[SR 4] Is Bloodsucking Only For Suckers?
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- Stahlseele
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But now we need to know wether or not this counts for STUN or PHYSICAL Damage too . .
Because Regeneration is Magic. And MAGIC IS DUMB. Magic does not care HOW EXACTLY your Body got hurt. It knows THAT your body got hurt and does something about it . .
Because Regeneration is Magic. And MAGIC IS DUMB. Magic does not care HOW EXACTLY your Body got hurt. It knows THAT your body got hurt and does something about it . .
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Shrapnel wrote:TFwiki wrote:Soon is the name of the region in the time-domain (familiar to all marketing departments, and to the moderators and staff of Fun Publications) which sees release of all BotCon news, club exclusives, and other fan desirables. Soon is when then will become now.
Peculiar properties of spacetime ensure that the perception of the magnitude of Soon is fluid and dependent, not on an individual's time-reference, but on spatial and cultural location. A marketer generally perceives Soon as a finite, known, yet unspeakable time-interval; to a fan, the interval appears greater, and may in fact approach the infinite, becoming Never. Once the interval has passed, however, a certain time-lensing effect seems to occur, and the time-interval becomes vanishingly small. We therefore see the strange result that the same fragment of spacetime may be observed, in quick succession, as Soon, Never, and All Too Quickly.
- Stahlseele
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Yes, but Regeneration does not deal any damage, which is what this sentence says.
If you had taken Damage through Regeneration, Regeneration would not be able to heal it.
If you had taken Damage through Regeneration, Regeneration would not be able to heal it.
Welcome, to IronHell.
Shrapnel wrote:TFwiki wrote:Soon is the name of the region in the time-domain (familiar to all marketing departments, and to the moderators and staff of Fun Publications) which sees release of all BotCon news, club exclusives, and other fan desirables. Soon is when then will become now.
Peculiar properties of spacetime ensure that the perception of the magnitude of Soon is fluid and dependent, not on an individual's time-reference, but on spatial and cultural location. A marketer generally perceives Soon as a finite, known, yet unspeakable time-interval; to a fan, the interval appears greater, and may in fact approach the infinite, becoming Never. Once the interval has passed, however, a certain time-lensing effect seems to occur, and the time-interval becomes vanishingly small. We therefore see the strange result that the same fragment of spacetime may be observed, in quick succession, as Soon, Never, and All Too Quickly.
- Stahlseele
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Everybody has a brainfart now and then. Shows that there is a brain which can fart at least *snickers* ^^
Welcome, to IronHell.
Shrapnel wrote:TFwiki wrote:Soon is the name of the region in the time-domain (familiar to all marketing departments, and to the moderators and staff of Fun Publications) which sees release of all BotCon news, club exclusives, and other fan desirables. Soon is when then will become now.
Peculiar properties of spacetime ensure that the perception of the magnitude of Soon is fluid and dependent, not on an individual's time-reference, but on spatial and cultural location. A marketer generally perceives Soon as a finite, known, yet unspeakable time-interval; to a fan, the interval appears greater, and may in fact approach the infinite, becoming Never. Once the interval has passed, however, a certain time-lensing effect seems to occur, and the time-interval becomes vanishingly small. We therefore see the strange result that the same fragment of spacetime may be observed, in quick succession, as Soon, Never, and All Too Quickly.
- Stahlseele
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Drain:
The effort of manipulating mana can exhaust
or even injure a magician. As mana is a form of energy,
channeling greater quantities of that energy may
strain the body and mind. The effect of this strain
is referred to as Drain. Magical actions that cause
Drain have a Drain Value, much like a weapon’s
Damage Value.
All magicians use Willpower plus another
mental attribute appropriate to their tradition to
resist Drain. For example, most hermetic mages use
Willpower + Logic to resist all Drain while shamans
use Willpower + Charisma.
**
Salamander has just cast a manabolt and
must now resist the Drain (Drain Code 3). He’s a
hermetic mage, so he uses his Logic 5 in addition
to Willpower 3 to resist Drain. Rolling 8 dice, he
gets only 2 hits, so he suffers 1 box of Stun damage
from Drain.
**
The base Drain Value for Spellcasting is listed in
the spell’s description (see p. 195.) For Summoning
and Binding spirits, the Drain Value is twice the
number of hits (not net hits) generated by the spirit
during the Opposed Test.
Each hit on the Drain Resistance Test reduces
the Drain Value by one. Any remaining Drain is suffered
by the magician. Drain is usually Stun damage,
though there are situations in which it can be
transformed into Physical damage (see the Sorcery
and Conjuring sections).
Edit: and this was completely useless . .
The effort of manipulating mana can exhaust
or even injure a magician. As mana is a form of energy,
channeling greater quantities of that energy may
strain the body and mind. The effect of this strain
is referred to as Drain. Magical actions that cause
Drain have a Drain Value, much like a weapon’s
Damage Value.
