gonna totally rock your world with this one: those DCs your DM sets up to challenge you? he made those up specifically to challenge you. the HP of the monsters that you're using your strength modifier to damage? he sorted through a list and found the right mix of HP/defenses/attacks to challenge you.Murtak wrote:Ok, I'll bite. On your character sheet you have an ability that says you are "strong". Can you lift a crate of weapons? Turn over a cart? Break open a door? What about a "strong door"? In the absence of rules you are reduced to bargaining with the DM (and the rest of the table). And that is why we have carrying capacity, break DCs, bonus damage and all of these nice little numbers that give us a framework to roleplay in.Plebian wrote:also if you need anything to tell you how to roleplay you probably shouldn't be roleplaying to begin with. seriously, what is wrong with a book saying, "roleplay your traits," because that's basically golden information right there; you can't codify how a trait will be RPed without reducing it to pointlessness. WELP YOU SEE GUYS YOU CAN ONLY ROLEPLAY A GUTTERSNIPE IF YOU ARE LITERALLY OLIVER TWIST.
it's all made up. magical tea party oh no!