must be it this is the overview, I'm thinking of the "monsters" section. My bad.
Yeah, that's a different section.
Catharz wrote:If you're not trying to call it the World of Darkness, three kinds of vampires really aren't necessary. All of them share at least 5 of 8 disciplines and a power schedule.
People want special snowflake vampires so badly that they wouldn't require even different powers. A different distinctive flaw and some flavor text would be absolutely enough for Vampire fanciers. We know this because that's basically all the different flavors of Vampires got in Nightlife and World of Darkness, and they were still the most popular character classes in both games.
Although that being said: Nosferatu should probably get Hide in Plain Sight instead of Infominability. Because this isn't the World of Darkness.
For the love of whatever sweet deity you pray to (it can be Science, Humanity, Your Mother, or Ungod the non-deity of Ur-Priests, if you're not very theist), please change the name of either Potence or Potency. Because having them both be one letter apart causes almost as much headaches as "spell level" versus "class level" versus "character level". And while those almost fly, and I can usually keep them straight, Potence and Potency are so wildly different in meaning it gets confusing. Especially when there's a Potence discipline limited by your Potency and both can increase your maximum Strength.
A Potence rename to something like Prowess could do the job, but in spite of liking the doing of the writing thing I'm not necessarily the best at naming things.
Almaz wrote:For the love of whatever sweet deity you pray to (it can be Science, Humanity, Your Mother, or Ungod the non-deity of Ur-Priests, if you're not very theist), please change the name of either Potence or Potency. Because having them both be one letter apart causes almost as much headaches as "spell level" versus "class level" versus "character level". And while those almost fly, and I can usually keep them straight, Potence and Potency are so wildly different in meaning it gets confusing. Especially when there's a Potence discipline limited by your Potency and both can increase your maximum Strength.
A Potence rename to something like Prowess could do the job, but in spite of liking the doing of the writing thing I'm not necessarily the best at naming things.
He did rename it. To "Clout". :/
I did a slightly modified, Astral version of the Troglodyte. I actually think it's more terrifying, if I do say so myself. It's not supposed to be a replacement for Deep Ones in any case.
Wendigo
"Fat and soft, pink and weak / Foot and thigh, tongue and cheek
You know I'm told they swallow you whole / Skin and bone"
The sharpened teeth of a Wendigo seem destined to devour flesh, and indeed that is precisely how they gain Power Points. A Wendigo needs to feed upon the flesh of sapient creatures (generally humans, but vegetarian Wendigo say that Triffids are delicious), though these need not be particularly fresh. The corpse of a human has 15 power points.
The Wendigo has an Astral power source, a Feeding power schedule, and Hunger for a Master Passion.
Universal
Auspex
Supernatural Senses (B)
Fortitude
Patience of the Mountains (B)
Potence
Boneless (B)
Clinging (B)
Obfuscation
Hide from Notice (B)
Vanish From the Mind's Eye (A)
Devotion
Earth Meld (Potence & Obfuscate)
Astral
Veil of Morpheus
Enchanted Slumber (B)
Boneless
Basic Potence
Activating the Boneless power allows a supernatural to squeeze through small spaces that would otherwise prove physically impassible. Bones don't just dislocate; they practically become rubber. Thresholds to move through small spaces or escape bonds are reduced by 2.
The law in its majestic equality forbids the rich as well as the poor from stealing bread, begging and sleeping under bridges.
-Anatole France
Mount Flamethrower on rear
Drive in reverse
Win Game.
-Josh Kablack
The Potence/Potency thing was a holdover from old White Wolf products. Since I am deliberately distancing myself from it, Potence goes right away. I went for "Clout" because at least to me it's a word for strength that implies that the force involved doesn't come directly from your muscles or necessarily directly from you. Which is actually good in this case, because even starting at Basic you have Clinging, where it's a bit more contact telekinesisish than simple strength, and at Elder levels it straight up gives you telekinetic force fields.
Orion wrote:Clout is decent, but sounds social to me. How about Puissance?
You have to be kidding on that one.
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.
--The horror of Mario
Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
Orion wrote:Why did Dominate get changed to Authority, anyway? I feel like convincing someone that Authority and Presence are different might be an uphill battle.
Dominion could work, and has the advantage (over "Dominate") of being a noun.
The law in its majestic equality forbids the rich as well as the poor from stealing bread, begging and sleeping under bridges.
-Anatole France
Mount Flamethrower on rear
Drive in reverse
Win Game.
-Josh Kablack
Midnight_v wrote:The Icarid is perfect. I kep thinking Deadleons but ... yeah. Plus it reminds me of that old magic card which is kinda cool too.
Okay the only thing that gets me is ... "Water".
Gene treated Ionized supermen... killed by freak rainstorms. I'm sure I just missed the explantion or reference for it but. . . . It just seems like these dudes somehow lost the weakness lottery or something.
What was the explanation for that, again?
That post is old, but something just occured to me: If superheroes lose their powers from getting wet, they finally have a reason to invest in those waterproofed latex suits, complete with funny closed helmets and trenchcoats / capes. The weakness justifies their stereotypical dress code, just like it does for witches' broad hats.
What are you going to do about the organization we were calling Camarilla? I mean, like all of its titles and structure and so on were taken from White Wolf. Is it even worth trying to "scrub IP" and port it over? Do we just make up an all-new org for that territory, or just divide up its land among the others?
Orion wrote:Why did Dominate get changed to Authority, anyway? I feel like convincing someone that Authority and Presence are different might be an uphill battle.
Catharz called it. Because Authority is a noun and Dominate is a verb. The other powers are nouns. Violating a power naming convention in order to squeeze in a White Wolf associated name is poor IP scrubbing. Animalism got renamed "Track of Beasts" to fit with the naming conventions of other sorceries and distance it from WW IP.
What are you going to do about the organization we were calling Camarilla? I mean, like all of its titles and structure and so on were taken from White Wolf. Is it even worth trying to "scrub IP" and port it over? Do we just make up an all-new org for that territory, or just divide up its land among the others?
It has an important place in pre-Covenant history, so removing it would be wicked hard. Right now they are called the Makhzen and we're going Arabic or Persian for their titles. Harpy is now 'Vizier', for example.
Orion wrote:Why did Dominate get changed to Authority, anyway? I feel like convincing someone that Authority and Presence are different might be an uphill battle.
Catharz called it. Because Authority is a noun and Dominate is a verb. The other powers are nouns. Violating a power naming convention in order to squeeze in a White Wolf associated name is poor IP scrubbing. Animalism got renamed "Track of Beasts" to fit with the naming conventions of other sorceries and distance it from WW IP.
Also "Animalism" sounds retarded. Although I'm partial to "Call of the Wild".
Last edited by CatharzGodfoot on Fri Apr 22, 2011 1:34 am, edited 1 time in total.
The law in its majestic equality forbids the rich as well as the poor from stealing bread, begging and sleeping under bridges.
-Anatole France
Mount Flamethrower on rear
Drive in reverse
Win Game.
-Josh Kablack
CatharzGodfoot wrote:
Also "Animalism" sounds retarded. Although I'm partial to "Call of the Wild".
There are of course other options, but I think you're right. Some of the powers in there can also get names that are Jack London references.
-Username17
Awesome!
On a more sober note, "flaws" should seriously be changed to "disadvantages". Political correctness may be a disease, but I'm still not happy calling "oppressed minority" a flaw.
The law in its majestic equality forbids the rich as well as the poor from stealing bread, begging and sleeping under bridges.
-Anatole France
Mount Flamethrower on rear
Drive in reverse
Win Game.
-Josh Kablack