I'm tempted to say that you should dig deeper, for example why you want to amass wealth. But sure, that would work.Orion wrote:So a good driving passion would be something like "protecting children" or "amassing wealth" or "killing demons"?
Here are a few more animals and (I think) a more clear Beast Form:
Beast Form: The character can transform into an animal by taking a Complex Action. The type of animal transformed into is chosen when the ability is learned. When Beast Form is gained as a fixed ability from a character’s supernatural type, the form of the beast is often predefined (for example, a Nezumi becomes a rat). This ability can be learned multiple times, and each time the character can choose one more new form than the time before (e.g. two new forms with the second learning, for a total of 3). No beast form can be much larger than a human, or smaller than a mouse.
Some animals are stronger or more agile than a human, but the total bonus to these attributes never exceeds +2. If the animal's Agility and Strength are equal, add one to both of the Potentate's physical attributes. Otherwise increase the greater by 2. Many animals are much weaker than a human. If a normal member of the species has a Strength of 0, reduce the potentate's Strength to 0.
A potentate's equipment will not transform with them, so appropriate precautions should be taken to avoid running about naked. This ability is a Protean power. For purposes of being countered, Beast Form has 3 hits.
Bat
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Bats are cute little nocturnal insectavores. Or sometimes hematophages. Small animals like this suffer wounds as if any attack had inflicted 3 more wound levels. They are very small though, so the threshold to hit them from any range past Near is increased by 1.
A 3, S 0, I 3, L 1, C 1, W 2.
Skills: Athletics 4, Combat 1, Perception 4, Stealth 2, Survival 2.
Speed: 100 m.
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"COOOOOBRAA!!!" Nakes, snakes, cobras, and cobruras are small, and suffer wounds as if any attack had inflicted 2 more wound levels than its base value. Attacks against them from farther than Short range have their thresholds increased by 1.
A 3, S 1, I 2, L 1, C 1, W 2.
Skills: Athletics 2, Combat 3, Perception 2, Stealth 4, Survival 2.
Speed: 40 m.
Merits: Double Jointed.
Powers: Tongue of the Serpent (optional paralytic).
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Pythons are great big constrictor snakes that can easily crush an adult human to death.
A 2, S 4, I 2, L 1, C 1, W 2.
Skills: Athletics 2, Combat 4, Perception 2, Stealth 4, Survival 2.
Speed: 40 m.
Merits: Double Jointed.
Powers: Clinging.
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Ravens are creatures of ill omen, mainly becase they eat carrion, but also because a raven is always thinking about how to peck your eyes out. Ravens are small, and suffer wounds as if any attack had inflicted 2 more wound levels than its base value. Attacks against them from farther than Short range have their thresholds increased by 1.
A 3, S 0, I 3, L 1, C 1, W 2.
Skills: Athletics 3, Combat 3, Perception 2, Stealth 1, Survival 2.
Speed: 20 m; 300 m (flight).