LT wrote:Is that why 4E is so bad? Because the designers wanted every single character to contribute exactly equally to every single encounter?
No. 4e designers made a really big deal about how they were making the most balanced version of D&D ever. And 4e fans
frequently take it as given that they were successful in doing that, and that by extension the 4e detractors must "hate balance" or something. The reality is that different character types are
radically different in power, and there are high level characters who are
literally unkillable.
4e delivered on its promise to get everyone playing the same game only by making the game
so easy that you didn't actually have to optimize or even make good tactical decisions in order to win the combat minigame. Team Monster in 4e takes a long time to chop up, but the ultimate results are not really in doubt. There are people out there who suggest using double or even quadruple the number of monsters for a "standard" encounter, and the battles
still aren't very threatening, just longer.
Balance makes a game more fun for the most part. Being structurally inferior because you liked the flavor of one kind of hero instead of another is extremely frustrating. 4e's failings as a game have almost nothing to do with its balance points. It is a bad game because it divides everything into challenge minigames, and the "Combat Challenge" minigame is extremely fiddly and repetitive and the "Skill Challenge" minigame is completely nonfunctional. Like: they've seriously overhauled the damn thing more than two dozen times and it still doesn't work even a little bit for anything.
That's the issue. An RPG is a series of minigames that add up to an overall narrative experience. You can have shitty minigames in there and still have a good game (Shadowrun's Matrix minigame comes to mind), but if all your minigames are crap there's no reason to play the game instead of just playing Magic Teaparty Storytime.
-Username17