Swordslinger wrote:I really don't think it'll work that way. WoF forces more thinking, because you have to learn what your abilities are. At minimum, a player has to know six abilities instead of one.
... Wat?
Okay, you're right. People can only know
one ability. We should seriously design systems where fighters have one attack, wizards have one spell, clerics have one heal, bards have one buff... </sarcasm> There is a cognitive limit to how much you are able to remember. It is not fucking 6, or 36. 3e wizards seriously have like 20+ abilities on their character sheet. 4e characters have 10+. As Frank put it, this is an entirely separate issue and a separate magic number (and that number is a lot fucking larger). This has nothing to do with WoF.
MGuy wrote:As Sword said this is not true. You have to still know all of your abilities its just that from round to round you have to reevaluate them based on which ones are available because there's no consistency or guarantee between rounds which abilities will be available and which ones won't.
Sword said something very stupid. Memory recall is an entirely separate mental task from decision evaluation. This is wasted discussion.
Previn wrote:If I have 60 abilities and I want an AoE, but only 6 are AoE, I can discard 54 without even having to compare of them.
Kaelik and I have been discussing this.
Previn wrote:Seriously, if I see 20 orcs in a field
Yes, if you pick a situation with no tactical depth, your tactical decisions are trivially easy to make. Here's a situation with some tactical decisions that totally ruins your (not so) brilliant ideas.
You are travelling a road that leads between two hills. Over the crest of the left hill, 10 orcs come charging at you, lead by a massive ogre swinging a great club. Over the crest of the right hill, 6 orcs riding wargs do the same.
Valid moves: AoE the left, maybe the right. SoD the boss (ogre), maybe a group SoD on the wargs. Wall either left or right to temporarily break the fight in half. Terrain control either the left or right for similar reasons.
Your categorical heuristic breaks down because it's now grabbing multiple categories at once, and any speed benefits you have over WoF are completely lost. Kaelik and I discussed the case where you choose by category first anyway, but I explained why that's a bad idea: 1) it's an inferior heuristic, more likely to lead to bad decisions, and people will know this. Asking them to use this heuristic is asking them to suboptimize, 2) you can't enforce using heuristics inside people's heads. If the quick gameplay of your system depends on everyone playing a certain way, lol.
Previn wrote:I don't compare stabbing one with a dagger (d4 damage lol), or hitting 1 with an Acid Arrow
Yes, when you combine no tactical depth with strictly inferior decisions (why would you ever not use fireball instead of dagger or acid arrow?), decisions happen fast. Fortunately, WoF is meant to support
more tactical depth than your situation has, and
lots more good character options than the ones you offered, so WoF does not break down when you have lots of things going on and lots of options on your character sheet. Yay.
MGuy wrote:WoF doesn't allow you to evaluate your choices any better than any other resource management system. Its already been said these systems cut your choices. You are already going to be evaluating less than your entire list of choices. WoF doesn't make it any easier.
This is no point at all. "WoF does the same thing other resource management systems do. But it's bad. I hate it." Also, there are things WoF does better. It just flat out does them better. Here they are.
1: Encourages variety. This may or may not matter to you. I don't care if it matters to you, it is just a factual statement.
2: Allows more equivalently good abilities. E.g.: Vancian magic really only has 4-8 good abilities at a time, your highest level spells. WoF can have a huge number, up to however big you want your matrices to be. This probably should matter to you.
3: Allows players to consider all available options at a time. This may or may not matter to you. I don't care if it matters to you, it is just a factual statement.