You could also hand out a swim speed equal to ranks*2.
Having bluff and sense motive separate makes for pretty good gameplay. Usually when someone maxes out just one of them.
Tweaking the 3.5 skill system
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- RadiantPhoenix
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A swim speed of ranks * 2 is kind of limited. To get swim speed of 30ft you'd need 15 ranks, you'd have to be level 12. That's not really impressive for a level 12 character, at that level you should be able to do ridiculous things like hold your breath for an hour or use underwater echo location like a dolphin.
Oh thank God, finally a thread about how Fighters in D&D suck. This was a long time coming. - Schwarzkopf
- RadiantPhoenix
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How about 10' + 5'/2rank with no limits? If someone goes balls to the walls on swimming, meh. Let em have some minor glory with a swim speed of 60' at level 10. No harm in that.
And if we are having movement be increased in this manner... perhaps have a Dash skill as well adding 5' to base move per 2 ranks.
And if we are having movement be increased in this manner... perhaps have a Dash skill as well adding 5' to base move per 2 ranks.
Shadowrun has a 'Run' skill and I think it makes a lot of sense in 3.5. Mundanes also lack ways to increase their move speed, I don't think letting a fighter get a 60' move speed breaks the game. I really like that idea.
Oh thank God, finally a thread about how Fighters in D&D suck. This was a long time coming. - Schwarzkopf
Part of his earlier proposal was change rank limits to a flat 2*level. That means at level 5, you have swim 20, which seemed to be standard for most semi-aquatic races. Level 10 would be the max, and give you swim 40, which is moderately fast for swimming.Juton wrote:A swim speed of ranks * 2 is kind of limited. To get swim speed of 30ft you'd need 15 ranks, you'd have to be level 12. That's not really impressive for a level 12 character, at that level you should be able to do ridiculous things like hold your breath for an hour or use underwater echo location like a dolphin.