All magicians use Willpower plus another
mental attribute appropriate to their tradition to
resist Drain. For example, most hermetic mages use
Willpower + Logic to resist all Drain while shamans
use Willpower + Charisma.
**
Salamander has just cast a manabolt and
must now resist the Drain (Drain Code 3). He’s a
hermetic mage, so he uses his Logic 5 in addition
to Willpower 3 to resist Drain. Rolling 8 dice, he
gets only 2 hits, so he suffers 1 box of Stun damage
from Drain.
**
The base Drain Value for Spellcasting is listed in
the spell’s description (see p. 195.) For Summoning
and Binding spirits, the Drain Value is twice the
number of hits (not net hits) generated by the spirit
during the Opposed Test.
Each hit on the Drain Resistance Test reduces
the Drain Value by one. Any remaining Drain is suffered
by the magician. Drain is usually Stun damage,
though there are situations in which it can be
transformed into Physical damage (see the Sorcery
and Conjuring sections).
Edit: and this was completely useless . .
Last edited by Stahlseele on Mon May 02, 2011 7:44 pm, edited 1 time in total.
Welcome, to IronHell.
Shrapnel wrote:TFwiki wrote:Soon is the name of the region in the time-domain (familiar to all marketing departments, and to the moderators and staff of Fun Publications) which sees release of all BotCon news, club exclusives, and other fan desirables. Soon is when then will become now.
Peculiar properties of spacetime ensure that the perception of the magnitude of Soon is fluid and dependent, not on an individual's time-reference, but on spatial and cultural location. A marketer generally perceives Soon as a finite, known, yet unspeakable time-interval; to a fan, the interval appears greater, and may in fact approach the infinite, becoming Never. Once the interval has passed, however, a certain time-lensing effect seems to occur, and the time-interval becomes vanishingly small. We therefore see the strange result that the same fragment of spacetime may be observed, in quick succession, as Soon, Never, and All Too Quickly.
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The short answer is that the Regeneration rules aren't well thought out in SR4. See it used to be that Regeneration took you from dead to fine every 3 seconds and the only check on it was a 1 in 6 chance that your wounds were too horrible and you stayed down. That was the most horrendously powerful thing in the game and was batshit nutso, so various things got tried over the years to bring it into line. Of which far and away the most successful was changing it from your whole condition track to a die roll and some boxes every turn. But it accumulated a bunch of weird kludgy text, including that bullshit 1 in 6 roll from 1st edition.
So for SR4, whoever was porting it in got their dick stuck in the copypasta and moved over the Immunity to Normal Weapons restriction to Regeneration. Which doesn't really make a lot of sense, and in any case is almost impossible to figure out.
The bottom line of course is that Vampires should regenerate Drain damage and Vampires should be completely off fucking limits to player characters. No exceptions.
-Username17
So for SR4, whoever was porting it in got their dick stuck in the copypasta and moved over the Immunity to Normal Weapons restriction to Regeneration. Which doesn't really make a lot of sense, and in any case is almost impossible to figure out.
The bottom line of course is that Vampires should regenerate Drain damage and Vampires should be completely off fucking limits to player characters. No exceptions.
-Username17
- Stahlseele
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At least as long stuff like Thrown Rocks do not count as Elemental(Earth) Damage.
Or Fire as Elemental(Fire) Damage.
Or Laser-Weapons as Elemental(Light).
Or Fire as Elemental(Fire) Damage.
Or Laser-Weapons as Elemental(Light).
Welcome, to IronHell.
Shrapnel wrote:TFwiki wrote:Soon is the name of the region in the time-domain (familiar to all marketing departments, and to the moderators and staff of Fun Publications) which sees release of all BotCon news, club exclusives, and other fan desirables. Soon is when then will become now.
Peculiar properties of spacetime ensure that the perception of the magnitude of Soon is fluid and dependent, not on an individual's time-reference, but on spatial and cultural location. A marketer generally perceives Soon as a finite, known, yet unspeakable time-interval; to a fan, the interval appears greater, and may in fact approach the infinite, becoming Never. Once the interval has passed, however, a certain time-lensing effect seems to occur, and the time-interval becomes vanishingly small. We therefore see the strange result that the same fragment of spacetime may be observed, in quick succession, as Soon, Never, and All Too Quickly.
- Stahlseele
- King
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Straining a limb is not magical Damage.
Welcome, to IronHell.
Shrapnel wrote:TFwiki wrote:Soon is the name of the region in the time-domain (familiar to all marketing departments, and to the moderators and staff of Fun Publications) which sees release of all BotCon news, club exclusives, and other fan desirables. Soon is when then will become now.
Peculiar properties of spacetime ensure that the perception of the magnitude of Soon is fluid and dependent, not on an individual's time-reference, but on spatial and cultural location. A marketer generally perceives Soon as a finite, known, yet unspeakable time-interval; to a fan, the interval appears greater, and may in fact approach the infinite, becoming Never. Once the interval has passed, however, a certain time-lensing effect seems to occur, and the time-interval becomes vanishingly small. We therefore see the strange result that the same fragment of spacetime may be observed, in quick succession, as Soon, Never, and All Too Quickly.
- Stahlseele
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Well, the cause may be magical at least, but the Damage is Stun or Physical . . This is a bit more complicated than it seems at first, i guess . .
Welcome, to IronHell.
Shrapnel wrote:TFwiki wrote:Soon is the name of the region in the time-domain (familiar to all marketing departments, and to the moderators and staff of Fun Publications) which sees release of all BotCon news, club exclusives, and other fan desirables. Soon is when then will become now.
Peculiar properties of spacetime ensure that the perception of the magnitude of Soon is fluid and dependent, not on an individual's time-reference, but on spatial and cultural location. A marketer generally perceives Soon as a finite, known, yet unspeakable time-interval; to a fan, the interval appears greater, and may in fact approach the infinite, becoming Never. Once the interval has passed, however, a certain time-lensing effect seems to occur, and the time-interval becomes vanishingly small. We therefore see the strange result that the same fragment of spacetime may be observed, in quick succession, as Soon, Never, and All Too Quickly.
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- Stahlseele
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Thus the confusion. It's probably meant as a balancing thing, because Regenerating Drain Damage is hellishly overpowered, especially if you need to be overcasting for it to work.
On the other hand, this would make Magic intelligent and thus change the entire magical paradigm of the rules . .
On the other hand, this would make Magic intelligent and thus change the entire magical paradigm of the rules . .
Last edited by Stahlseele on Tue May 03, 2011 1:09 pm, edited 1 time in total.
Welcome, to IronHell.
Shrapnel wrote:TFwiki wrote:Soon is the name of the region in the time-domain (familiar to all marketing departments, and to the moderators and staff of Fun Publications) which sees release of all BotCon news, club exclusives, and other fan desirables. Soon is when then will become now.
Peculiar properties of spacetime ensure that the perception of the magnitude of Soon is fluid and dependent, not on an individual's time-reference, but on spatial and cultural location. A marketer generally perceives Soon as a finite, known, yet unspeakable time-interval; to a fan, the interval appears greater, and may in fact approach the infinite, becoming Never. Once the interval has passed, however, a certain time-lensing effect seems to occur, and the time-interval becomes vanishingly small. We therefore see the strange result that the same fragment of spacetime may be observed, in quick succession, as Soon, Never, and All Too Quickly.
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No. The consensus is that Drain cannot be healed by spells but that Regeneration is not deliberately or cogently enough written to determine whether it can or cannot be used to clean up Drain.Fucks wrote:The consensus is: Drain Damage can be healed via spells and/ or natural healing, but not via Regeneration?
-Username17
- Stahlseele
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Under SR3 it was easy enough and simply worked . .
Welcome, to IronHell.
Shrapnel wrote:TFwiki wrote:Soon is the name of the region in the time-domain (familiar to all marketing departments, and to the moderators and staff of Fun Publications) which sees release of all BotCon news, club exclusives, and other fan desirables. Soon is when then will become now.
Peculiar properties of spacetime ensure that the perception of the magnitude of Soon is fluid and dependent, not on an individual's time-reference, but on spatial and cultural location. A marketer generally perceives Soon as a finite, known, yet unspeakable time-interval; to a fan, the interval appears greater, and may in fact approach the infinite, becoming Never. Once the interval has passed, however, a certain time-lensing effect seems to occur, and the time-interval becomes vanishingly small. We therefore see the strange result that the same fragment of spacetime may be observed, in quick succession, as Soon, Never, and All Too Quickly.
I see.FrankTrollman wrote:No. The consensus is that Drain cannot be healed by spells but that Regeneration is not deliberately or cogently enough written to determine whether it can or cannot be used to clean up Drain.Fucks wrote:The consensus is: Drain Damage can be healed via spells and/ or natural healing, but not via Regeneration?
Does anyone have a page reference for this?The consensus is that Drain cannot be healed by spells
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Until the regeneration rewrites started coming in. Critters and the Companion had their own incompatible writeup of the power, and at the end of the day (and the edition), no one knew what the fuck.Stahlseele wrote:Under SR3 it was easy enough and simply worked . .
Sure:Fucks wrote:Does anyone have a page reference for this?
-Username17Street Magic, page 31 wrote:Normally Drain cannot be healed by magical means, only by complete rest or mundane medical attention.
In our 2E/3E campaign way, way back we used called shots to deal with regenerating critters. Blast it with lead until it went down, then the next PC one up would blow the critter's brains out. We usually didn't even roll for the 1 in 6 chance that the critter was already dead since after an unfortuante incident with a regenrating critter that played possum we left no enemy behind that had not gotten the "headshot treatment".